//Helper object for picking dionaea (and other creatures) up. /obj/item/weapon/holder name = "holder" desc = "You shouldn't ever see this." icon = 'icons/obj/objects.dmi' slot_flags = SLOT_HEAD /obj/item/weapon/holder/New() ..() processing_objects.Add(src) /obj/item/weapon/holder/Destroy() processing_objects.Remove(src) return ..() /obj/item/weapon/holder/process() if(istype(loc,/turf) || !(contents.len)) for(var/mob/M in contents) var/atom/movable/mob_container mob_container = M mob_container.forceMove(get_turf(src)) M.reset_view() qdel(src) /obj/item/weapon/holder/attackby(obj/item/weapon/W as obj, mob/user as mob, params) for(var/mob/M in src.contents) M.attackby(W,user, params) /obj/item/weapon/holder/proc/show_message(var/message, var/m_type) for(var/mob/living/M in contents) M.show_message(message,m_type) /obj/item/weapon/holder/emp_act(var/intensity) for(var/mob/living/M in contents) M.emp_act(intensity) /obj/item/weapon/holder/ex_act(var/intensity) for(var/mob/living/M in contents) M.ex_act(intensity) /obj/item/weapon/holder/container_resist(var/mob/living/L) var/mob/M = src.loc //Get our mob holder (if any). if(istype(M)) M.unEquip(src) to_chat(M, "[src] wriggles out of your grip!") to_chat(L, "You wriggle out of [M]'s grip!") else if(istype(loc,/obj/item)) to_chat(L, "You struggle free of [loc].") forceMove(get_turf(src)) if(istype(M)) for(var/atom/A in M.contents) if(istype(A,/mob/living/simple_animal/borer) || istype(A,/obj/item/weapon/holder)) return M.status_flags &= ~PASSEMOTES return //Mob procs and vars for scooping up /mob/living/var/holder_type /mob/living/proc/get_scooped(var/mob/living/carbon/grabber) if(!holder_type) return var/obj/item/weapon/holder/H = new holder_type(loc) src.forceMove(H) H.name = name if(istype(H, /obj/item/weapon/holder/mouse)) H.icon_state = icon_state if(desc) H.desc = desc H.attack_hand(grabber) to_chat(grabber, "You scoop up \the [src].") to_chat(src, "\The [grabber] scoops you up.") grabber.status_flags |= PASSEMOTES return H //Mob specific holders. /obj/item/weapon/holder/diona name = "diona nymph" desc = "It's a tiny plant critter." icon_state = "nymph" /obj/item/weapon/holder/drone name = "maintenance drone" desc = "It's a small maintenance robot." icon_state = "drone" /obj/item/weapon/holder/pai name = "pAI" desc = "It's a little robot." icon_state = "pai" /obj/item/weapon/holder/mouse name = "mouse" desc = "It's a small, disease-ridden rodent." icon = 'icons/mob/animal.dmi' icon_state = "mouse_gray"