#define SYNDICATE_CHALLENGE_TIMER 12000 //20 minutes /obj/machinery/computer/shuttle/syndicate name = "syndicate shuttle terminal" icon_screen = "syndishuttle" icon_keyboard = "syndie_key" req_access = list(access_syndicate) shuttleId = "syndicate" possible_destinations = "syndicate_away;syndicate_z5;syndicate_z3;syndicate_ne;syndicate_nw;syndicate_n;syndicate_se;syndicate_sw;syndicate_s" var/challenge = FALSE /obj/machinery/computer/shuttle/syndicate/recall name = "syndicate shuttle recall terminal" possible_destinations = "syndicate_away" /obj/machinery/computer/shuttle/syndicate/Topic(href, href_list) if(href_list["move"]) if(challenge && world.time < SYNDICATE_CHALLENGE_TIMER) to_chat(usr, "You've issued a combat challenge to the station! You've got to give them at least [round(((SYNDICATE_CHALLENGE_TIMER - world.time) / 10) / 60)] more minutes to allow them to prepare.") return 0 ..() /obj/machinery/computer/shuttle/syndicate/drop_pod name = "syndicate assault pod control" icon = 'icons/obj/terminals.dmi' icon_state = "dorm_available" req_access = list(access_syndicate) shuttleId = "steel_rain" possible_destinations = null /obj/machinery/computer/shuttle/syndicate/drop_pod/Topic(href, href_list) if(href_list["move"]) if(z != ZLEVEL_CENTCOMM) to_chat(usr, "Pods are one way!") return 0 ..() #undef SYNDICATE_CHALLENGE_TIMER