/*****************************Money bag********************************/
/obj/item/weapon/moneybag
icon = 'icons/obj/storage.dmi'
name = "Money bag"
icon_state = "moneybag"
flags = CONDUCT
force = 10.0
throwforce = 0
w_class = 4
/obj/item/weapon/moneybag/attack_hand(user as mob)
var/amt_gold = 0
var/amt_silver = 0
var/amt_diamond = 0
var/amt_iron = 0
var/amt_plasma = 0
var/amt_uranium = 0
var/amt_clown = 0
var/amt_mime = 0
var/amt_adamantine = 0
for(var/obj/item/weapon/coin/C in contents)
if(istype(C,/obj/item/weapon/coin/diamond))
amt_diamond++
if(istype(C,/obj/item/weapon/coin/plasma))
amt_plasma++
if(istype(C,/obj/item/weapon/coin/iron))
amt_iron++
if(istype(C,/obj/item/weapon/coin/silver))
amt_silver++
if(istype(C,/obj/item/weapon/coin/gold))
amt_gold++
if(istype(C,/obj/item/weapon/coin/uranium))
amt_uranium++
if(istype(C,/obj/item/weapon/coin/clown))
amt_clown++
if(istype(C,/obj/item/weapon/coin/mime))
amt_mime++
if(istype(C,/obj/item/weapon/coin/adamantine))
amt_adamantine++
var/dat = text("The contents of the moneybag reveal...
")
if(amt_gold)
dat += text("Gold coins: [amt_gold] Remove one
")
if(amt_silver)
dat += text("Silver coins: [amt_silver] Remove one
")
if(amt_iron)
dat += text("Metal coins: [amt_iron] Remove one
")
if(amt_diamond)
dat += text("Diamond coins: [amt_diamond] Remove one
")
if(amt_plasma)
dat += text("Plasma coins: [amt_plasma] Remove one
")
if(amt_uranium)
dat += text("Uranium coins: [amt_uranium] Remove one
")
if(amt_clown)
dat += text("Bananium coins: [amt_clown] Remove one
")
if(amt_mime)
dat += text("Tranquillite coins: [amt_mime] Remove one
")
if(amt_adamantine)
dat += text("Adamantine coins: [amt_adamantine] Remove one
")
user << browse("[dat]", "window=moneybag")
/obj/item/weapon/moneybag/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
..()
if(istype(W, /obj/item/weapon/coin))
var/obj/item/weapon/coin/C = W
if(!user.drop_item())
return
to_chat(user, "You add the [C.name] into the bag.")
contents += C
if(istype(W, /obj/item/weapon/moneybag))
var/obj/item/weapon/moneybag/C = W
for(var/obj/O in C.contents)
contents += O;
to_chat(user, "You empty the [C.name] into the bag.")
return
/obj/item/weapon/moneybag/Topic(href, href_list)
if(..())
return
usr.set_machine(src)
src.add_fingerprint(usr)
if(href_list["remove"])
var/obj/item/weapon/coin/COIN
switch(href_list["remove"])
if("gold")
COIN = locate(/obj/item/weapon/coin/gold,src.contents)
if("silver")
COIN = locate(/obj/item/weapon/coin/silver,src.contents)
if("iron")
COIN = locate(/obj/item/weapon/coin/iron,src.contents)
if("diamond")
COIN = locate(/obj/item/weapon/coin/diamond,src.contents)
if("plasma")
COIN = locate(/obj/item/weapon/coin/plasma,src.contents)
if("uranium")
COIN = locate(/obj/item/weapon/coin/uranium,src.contents)
if("clown")
COIN = locate(/obj/item/weapon/coin/clown,src.contents)
if("mime")
COIN = locate(/obj/item/weapon/coin/mime,src.contents)
if("adamantine")
COIN = locate(/obj/item/weapon/coin/adamantine,src.contents)
if(!COIN)
return
COIN.loc = src.loc
return
/obj/item/weapon/moneybag/vault
/obj/item/weapon/moneybag/vault/New()
..()
new /obj/item/weapon/coin/silver(src)
new /obj/item/weapon/coin/silver(src)
new /obj/item/weapon/coin/silver(src)
new /obj/item/weapon/coin/silver(src)
new /obj/item/weapon/coin/gold(src)
new /obj/item/weapon/coin/gold(src)
new /obj/item/weapon/coin/adamantine(src)