/**********************Mint**************************/
/obj/machinery/mineral/mint
name = "Coin press"
icon = 'icons/obj/stationobjs.dmi'
icon_state = "coinpress0"
density = 1
anchored = 1.0
var/amt_silver = 0 //amount of silver
var/amt_gold = 0 //amount of gold
var/amt_diamond = 0
var/amt_iron = 0
var/amt_plasma = 0
var/amt_uranium = 0
var/amt_clown = 0
var/amt_mime = 0
var/amt_adamantine = 0
var/amt_mythril = 0
var/newCoins = 0 //how many coins the machine made in it's last load
var/processing = 0
var/chosen = "metal" //which material will be used to make coins
var/coinsToProduce = 10
/obj/machinery/mineral/mint/process()
var/turf/T = get_step(src,input_dir)
if(T)
for(var/obj/item/stack/sheet/O in T)
if(istype(O, /obj/item/stack/sheet/mineral/gold))
amt_gold += 100 * O.amount
O.loc = null
if(istype(O, /obj/item/stack/sheet/mineral/silver))
amt_silver += 100 * O.amount
O.loc = null
if(istype(O, /obj/item/stack/sheet/mineral/diamond))
amt_diamond += 100 * O.amount
O.loc = null
if(istype(O, /obj/item/stack/sheet/mineral/plasma))
amt_plasma += 100 * O.amount
O.loc = null
if(istype(O, /obj/item/stack/sheet/mineral/uranium))
amt_uranium += 100 * O.amount
O.loc = null
if(istype(O, /obj/item/stack/sheet/metal))
amt_iron += 100 * O.amount
O.loc = null
if(istype(O, /obj/item/stack/sheet/mineral/bananium))
amt_clown += 100 * O.amount
O.loc = null
if(istype(O, /obj/item/stack/sheet/mineral/tranquillite))
amt_mime += 100 * O.amount
O.loc = null
return
/obj/machinery/mineral/mint/attack_hand(user as mob) //TODO: Adamantine coins! -Durandan
var/dat = "Coin Press
"
dat += text("
Gold inserted: [amt_gold] ")
if(chosen == "gold")
dat += text("chosen")
else
dat += text("Choose")
dat += text("
Silver inserted: [amt_silver] ")
if(chosen == "silver")
dat += text("chosen")
else
dat += text("Choose")
dat += text("
Iron inserted: [amt_iron] ")
if(chosen == "metal")
dat += text("chosen")
else
dat += text("Choose")
dat += text("
Diamond inserted: [amt_diamond] ")
if(chosen == "diamond")
dat += text("chosen")
else
dat += text("Choose")
dat += text("
Plasma inserted: [amt_plasma] ")
if(chosen == "plasma")
dat += text("chosen")
else
dat += text("Choose")
dat += text("
Uranium inserted: [amt_uranium] ")
if(chosen == "uranium")
dat += text("chosen")
else
dat += text("Choose")
if(amt_clown > 0)
dat += text("
Bananium inserted: [amt_clown] ")
if(chosen == "clown")
dat += text("chosen")
else
dat += text("Choose")
if(amt_mime > 0)
dat += text("
Tranquillite inserted: [amt_mime] ")
if(chosen == "mime")
dat += text("chosen")
else
dat += text("Choose")
dat += text("
Adamantine inserted: [amt_adamantine] ")//I don't even know these color codes, so fuck it.
if(chosen == "adamantine")
dat += text("chosen")
else
dat += text("Choose")
dat += text("
Will produce [coinsToProduce] [chosen] coins if enough materials are available.
")
//dat += text("The dial which controls the number of conins to produce seems to be stuck. A technician has already been dispatched to fix this.")
dat += text("-10 ")
dat += text("-5 ")
dat += text("-1 ")
dat += text("+1 ")
dat += text("+5 ")
dat += text("+10 ")
dat += text("
In total this machine produced [newCoins] coins.")
dat += text("
Make coins")
user << browse("[dat]", "window=mint")
/obj/machinery/mineral/mint/Topic(href, href_list)
if(..())
return
usr.set_machine(src)
src.add_fingerprint(usr)
if(processing==1)
to_chat(usr, "The machine is processing.")
return
if(href_list["choose"])
chosen = href_list["choose"]
if(href_list["chooseAmt"])
coinsToProduce = Clamp(coinsToProduce + text2num(href_list["chooseAmt"]), 0, 1000)
if(href_list["makeCoins"])
var/temp_coins = coinsToProduce
processing = 1;
icon_state = "coinpress1"
switch(chosen)
if("metal")
while(amt_iron > 0 && coinsToProduce > 0)
create_coins(/obj/item/weapon/coin/iron)
amt_iron -= 20
coinsToProduce--
newCoins++
src.updateUsrDialog()
sleep(5)
if("gold")
while(amt_gold > 0 && coinsToProduce > 0)
create_coins(/obj/item/weapon/coin/gold)
amt_gold -= 20
coinsToProduce--
newCoins++
src.updateUsrDialog()
sleep(5)
if("silver")
while(amt_silver > 0 && coinsToProduce > 0)
create_coins(/obj/item/weapon/coin/silver)
amt_silver -= 20
coinsToProduce--
newCoins++
src.updateUsrDialog()
sleep(5)
if("diamond")
while(amt_diamond > 0 && coinsToProduce > 0)
create_coins(/obj/item/weapon/coin/diamond)
amt_diamond -= 20
coinsToProduce--
newCoins++
src.updateUsrDialog()
sleep(5)
if("plasma")
while(amt_plasma > 0 && coinsToProduce > 0)
create_coins(/obj/item/weapon/coin/plasma)
amt_plasma -= 20
coinsToProduce--
newCoins++
src.updateUsrDialog()
sleep(5)
if("uranium")
while(amt_uranium > 0 && coinsToProduce > 0)
create_coins(/obj/item/weapon/coin/uranium)
amt_uranium -= 20
coinsToProduce--
newCoins++
src.updateUsrDialog()
sleep(5)
if("clown")
while(amt_clown > 0 && coinsToProduce > 0)
create_coins(/obj/item/weapon/coin/clown)
amt_clown -= 20
coinsToProduce--
newCoins++
src.updateUsrDialog()
sleep(5)
if("mime")
while(amt_mime > 0 && coinsToProduce > 0)
create_coins(/obj/item/weapon/coin/mime)
amt_mime -= 20
coinsToProduce--
newCoins++
src.updateUsrDialog()
sleep(5)
if("adamantine")
while(amt_adamantine > 0 && coinsToProduce > 0)
create_coins(/obj/item/weapon/coin/adamantine)
amt_adamantine -= 20
coinsToProduce--
newCoins++
src.updateUsrDialog()
sleep(5)
if("mythril")
while(amt_adamantine > 0 && coinsToProduce > 0)
create_coins(/obj/item/weapon/coin/mythril)
amt_mythril -= 20
coinsToProduce--
newCoins++
src.updateUsrDialog()
sleep(5)
icon_state = "coinpress0"
processing = 0
coinsToProduce = temp_coins
src.updateUsrDialog()
return
/obj/machinery/mineral/mint/proc/create_coins(var/P)
var/turf/T = get_step(src,output_dir)
if(T)
var/obj/item/O = new P(src)
var/obj/item/weapon/moneybag/M = locate(/obj/item/weapon/moneybag/, T)
if(!M)
M = new /obj/item/weapon/moneybag(src)
unload_mineral(M)
O.loc = M