/datum/plantgene var/genetype // Label used when applying trait. var/list/values // Values to copy into the target seed datum. /datum/seed //Tracking. var/uid // Unique identifier. var/name // Index for global list. var/seed_name // Plant name for seed packet. var/seed_noun = "seeds" // Descriptor for packet. var/display_name // Prettier name. var/base_name // Unchanging name for use with modified versions var/roundstart // If set, seed will not display variety number. var/mysterious // Only used for the random seed packets. var/can_self_harvest = 0 // Mostly used for living mobs. var/growth_stages = 0 // Number of stages the plant passes through before it is mature. var/list/traits = list() // Initialized in New() var/list/mutants // Possible predefined mutant varieties, if any. var/list/chems // Chemicals that plant produces in products/injects into victim. var/list/consume_gasses // The plant will absorb these gasses during its life. var/list/exude_gasses // The plant will exude these gasses during its life. var/kitchen_tag // Used by the reagent grinder. var/trash_type // Garbage item produced when eaten. var/splat_type = /obj/effect/decal/cleanable/fruit_smudge // Graffiti decal. var/preset_product var/final_form = 1 var/last_diverge_type = -1 // Used to check if we need to change our name prefix when we are mutated/modified/enhanced var/modular_icon = 0 // Dictates if the product uses a modular sprite. 0 = preset, 1 = modular var/preset_icon = "undef" // Name of the iconstate in icon/obj/harvest.dmi to use for preset sprite // Make sure to set this to the correct icon if not using a modular sprite /datum/seed/New() base_name = seed_name set_trait(TRAIT_IMMUTABLE, 0) // If set, plant will never mutate. If -1, plant is highly mutable. set_trait(TRAIT_HARVEST_REPEAT, 0) // If 1, this plant will fruit repeatedly. set_trait(TRAIT_PRODUCES_POWER, 0) // Can be used to make a battery. set_trait(TRAIT_JUICY, 0) // When thrown, causes a splatter decal. set_trait(TRAIT_EXPLOSIVE, 0) // When thrown, acts as a grenade. set_trait(TRAIT_CARNIVOROUS, 0) // 0 = none, 1 = eat pests in tray, 2 = eat living things (when a vine). set_trait(TRAIT_PARASITE, 0) // 0 = no, 1 = gain health from weed level. set_trait(TRAIT_STINGS, 0) // Can cause damage/inject reagents when thrown or handled. set_trait(TRAIT_YIELD, 0) // Amount of product. set_trait(TRAIT_SPREAD, 0) // 0 limits plant to tray, 1 = creepers, 2 = vines. set_trait(TRAIT_MATURATION, 0) // Time taken before the plant is mature. set_trait(TRAIT_PRODUCTION, 0) // Time before harvesting can be undertaken again. set_trait(TRAIT_TELEPORTING, 0) // Uses the bluespace tomato effect. set_trait(TRAIT_BATTERY_RECHARGE, 0) // Used for glowcaps; recharges batteries on a user. set_trait(TRAIT_BIOLUM, 0) // Plant is bioluminescent. set_trait(TRAIT_ALTER_TEMP, 0) // If set, the plant will periodically alter local temp by this amount. set_trait(TRAIT_PRODUCT_ICON, 0) // Icon to use for fruit coming from this plant. set_trait(TRAIT_PLANT_ICON, 0) // Icon to use for the plant growing in the tray. set_trait(TRAIT_PRODUCT_COLOUR, 0) // Colour to apply to product icon. set_trait(TRAIT_BIOLUM_COLOUR, 0) // The colour of the plant's radiance. set_trait(TRAIT_RARITY, 0) // How rare the plant is. Used for giving points to cargo when shipping off to Centcom. set_trait(TRAIT_POTENCY, 1) // General purpose plant strength value. set_trait(TRAIT_REQUIRES_NUTRIENTS, 1) // The plant can starve. set_trait(TRAIT_REQUIRES_WATER, 1) // The plant can become dehydrated. set_trait(TRAIT_WATER_CONSUMPTION, 3) // Plant drinks this much per tick. set_trait(TRAIT_LIGHT_TOLERANCE, 5) // Departure from ideal that is survivable. set_trait(TRAIT_TOXINS_TOLERANCE, 5) // Resistance to poison. set_trait(TRAIT_PEST_TOLERANCE, 5) // Threshold for pests to impact health. set_trait(TRAIT_WEED_TOLERANCE, 5) // Threshold for weeds to impact health. set_trait(TRAIT_IDEAL_LIGHT, 8) // Preferred light level in luminosity. set_trait(TRAIT_HEAT_TOLERANCE, 20) // Departure from ideal that is survivable. set_trait(TRAIT_LOWKPA_TOLERANCE, 25) // Low pressure capacity. set_trait(TRAIT_ENDURANCE, 100) // Maximum plant HP when growing. set_trait(TRAIT_HIGHKPA_TOLERANCE, 200) // High pressure capacity. set_trait(TRAIT_IDEAL_HEAT, 293) // Preferred temperature in Kelvin. set_trait(TRAIT_NUTRIENT_CONSUMPTION, 0.25) // Plant eats this much per tick. set_trait(TRAIT_PLANT_COLOUR, "#46B543") // Colour of the plant icon. spawn(5) sleep(-1) update_growth_stages() /datum/seed/proc/get_trait(var/trait) return traits["[trait]"] /datum/seed/proc/set_trait(var/trait,var/nval,var/ubound,var/lbound, var/degrade) if(!isnull(degrade)) nval *= degrade if(!isnull(ubound)) nval = min(nval,ubound) if(!isnull(lbound)) nval = max(nval,lbound) traits["[trait]"] = nval /datum/seed/proc/create_spores(var/turf/T, var/obj/item/thrown) if(!T) return if(!istype(T)) T = get_turf(T) if(!T) return var/datum/reagents/R = new/datum/reagents(100) R.my_atom = thrown if(chems.len) for(var/rid in chems) var/injecting = min(5,max(1,get_trait(TRAIT_POTENCY)/3)) R.add_reagent(rid,injecting) var/datum/effect/system/chem_smoke_spread/S = new() S.attach(T) S.set_up(R, round(get_trait(TRAIT_POTENCY)/4), 0, T) S.start() // Does brute damage to a target. /datum/seed/proc/do_thorns(var/mob/living/carbon/human/target, var/obj/item/fruit, var/target_limb) if(!get_trait(TRAIT_CARNIVOROUS)) return if(!istype(target)) if(istype(target, /mob/living/simple_animal/mouse) || istype(target, /mob/living/simple_animal/lizard)) new /obj/effect/decal/cleanable/blood/splatter(get_turf(target)) qdel(target) return if(!target_limb) target_limb = pick("l_foot","r_foot","l_leg","r_leg","l_hand","r_hand","l_arm", "r_arm","head","chest","groin") var/obj/item/organ/external/affecting = target.get_organ(target_limb) var/damage = 0 if(get_trait(TRAIT_CARNIVOROUS)) if(get_trait(TRAIT_CARNIVOROUS) == 2) if(affecting) to_chat(target, "\The [fruit]'s thorns pierce your [affecting.name] greedily!") else to_chat(target, "\The [fruit]'s thorns pierce your flesh greedily!") damage = get_trait(TRAIT_POTENCY)/2 else if(affecting) to_chat(target, "\The [fruit]'s thorns dig deeply into your [affecting.name]!") else to_chat(target, "\The [fruit]'s thorns dig deeply into your flesh!") damage = get_trait(TRAIT_POTENCY)/5 else return if(affecting) affecting.take_damage(damage, 0) affecting.add_autopsy_data("Thorns",damage) else target.adjustBruteLoss(damage) target.UpdateDamageIcon() target.updatehealth() // Adds reagents to a target. /datum/seed/proc/do_sting(var/mob/living/carbon/human/target, var/obj/item/fruit, var/target_limb) if(!get_trait(TRAIT_STINGS)) return if(!istype(target)) return if(!target_limb) //if we weren't given a target_limb, pick a random one to try stinging target_limb = pick("l_foot","r_foot","l_leg","r_leg","l_hand","r_hand","l_arm", "r_arm","head","chest","groin") if(chems && chems.len) if(!target.can_inject(target, 0, target_limb)) //if a syringe can't get through, neither can the sting return var/protection_needed switch(target_limb) if("head") protection_needed = HEAD | HEADCOVERSMOUTH | HEADCOVERSEYES if("chest") protection_needed = UPPER_TORSO if("groin") protection_needed = LOWER_TORSO if("l_arm","r_arm") protection_needed = ARMS if("l_hand","r_hand") protection_needed = HANDS if("l_leg","r_leg") protection_needed = LEGS if("l_foot","r_foot") protection_needed = FEET for(var/obj/item/clothing/clothes in target) if(target.l_hand == clothes|| target.r_hand == clothes) continue protection_needed &= ~(clothes.body_parts_covered) if((clothes.slot_flags & SLOT_HEAD) || (clothes.slot_flags & SLOT_MASK)) if(clothes.flags & HEADCOVERSEYES) protection_needed &= ~(HEADCOVERSEYES) if(clothes.flags & HEADCOVERSMOUTH) protection_needed &= ~(HEADCOVERSMOUTH) if(!protection_needed) //already got the needed protection, save some time and skip the rest of the loop break if(!protection_needed) //properly protected, good job! return to_chat(target, "You are stung by \the [fruit]!") for(var/rid in chems) var/injecting = min(5,max(1,get_trait(TRAIT_POTENCY)/5)) target.reagents.add_reagent(rid,injecting) //Splatter a turf. /datum/seed/proc/splatter(var/turf/T,var/obj/item/thrown) if(splat_type) var/obj/effect/plant/splat = new splat_type(T, src) if(!istype(splat)) // Plants handle their own stuff. splat.name = "[thrown.name] [pick("smear","smudge","splatter")]" var/clr if(get_trait(TRAIT_BIOLUM)) if(get_trait(TRAIT_BIOLUM_COLOUR)) clr = get_trait(TRAIT_BIOLUM_COLOUR) splat.set_light(get_trait(TRAIT_BIOLUM), l_color = clr) if(get_trait(TRAIT_PRODUCT_COLOUR)) splat.color = get_trait(TRAIT_PRODUCT_COLOUR) if(chems) for(var/mob/living/M in T.contents) if(!M.reagents) continue for(var/chem in chems) var/injecting = min(5,max(1,get_trait(TRAIT_POTENCY)/3)) M.reagents.add_reagent(chem,injecting) //Applies an effect to a target atom. /datum/seed/proc/thrown_at(var/obj/item/thrown,var/atom/target, var/force_explode) var/splatted var/turf/origin_turf = get_turf(target) if(force_explode || get_trait(TRAIT_EXPLOSIVE)) create_spores(origin_turf, thrown) var/flood_dist = min(10,max(1,get_trait(TRAIT_POTENCY)/15)) var/list/open_turfs = list() var/list/closed_turfs = list() var/list/valid_turfs = list() open_turfs |= origin_turf // Flood fill to get affected turfs. while(open_turfs.len) var/turf/T = pick(open_turfs) open_turfs -= T closed_turfs |= T valid_turfs |= T for(var/dir in alldirs) var/turf/neighbor = get_step(T,dir) if(!neighbor || (neighbor in closed_turfs) || (neighbor in open_turfs)) continue if(neighbor.density || get_dist(neighbor,origin_turf) > flood_dist || istype(neighbor,/turf/space)) closed_turfs |= neighbor continue // Check for windows. var/no_los var/turf/last_turf = origin_turf for(var/turf/target_turf in getline(origin_turf,neighbor)) if(!last_turf.Enter(target_turf) || target_turf.density) no_los = 1 break last_turf = target_turf if(!no_los && !origin_turf.Enter(neighbor)) no_los = 1 if(no_los) closed_turfs |= neighbor continue open_turfs |= neighbor for(var/turf/T in valid_turfs) for(var/mob/living/M in T.contents) apply_special_effect(M) splatter(T,thrown) origin_turf.visible_message("The [thrown.name] explodes!") qdel(thrown) return if(istype(target,/mob/living)) splatted = apply_special_effect(target,thrown) else if(istype(target,/turf)) splatted = 1 for(var/mob/living/M in target.contents) apply_special_effect(M) if(get_trait(TRAIT_JUICY) && splatted) splatter(origin_turf,thrown) origin_turf.visible_message("The [thrown.name] splatters against [target]!") qdel(thrown) /datum/seed/proc/handle_environment(var/turf/current_turf, var/datum/gas_mixture/environment, var/light_supplied, var/obj/item/weapon/tank/holding, var/check_only) var/health_change = 0 if(!environment) //Someone called this without passing an environment. Punish their plant. return -100 // Process it. var/pressure if(holding) //Check if we are running from an internal source (portable tank) //Use the tank's distribution pressure or it's internal pressure (whichever is lower) for pressure checks pressure = min(environment.return_pressure(), holding.distribute_pressure) else //Not using an internal source pressure = environment.return_pressure() if(pressure < get_trait(TRAIT_LOWKPA_TOLERANCE)|| pressure > get_trait(TRAIT_HIGHKPA_TOLERANCE)) health_change += rand(1,3) * HYDRO_SPEED_MULTIPLIER if(abs(environment.temperature - get_trait(TRAIT_IDEAL_HEAT)) > get_trait(TRAIT_HEAT_TOLERANCE)) health_change += rand(1,3) * HYDRO_SPEED_MULTIPLIER // Handle gas consumption. if(consume_gasses && consume_gasses.len) var/missing_gas = 0 for(var/gas in consume_gasses) if(environment && environment.vars[gas] && environment.vars[gas] >= consume_gasses[gas]) if(!check_only) environment = adjust_gas(environment, gas,-consume_gasses[gas]) else missing_gas++ if(missing_gas > 0) health_change += missing_gas * HYDRO_SPEED_MULTIPLIER // Handle gas production. if(exude_gasses && exude_gasses.len && !check_only) for(var/gas in exude_gasses) environment = adjust_gas(environment, gas, max(1,round((exude_gasses[gas]*(get_trait(TRAIT_POTENCY)/5))/exude_gasses.len))) //Handle heat adjustment if(get_trait(TRAIT_ALTER_TEMP)) environment.temperature += get_trait(TRAIT_ALTER_TEMP) if(environment.temperature < 0) //Make sure we didn't drop below absolute zero environment.temperature = 0 //Set temperature back to zero if we did // Handle light requirements. if(!light_supplied) var/atom/movable/lighting_overlay/L = locate(/atom/movable/lighting_overlay) in current_turf if(L) light_supplied = L.get_clamped_lum()*10 else light_supplied = 5 if(light_supplied) if(abs(light_supplied - get_trait(TRAIT_IDEAL_LIGHT)) > get_trait(TRAIT_LIGHT_TOLERANCE)) health_change += rand(1,3) * HYDRO_SPEED_MULTIPLIER return health_change //Screw it, making a new proc for this for the sake of readability or something. --FalseIncarnate /datum/seed/proc/adjust_gas(var/datum/gas_mixture/environment, var/gas, var/amount = 0) if(!environment || !gas) //no gas_mixture or gas defined to adjust return var/transfer_moles = environment.total_moles() var/datum/gas_mixture/temp_holding if(transfer_moles <= 0) //Check if the transfer_moles is an unacceptable value for the remove proc //The environment is empty (or somehow has negative moles), create a new gas_mixture for temp_holding temp_holding = new /datum/gas_mixture() temp_holding.temperature = T20C else //The environment is acceptable, transfer it's contents into temp_holding temp_holding = environment.remove(transfer_moles) if(!temp_holding) return //Just in case temp_holding has somehow avoided being set switch(gas) if("oxygen") temp_holding.oxygen += amount if("nitrogen") temp_holding.nitrogen += amount if("carbon_dioxide") temp_holding.carbon_dioxide += amount if("toxins") temp_holding.toxins += amount return environment.merge(temp_holding) /datum/seed/proc/apply_special_effect(var/mob/living/target,var/obj/item/thrown) var/impact = 1 do_sting(target,thrown) do_thorns(target,thrown) // Bluespace tomato code copied over from grown.dm. if(get_trait(TRAIT_TELEPORTING)) if(target.z in config.admin_levels) return 1 //Plant potency determines radius of teleport. var/outer_teleport_radius = get_trait(TRAIT_POTENCY)/5 var/inner_teleport_radius = get_trait(TRAIT_POTENCY)/15 var/list/turfs = list() if(inner_teleport_radius > 0) for(var/turf/T in orange(target,outer_teleport_radius)) if(get_dist(target,T) >= inner_teleport_radius) turfs |= T if(turfs.len) // Moves the mob, causes sparks. var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread s.set_up(3, 1, get_turf(target)) s.start() var/turf/picked = get_turf(pick(turfs)) // Just in case... new/obj/effect/decal/cleanable/molten_item(get_turf(target)) // Leave a pile of goo behind for dramatic effect... target.loc = picked // And teleport them to the chosen location. impact = 1 return impact //Creates a random seed. MAKE SURE THE LINE HAS DIVERGED BEFORE THIS IS CALLED. /datum/seed/proc/randomize() roundstart = 0 seed_name = "strange plant" // TODO: name generator. display_name = "strange plants" // TODO: name generator. mysterious = 1 seed_noun = pick("spores","nodes","cuttings","seeds") modular_icon = 1 set_trait(TRAIT_POTENCY,rand(5,30),200,0) set_trait(TRAIT_PRODUCT_ICON,pick(plant_controller.plant_product_sprites)) set_trait(TRAIT_PLANT_ICON,pick(plant_controller.plant_sprites)) set_trait(TRAIT_PLANT_COLOUR,"#[get_random_colour(0,75,190)]") set_trait(TRAIT_PRODUCT_COLOUR,"#[get_random_colour(0,75,190)]") update_growth_stages() if(prob(20)) set_trait(TRAIT_HARVEST_REPEAT,1) if(prob(15)) if(prob(15)) set_trait(TRAIT_JUICY,2) else set_trait(TRAIT_JUICY,1) if(prob(5)) set_trait(TRAIT_STINGS,1) if(prob(5)) set_trait(TRAIT_PRODUCES_POWER,1) if(prob(1)) set_trait(TRAIT_EXPLOSIVE,1) else if(prob(1)) set_trait(TRAIT_TELEPORTING,1) if(prob(5)) consume_gasses = list() var/gas = pick("oxygen","nitrogen","toxins","carbon_dioxide") consume_gasses[gas] = rand(3,9) if(prob(5)) exude_gasses = list() var/gas = pick("oxygen","nitrogen","toxins","carbon_dioxide") exude_gasses[gas] = rand(3,9) chems = list() if(prob(80)) var/nutrient_type = rand(1,7) switch(nutrient_type) if(1) chems["plantmatter"] = list(rand(1,10),rand(10,20)) if(2) chems["nutriment"] = list(rand(1,10),rand(10,20)) if(3) chems["protein"] = list(rand(1,10),rand(10,20)) if(4) chems["plantmatter"] = list(rand(1,5),rand(10,20)) chems["nutriment"] = list(rand(1,5),rand(10,20)) if(5) chems["plantmatter"] = list(rand(1,5),rand(10,20)) chems["protein"] = list(rand(1,5),rand(10,20)) if(6) chems["protein"] = list(rand(1,5),rand(10,20)) chems["nutriment"] = list(rand(1,5),rand(10,20)) if(7) chems["plantmatter"] = list(rand(1,3),rand(10,20)) chems["nutriment"] = list(rand(1,4),rand(10,20)) chems["protein"] = list(rand(1,3),rand(10,20)) var/additional_chems = rand(0,5) if(additional_chems) for(var/x=1;x<=additional_chems;x++) var/new_chem = get_random_chemical(1) if(chems.Find(new_chem)) chems[new_chem] = list(rand(2,20),rand(5,15)) //DOUBLE UP else chems[new_chem] = list(rand(1,10),rand(10,20)) if(prob(90)) set_trait(TRAIT_REQUIRES_NUTRIENTS,1) set_trait(TRAIT_NUTRIENT_CONSUMPTION,rand(25)/25) else set_trait(TRAIT_REQUIRES_NUTRIENTS,0) if(prob(90)) set_trait(TRAIT_REQUIRES_WATER,1) set_trait(TRAIT_WATER_CONSUMPTION,rand(10)) else set_trait(TRAIT_REQUIRES_WATER,0) set_trait(TRAIT_IDEAL_HEAT, rand(100,400)) set_trait(TRAIT_HEAT_TOLERANCE, rand(10,30)) set_trait(TRAIT_IDEAL_LIGHT, rand(2,10)) set_trait(TRAIT_LIGHT_TOLERANCE, rand(2,7)) set_trait(TRAIT_TOXINS_TOLERANCE, rand(2,7)) set_trait(TRAIT_PEST_TOLERANCE, rand(2,7)) set_trait(TRAIT_WEED_TOLERANCE, rand(2,7)) set_trait(TRAIT_LOWKPA_TOLERANCE, rand(10,50)) set_trait(TRAIT_HIGHKPA_TOLERANCE,rand(100,300)) if(prob(5)) set_trait(TRAIT_ALTER_TEMP,rand(-5,5)) if(prob(1)) set_trait(TRAIT_IMMUTABLE,-1) var/carnivore_prob = rand(100) if(carnivore_prob < 5) set_trait(TRAIT_CARNIVOROUS,2) else if(carnivore_prob < 10) set_trait(TRAIT_CARNIVOROUS,1) if(prob(10)) set_trait(TRAIT_PARASITE,1) var/vine_prob = rand(100) if(vine_prob < 5) set_trait(TRAIT_SPREAD,2) else if(vine_prob < 10) set_trait(TRAIT_SPREAD,1) if(prob(5)) set_trait(TRAIT_BIOLUM,1) set_trait(TRAIT_BIOLUM_COLOUR,"#[get_random_colour(0,75,190)]") set_trait(TRAIT_ENDURANCE,rand(60,100)) set_trait(TRAIT_YIELD,rand(3,15)) set_trait(TRAIT_MATURATION,rand(5,15)) set_trait(TRAIT_PRODUCTION,get_trait(TRAIT_MATURATION)+rand(2,5)) //Returns a key corresponding to an entry in the global seed list. /datum/seed/proc/get_mutant_variant() if(!mutants || !mutants.len || get_trait(TRAIT_IMMUTABLE) > 0) return 0 return pick(mutants) //Mutates the plant overall (randomly). /datum/seed/proc/mutate(var/degree,var/turf/source_turf) if(!degree || get_trait(TRAIT_IMMUTABLE) > 0) return source_turf.visible_message("\The [display_name] quivers!") //This looks like shit, but it's a lot easier to read/change this way. var/total_mutations = rand(1,1+degree) for(var/i = 0;i\The [display_name] withers rapidly!") if(1) set_trait(TRAIT_NUTRIENT_CONSUMPTION,get_trait(TRAIT_NUTRIENT_CONSUMPTION)+rand(-(degree*0.1),(degree*0.1)),5,0) set_trait(TRAIT_WATER_CONSUMPTION, get_trait(TRAIT_WATER_CONSUMPTION) +rand(-degree,degree),50,0) set_trait(TRAIT_JUICY, !get_trait(TRAIT_JUICY)) set_trait(TRAIT_STINGS, !get_trait(TRAIT_STINGS)) if(2) set_trait(TRAIT_IDEAL_HEAT, get_trait(TRAIT_IDEAL_HEAT) + (rand(-5,5)*degree),800,70) set_trait(TRAIT_HEAT_TOLERANCE, get_trait(TRAIT_HEAT_TOLERANCE) + (rand(-5,5)*degree),800,70) set_trait(TRAIT_LOWKPA_TOLERANCE, get_trait(TRAIT_LOWKPA_TOLERANCE)+ (rand(-5,5)*degree),80,0) set_trait(TRAIT_HIGHKPA_TOLERANCE, get_trait(TRAIT_HIGHKPA_TOLERANCE)+(rand(-5,5)*degree),500,110) set_trait(TRAIT_EXPLOSIVE,1) if(3) set_trait(TRAIT_IDEAL_LIGHT, get_trait(TRAIT_IDEAL_LIGHT)+(rand(-1,1)*degree),30,0) set_trait(TRAIT_LIGHT_TOLERANCE, get_trait(TRAIT_LIGHT_TOLERANCE)+(rand(-2,2)*degree),10,0) if(4) set_trait(TRAIT_TOXINS_TOLERANCE, get_trait(TRAIT_TOXINS_TOLERANCE)+(rand(-2,2)*degree),10,0) if(5) set_trait(TRAIT_WEED_TOLERANCE, get_trait(TRAIT_WEED_TOLERANCE)+(rand(-2,2)*degree),10, 0) if(prob(degree*5)) set_trait(TRAIT_CARNIVOROUS, get_trait(TRAIT_CARNIVOROUS)+rand(-degree,degree),2, 0) if(get_trait(TRAIT_CARNIVOROUS)) source_turf.visible_message("\The [display_name] shudders hungrily.") if(6) set_trait(TRAIT_WEED_TOLERANCE, get_trait(TRAIT_WEED_TOLERANCE)+(rand(-2,2)*degree),10, 0) if(prob(degree*5)) set_trait(TRAIT_PARASITE,!get_trait(TRAIT_PARASITE)) if(7) if(get_trait(TRAIT_YIELD) != -1) set_trait(TRAIT_YIELD, get_trait(TRAIT_YIELD)+(rand(-2,2)*degree),10,0) if(8) set_trait(TRAIT_ENDURANCE, get_trait(TRAIT_ENDURANCE)+(rand(-5,5)*degree),100,10) set_trait(TRAIT_PRODUCTION, get_trait(TRAIT_PRODUCTION)+(rand(-1,1)*degree),10, 1) set_trait(TRAIT_POTENCY, get_trait(TRAIT_POTENCY)+(rand(-20,20)*degree),200, 0) if(prob(degree*5)) set_trait(TRAIT_SPREAD, get_trait(TRAIT_SPREAD)+rand(-1,1),2, 0) source_turf.visible_message("\The [display_name] spasms visibly, shifting in the tray.") if(9) set_trait(TRAIT_MATURATION, get_trait(TRAIT_MATURATION)+(rand(-1,1)*degree),30, 0) if(prob(degree*5)) set_trait(TRAIT_HARVEST_REPEAT, !get_trait(TRAIT_HARVEST_REPEAT)) if(10) if(prob(degree*2)) set_trait(TRAIT_BIOLUM, !get_trait(TRAIT_BIOLUM)) if(get_trait(TRAIT_BIOLUM)) source_turf.visible_message("\The [display_name] begins to glow!") if(prob(degree*2)) set_trait(TRAIT_BIOLUM_COLOUR,"#[get_random_colour(0,75,190)]") source_turf.visible_message("\The [display_name]'s glow changes colour!") else source_turf.visible_message("\The [display_name]'s glow dims...") if(11) set_trait(TRAIT_TELEPORTING,1) return //Mutates a specific trait/set of traits. /datum/seed/proc/apply_gene(var/datum/plantgene/gene) if(!gene || !gene.values || get_trait(TRAIT_IMMUTABLE) > 0) return // Splicing products has some detrimental effects on yield and lifespan. // We handle this before we do the rest of the looping, as normal traits don't really include lists. switch(gene.genetype) if(GENE_BIOCHEMISTRY) for(var/trait in list(TRAIT_YIELD, TRAIT_ENDURANCE)) if(get_trait(trait) > 0) set_trait(trait,get_trait(trait),null,1,0.85) if(!chems) chems = list() var/list/gene_value = gene.values["[TRAIT_CHEMS]"] for(var/rid in gene_value) var/list/gene_chem = gene_value[rid] if(!chems[rid]) chems[rid] = gene_chem.Copy() continue for(var/i=1;i<=gene_chem.len;i++) if(isnull(gene_chem[i])) gene_chem[i] = 0 if(chems[rid][i]) chems[rid][i] = max(1,round((gene_chem[i] + chems[rid][i])/2)) else chems[rid][i] = gene_chem[i] var/list/new_gasses = gene.values["[TRAIT_EXUDE_GASSES]"] if(islist(new_gasses)) if(!exude_gasses) exude_gasses = list() exude_gasses |= new_gasses for(var/gas in exude_gasses) exude_gasses[gas] = max(1,round(exude_gasses[gas]*0.8)) gene.values["[TRAIT_EXUDE_GASSES]"] = null gene.values["[TRAIT_CHEMS]"] = null if(GENE_DIET) var/list/new_gasses = gene.values["[TRAIT_CONSUME_GASSES]"] consume_gasses |= new_gasses gene.values["[TRAIT_CONSUME_GASSES]"] = null if(GENE_METABOLISM) preset_product = gene.values["alt_product"] gene.values["alt_product"] = null for(var/trait in gene.values) set_trait(trait,gene.values["[trait]"]) update_growth_stages() //Returns a list of the desired trait values. /datum/seed/proc/get_gene(var/genetype) if(!genetype) return 0 var/list/traits_to_copy var/datum/plantgene/P = new() P.genetype = genetype P.values = list() switch(genetype) if(GENE_BIOCHEMISTRY) P.values["[TRAIT_CHEMS]"] = chems P.values["[TRAIT_EXUDE_GASSES]"] = exude_gasses traits_to_copy = list(TRAIT_POTENCY) if(GENE_OUTPUT) traits_to_copy = list(TRAIT_PRODUCES_POWER,TRAIT_BIOLUM,TRAIT_BATTERY_RECHARGE) if(GENE_ATMOSPHERE) traits_to_copy = list(TRAIT_HEAT_TOLERANCE,TRAIT_LOWKPA_TOLERANCE,TRAIT_HIGHKPA_TOLERANCE) if(GENE_HARDINESS) traits_to_copy = list(TRAIT_TOXINS_TOLERANCE,TRAIT_PEST_TOLERANCE,TRAIT_WEED_TOLERANCE,TRAIT_ENDURANCE) if(GENE_METABOLISM) P.values["alt_product"] = preset_product traits_to_copy = list(TRAIT_REQUIRES_NUTRIENTS,TRAIT_REQUIRES_WATER,TRAIT_ALTER_TEMP) if(GENE_VIGOUR) traits_to_copy = list(TRAIT_PRODUCTION,TRAIT_MATURATION,TRAIT_YIELD,TRAIT_SPREAD) if(GENE_DIET) P.values["[TRAIT_CONSUME_GASSES]"] = consume_gasses traits_to_copy = list(TRAIT_CARNIVOROUS,TRAIT_PARASITE,TRAIT_NUTRIENT_CONSUMPTION,TRAIT_WATER_CONSUMPTION) if(GENE_ENVIRONMENT) traits_to_copy = list(TRAIT_IDEAL_HEAT,TRAIT_IDEAL_LIGHT,TRAIT_LIGHT_TOLERANCE) if(GENE_PIGMENT) traits_to_copy = list(TRAIT_PLANT_COLOUR,TRAIT_PRODUCT_COLOUR,TRAIT_BIOLUM_COLOUR) if(GENE_STRUCTURE) traits_to_copy = list(TRAIT_PLANT_ICON,TRAIT_PRODUCT_ICON,TRAIT_HARVEST_REPEAT) if(GENE_FRUIT) traits_to_copy = list(TRAIT_STINGS,TRAIT_EXPLOSIVE,TRAIT_JUICY) if(GENE_SPECIAL) traits_to_copy = list(TRAIT_TELEPORTING) for(var/trait in traits_to_copy) P.values["[trait]"] = get_trait(trait) return (P ? P : 0) //Place the plant products at the feet of the user. /datum/seed/proc/harvest(var/mob/user,var/yield_mod,var/harvest_sample,var/force_amount) if(!user) return if(!force_amount && get_trait(TRAIT_YIELD) == 0 && !harvest_sample) if(istype(user)) to_chat(user, "You fail to harvest anything useful.") else if(istype(user)) to_chat(user, "You [harvest_sample ? "take a sample" : "harvest"] from the [display_name].") //This may be a new line. Update the global if it is. if(name == "new line" || !(name in plant_controller.seeds)) uid = plant_controller.seeds.len + 1 name = "[uid]" plant_controller.seeds[name] = src if(harvest_sample) var/obj/item/seeds/seeds = new(get_turf(user)) seeds.seed_type = name seeds.update_seed() return var/total_yield = 0 if(!isnull(force_amount)) total_yield = force_amount else if(get_trait(TRAIT_YIELD) > -1) if(isnull(yield_mod) || yield_mod < 1) yield_mod = 0 total_yield = get_trait(TRAIT_YIELD) else total_yield = get_trait(TRAIT_YIELD) + rand(yield_mod) total_yield = max(1,total_yield) currently_querying = list() for(var/i = 0;iThe pod disgorges [product]!") handle_living_product(product) // When the seed in this machine mutates/is modified, the tray seed value // is set to a new datum copied from the original. This datum won't actually // be put into the global datum list until the product is harvested, though. /datum/seed/proc/diverge(var/modified = 0) if(get_trait(TRAIT_IMMUTABLE) > 0) return //Set up some basic information. var/datum/seed/new_seed = new new_seed.name = "new line" new_seed.uid = 0 new_seed.roundstart = 0 new_seed.can_self_harvest = can_self_harvest new_seed.kitchen_tag = kitchen_tag new_seed.trash_type = trash_type new_seed.preset_product = preset_product new_seed.final_form = final_form //Copy over everything else. if(mutants) new_seed.mutants = mutants.Copy() if(chems) new_seed.chems = chems.Copy() if(consume_gasses) new_seed.consume_gasses = consume_gasses.Copy() if(exude_gasses) new_seed.exude_gasses = exude_gasses.Copy() new_seed.modular_icon = modular_icon new_seed.preset_icon = preset_icon new_seed.base_name = base_name new_seed.update_name_prefixes(modified) new_seed.seed_noun = seed_noun new_seed.traits = traits.Copy() new_seed.update_growth_stages() return new_seed /datum/seed/proc/update_growth_stages() if(get_trait(TRAIT_PLANT_ICON)) growth_stages = plant_controller.plant_sprites[get_trait(TRAIT_PLANT_ICON)] else growth_stages = 0 /datum/seed/proc/update_name_prefixes(var/modified = 0) if(last_diverge_type == modified) //We already match the new prefix, so we're not going to bother return //Since we don't match, set the last_diverge type to the modified value, then handle the new prefix last_diverge_type = modified switch(modified) if(0) //Mutant (default) seed_name = "mutant [base_name]" display_name = "mutant [base_name]" if(1) //Modified seed_name = "modified [base_name]" display_name = "modified [base_name]" if(2) //Enhanced seed_name = "enhanced [base_name]" display_name = "enhanced [base_name]"