/obj/item/weapon/reagent_containers/food/pill/patch name = "chemical patch" desc = "A chemical patch for touch based applications." icon = 'icons/obj/chemical.dmi' icon_state = "bandaid" item_state = "bandaid" possible_transfer_amounts = null volume = 40 apply_type = TOUCH apply_method = "apply" transfer_efficiency = 0.5 //patches aren't as effective at getting chemicals into the bloodstream. /obj/item/weapon/reagent_containers/food/pill/patch/afterattack(obj/target, mob/user , proximity) return // thanks inheritance again /obj/item/weapon/reagent_containers/food/pill/patch/styptic name = "healing patch" desc = "Helps with brute injuries." icon_state = "bandaid_brute" instant_application = 1 list_reagents = list("styptic_powder" = 40) /obj/item/weapon/reagent_containers/food/pill/patch/silver_sulf name = "burn patch" desc = "Helps with burn injuries." icon_state = "bandaid_burn" instant_application = 1 list_reagents = list("silver_sulfadiazine" = 40) /obj/item/weapon/reagent_containers/food/pill/patch/synthflesh name = "syntheflesh patch" desc = "Helps with burn injuries." icon_state = "bandaid_med" instant_application = 1 list_reagents = list("synthflesh" = 20) /obj/item/weapon/reagent_containers/food/pill/patch/nicotine name = "nicotine patch" desc = "Helps temporarily curb the cravings of nicotine dependency." list_reagents = list("nicotine" = 20)