// Camera mob, used by AI camera and blob. /mob/camera name = "camera mob" density = 0 anchored = 1 status_flags = GODMODE // You can't damage it. mouse_opacity = 0 see_in_dark = 7 invisibility = 101 // No one can see us sight = SEE_SELF move_on_shuttle = 0 /mob/camera/experience_pressure_difference() return /mob/camera/Destroy() ..() return QDEL_HINT_HARDDEL_NOW /mob/camera/Login() ..() update_interface()