/obj/item/weapon/reagent_containers
name = "Container"
desc = "..."
icon = 'icons/obj/chemical.dmi'
icon_state = null
w_class = 1
var/amount_per_transfer_from_this = 5
var/possible_transfer_amounts = list(5,10,15,25,30)
var/volume = 30
var/list/list_reagents = null
var/spawned_disease = null
var/disease_amount = 20
/obj/item/weapon/reagent_containers/verb/set_APTFT() //set amount_per_transfer_from_this
set name = "Set transfer amount"
set category = "Object"
set src in range(0)
if(usr.stat || !usr.canmove || usr.restrained())
return
var/default = null
if(amount_per_transfer_from_this in possible_transfer_amounts)
default = amount_per_transfer_from_this
var/N = input("Amount per transfer from this:", "[src]", default) as null|anything in possible_transfer_amounts
if(N)
amount_per_transfer_from_this = N
/obj/item/weapon/reagent_containers/New()
..()
if(!possible_transfer_amounts)
verbs -= /obj/item/weapon/reagent_containers/verb/set_APTFT
var/datum/reagents/R = new/datum/reagents(volume)
reagents = R
R.my_atom = src
processing_objects.Add(src)
if(spawned_disease)
var/datum/disease/F = new spawned_disease(0)
var/list/data = list("viruses" = list(F), "blood_colour" = "#A10808")
reagents.add_reagent("blood", disease_amount, data)
if(list_reagents)
reagents.add_reagent_list(list_reagents)
/obj/item/weapon/reagent_containers/process()
if(reagents)
reagents.reagent_on_tick()
return
/obj/item/weapon/reagent_containers/ex_act()
if(reagents)
for(var/datum/reagent/R in reagents.reagent_list)
R.on_ex_act()
..()
/obj/item/weapon/reagent_containers/fire_act()
reagents.chem_temp += 30
reagents.handle_reactions()
..()
/obj/item/weapon/reagent_containers/attack_self(mob/user)
return
// this prevented pills, food, and other things from being picked up by bags.
// possibly intentional, but removing it allows us to not duplicate functionality.
// -Sayu (storage conslidation)
/*
/obj/item/weapon/reagent_containers/attackby(obj/item/I as obj, mob/user as mob, params)
return
*/
/obj/item/weapon/reagent_containers/afterattack(obj/target, mob/user , flag)
return
/obj/item/weapon/reagent_containers/proc/reagentlist(obj/item/weapon/reagent_containers/snack) //Attack logs for regents in pills
var/data
if(snack && snack.reagents && snack.reagents.reagent_list && snack.reagents.reagent_list.len) //find a reagent list if there is and check if it has entries
for(var/datum/reagent/R in snack.reagents.reagent_list) //no reagents will be left behind
data += "[R.id]([R.volume] units); " //Using IDs because SOME chemicals(I'm looking at you, chlorhydrate-beer) have the same names as other chemicals.
return data
else return "No reagents"
/obj/item/weapon/reagent_containers/wash(mob/user, atom/source)
if(is_open_container())
if(reagents.total_volume >= volume)
to_chat(user, "[src] is full.")
return
else
reagents.add_reagent("water", min(volume - reagents.total_volume, amount_per_transfer_from_this))
to_chat(user, "You fill [src] from [source].")
return
..()