/*****************************Coin********************************/ /obj/item/weapon/coin icon = 'icons/obj/items.dmi' name = "coin" icon_state = "coin__heads" flags = CONDUCT force = 1 throwforce = 2 w_class = 1 var/string_attached var/list/sideslist = list("heads","tails") var/cmineral = null var/cooldown = 0 var/credits = 10 /obj/item/weapon/coin/New() pixel_x = rand(0,16)-8 pixel_y = rand(0,8)-8 icon_state = "coin_[cmineral]_heads" if(cmineral) name = "[cmineral] coin" /obj/item/weapon/coin/gold cmineral = "gold" icon_state = "coin_gold_heads" materials = list(MAT_GOLD = 400) credits = 160 /obj/item/weapon/coin/silver cmineral = "silver" icon_state = "coin_silver_heads" materials = list(MAT_SILVER = 400) credits = 40 /obj/item/weapon/coin/diamond cmineral = "diamond" icon_state = "coin_diamond_heads" materials = list(MAT_DIAMOND = 400) credits = 120 /obj/item/weapon/coin/iron cmineral = "iron" icon_state = "coin_iron_heads" materials = list(MAT_METAL = 400) credits = 20 /obj/item/weapon/coin/plasma cmineral = "plasma" icon_state = "coin_plasma_heads" materials = list(MAT_PLASMA = 400) credits = 80 /obj/item/weapon/coin/uranium cmineral = "uranium" icon_state = "coin_uranium_heads" materials = list(MAT_URANIUM = 400) credits = 160 /obj/item/weapon/coin/clown cmineral = "bananium" icon_state = "coin_bananium_heads" materials = list(MAT_BANANIUM = 400) credits = 600 //makes the clown cri /obj/item/weapon/coin/mime cmineral = "tranquillite" icon_state = "coin_tranquillite_heads" materials = list(MAT_TRANQUILLITE = 400) credits = 600 //makes the mime cri /obj/item/weapon/coin/adamantine cmineral = "adamantine" icon_state = "coin_adamantine_heads" credits = 400 /obj/item/weapon/coin/mythril cmineral = "mythril" icon_state = "coin_mythril_heads" credits = 400 /obj/item/weapon/coin/twoheaded cmineral = "iron" icon_state = "coin_iron_heads" desc = "Hey, this coin's the same on both sides!" sideslist = list("heads") credits = 20 /obj/item/weapon/coin/antagtoken name = "antag token" icon_state = "coin_valid_valid" cmineral = "valid" desc = "A novelty coin that helps the heart know what hard evidence cannot prove." sideslist = list("valid", "salad") credits = 20 /obj/item/weapon/coin/antagtoken/New() return /obj/item/weapon/coin/attackby(obj/item/weapon/W as obj, mob/user as mob, params) if(istype(W, /obj/item/stack/cable_coil)) var/obj/item/stack/cable_coil/CC = W if(string_attached) to_chat(user, "There already is a string attached to this coin.") return if(CC.use(1)) overlays += image('icons/obj/items.dmi',"coin_string_overlay") string_attached = 1 to_chat(user, "You attach a string to the coin.") else to_chat(user, "You need one length of cable to attach a string to the coin.") return else if(istype(W,/obj/item/weapon/wirecutters)) if(!string_attached) ..() return var/obj/item/stack/cable_coil/CC = new/obj/item/stack/cable_coil(user.loc) CC.amount = 1 CC.update_icon() overlays = list() string_attached = null to_chat(user, "You detach the string from the coin.") else if(istype(W,/obj/item/weapon/weldingtool)) var/obj/item/weapon/weldingtool/WT = W if(WT.welding && WT.remove_fuel(0, user)) var/typelist = list("iron" = /obj/item/clothing/gloves/ring, "silver" = /obj/item/clothing/gloves/ring/silver, "gold" = /obj/item/clothing/gloves/ring/gold, "plasma" = /obj/item/clothing/gloves/ring/plasma, "uranium" = /obj/item/clothing/gloves/ring/uranium) var/typekey = typelist[cmineral] if(ispath(typekey)) to_chat(user, "\blue You make [src] into a ring.") new typekey(get_turf(loc)) qdel(src) else ..() /obj/item/weapon/coin/attack_self(mob/user as mob) if(cooldown < world.time - 15) var/coinflip = pick(sideslist) cooldown = world.time flick("coin_[cmineral]_flip", src) icon_state = "coin_[cmineral]_[coinflip]" playsound(user.loc, 'sound/items/coinflip.ogg', 50, 1) if(do_after(user, 15, target = src)) user.visible_message("[user] has flipped [src]. It lands on [coinflip].", \ "You flip [src]. It lands on [coinflip].", \ "You hear the clattering of loose change.")