/*///////////////Circuit Imprinter (By Darem)//////////////////////// Used to print new circuit boards (for computers and similar systems) and AI modules. Each circuit board pattern are stored in a /datum/desgin on the linked R&D console. You can then print them out in a fasion similar to a regular lathe. However, instead of using metal and glass, it uses glass and reagents (usually sulfuric acis). */ /obj/machinery/r_n_d/circuit_imprinter name = "Circuit Imprinter" desc = "Manufactures circuit boards for the construction of machines." icon_state = "circuit_imprinter" flags = OPENCONTAINER var/g_amount = 0 var/gold_amount = 0 var/diamond_amount = 0 var/max_material_amount = 75000.0 var/efficiency_coeff var/list/categories = list( "AI Modules", "Computer Boards", "Engineering Machinery", "Exosuit Modules", "Hydroponics Machinery", "Medical Machinery", "Misc. Machinery", "Research Machinery", "Subspace Telecomms", "Teleportation Machinery" ) reagents = new() /obj/machinery/r_n_d/circuit_imprinter/New() ..() component_parts = list() component_parts += new /obj/item/weapon/circuitboard/circuit_imprinter(null) component_parts += new /obj/item/weapon/stock_parts/matter_bin(null) component_parts += new /obj/item/weapon/stock_parts/manipulator(null) component_parts += new /obj/item/weapon/reagent_containers/glass/beaker(null) component_parts += new /obj/item/weapon/reagent_containers/glass/beaker(null) RefreshParts() reagents.my_atom = src /obj/machinery/r_n_d/circuit_imprinter/upgraded/New() ..() component_parts = list() component_parts += new /obj/item/weapon/circuitboard/circuit_imprinter(null) component_parts += new /obj/item/weapon/stock_parts/matter_bin/super(null) component_parts += new /obj/item/weapon/stock_parts/manipulator/pico(null) component_parts += new /obj/item/weapon/reagent_containers/glass/beaker/large(null) component_parts += new /obj/item/weapon/reagent_containers/glass/beaker/large(null) RefreshParts() reagents.my_atom = src /obj/machinery/r_n_d/circuit_imprinter/RefreshParts() var/T = 0 for(var/obj/item/weapon/reagent_containers/glass/G in component_parts) G.reagents.trans_to(src, G.reagents.total_volume) for(var/obj/item/weapon/stock_parts/matter_bin/M in component_parts) T += M.rating max_material_amount = T * 75000.0 T = 0 for(var/obj/item/weapon/stock_parts/manipulator/M in component_parts) T += M.rating efficiency_coeff = 2 ** (T - 1) //Only 1 manipulator here, you're making runtimes Razharas /obj/machinery/r_n_d/circuit_imprinter/blob_act() if(prob(50)) qdel(src) /obj/machinery/r_n_d/circuit_imprinter/proc/check_mat(datum/design/being_built, var/M) switch(M) if(MAT_GLASS) return (g_amount - (being_built.materials[M]/efficiency_coeff) >= 0) if(MAT_GOLD) return (gold_amount - (being_built.materials[M]/efficiency_coeff) >= 0) if(MAT_DIAMOND) return (diamond_amount - (being_built.materials[M]/efficiency_coeff) >= 0) else return (reagents.has_reagent(M, (being_built.materials[M]/efficiency_coeff)) != 0) /obj/machinery/r_n_d/circuit_imprinter/proc/TotalMaterials() return g_amount + gold_amount + diamond_amount /obj/machinery/r_n_d/circuit_imprinter/attackby(var/obj/item/O as obj, var/mob/user as mob, params) if(shocked) shock(user,50) if(default_deconstruction_screwdriver(user, "circuit_imprinter_t", "circuit_imprinter", O)) if(linked_console) linked_console.linked_imprinter = null linked_console = null return if(exchange_parts(user, O)) return if(panel_open) if(istype(O, /obj/item/weapon/crowbar)) for(var/obj/I in component_parts) if(istype(I, /obj/item/weapon/reagent_containers/glass/beaker)) reagents.trans_to(I, reagents.total_volume) if(I.reliability != 100 && crit_fail) I.crit_fail = 1 I.loc = src.loc for(var/obj/item/weapon/reagent_containers/glass/G in component_parts) reagents.trans_to(G, G.reagents.maximum_volume) if(g_amount >= MINERAL_MATERIAL_AMOUNT) var/obj/item/stack/sheet/glass/G = new /obj/item/stack/sheet/glass(src.loc) G.amount = round(g_amount / MINERAL_MATERIAL_AMOUNT) if(gold_amount >= MINERAL_MATERIAL_AMOUNT) var/obj/item/stack/sheet/mineral/gold/G = new /obj/item/stack/sheet/mineral/gold(src.loc) G.amount = round(gold_amount / MINERAL_MATERIAL_AMOUNT) if(diamond_amount >= MINERAL_MATERIAL_AMOUNT) var/obj/item/stack/sheet/mineral/diamond/G = new /obj/item/stack/sheet/mineral/diamond(src.loc) G.amount = round(diamond_amount / MINERAL_MATERIAL_AMOUNT) default_deconstruction_crowbar(O) return else to_chat(user, "You can't load the [src.name] while it's opened.") return if(disabled) return if(!linked_console) to_chat(user, "The [name] must be linked to an R&D console first!") return 1 if(O.is_open_container()) return if(!istype(O, /obj/item/stack/sheet/glass) && !istype(O, /obj/item/stack/sheet/mineral/gold) && !istype(O, /obj/item/stack/sheet/mineral/diamond)) to_chat(user, "You cannot insert this item into the [name]!") return if(stat) return if(busy) to_chat(user, "The [name] is busy. Please wait for completion of previous operation.") return var/obj/item/stack/sheet/stack = O if((TotalMaterials() + stack.perunit) > max_material_amount) to_chat(user, "The [name] is full. Please remove glass from the protolathe in order to insert more.") return var/amount = round(input("How many sheets do you want to add?") as num) if(amount <= 0 || stack.amount <= 0) return if(amount > stack.amount) amount = min(stack.amount, round((max_material_amount-TotalMaterials())/stack.perunit)) busy = 1 use_power(max(1000, (MINERAL_MATERIAL_AMOUNT*amount/10))) to_chat(user, "You add [amount] sheets to the [src.name].") if(istype(stack, /obj/item/stack/sheet/glass)) g_amount += amount * MINERAL_MATERIAL_AMOUNT else if(istype(stack, /obj/item/stack/sheet/mineral/gold)) gold_amount += amount * MINERAL_MATERIAL_AMOUNT else if(istype(stack, /obj/item/stack/sheet/mineral/diamond)) diamond_amount += amount * MINERAL_MATERIAL_AMOUNT stack.use(amount) busy = 0 src.updateUsrDialog()