/**********************Ore Redemption Unit**************************/
//Turns all the various mining machines into a single unit to speed up mining and establish a point system
/obj/machinery/mineral/ore_redemption
name = "ore redemption machine"
desc = "A machine that accepts ore and instantly transforms it into workable material sheets. Points for ore are generated based on type and can be redeemed at a mining equipment vendor."
icon = 'icons/obj/machines/mining_machines.dmi'
icon_state = "ore_redemption"
density = TRUE
anchored = TRUE
input_dir = NORTH
output_dir = SOUTH
req_access = list(access_mineral_storeroom)
speed_process = TRUE
layer = BELOW_OBJ_LAYER
var/req_access_reclaim = access_mining_station
var/obj/item/card/id/inserted_id
var/points = 0
var/ore_pickup_rate = 15
var/sheet_per_ore = 1
var/point_upgrade = 1
var/list/ore_values = list("sand" = 1, "iron" = 1, "plasma" = 15, "silver" = 16, "gold" = 18, "titanium" = 30, "uranium" = 30, "diamond" = 50, "bluespace crystal" = 50, "bananium" = 60, "tranquillite" = 60)
var/message_sent = FALSE
var/list/ore_buffer = list()
var/datum/research/files
var/obj/item/disk/design_disk/inserted_disk
var/list/supply_consoles = list("Science", "Robotics", "Research Director's Desk", "Mechanic", "Engineering" = list("metal", "glass", "plasma"), "Chief Engineer's Desk" = list("metal", "glass", "plasma"), "Atmospherics" = list("metal", "glass", "plasma"), "Bar" = list("uranium", "plasma"), "Virology" = list("plasma", "uranium", "gold"))
/obj/machinery/mineral/ore_redemption/New()
..()
AddComponent(/datum/component/material_container, list(MAT_METAL, MAT_GLASS, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_PLASMA, MAT_URANIUM, MAT_BANANIUM, MAT_TRANQUILLITE, MAT_TITANIUM, MAT_BLUESPACE),INFINITY)
files = new /datum/research/smelter(src)
component_parts = list()
component_parts += new /obj/item/circuitboard/ore_redemption(null)
component_parts += new /obj/item/stock_parts/matter_bin(null)
component_parts += new /obj/item/stock_parts/manipulator(null)
component_parts += new /obj/item/stock_parts/micro_laser(null)
component_parts += new /obj/item/assembly/igniter(null)
component_parts += new /obj/item/stock_parts/console_screen(null)
RefreshParts()
/obj/machinery/mineral/ore_redemption/upgraded/New()
..()
component_parts = list()
component_parts += new /obj/item/circuitboard/ore_redemption(null)
component_parts += new /obj/item/stock_parts/matter_bin/super(null)
component_parts += new /obj/item/stock_parts/manipulator/pico(null)
component_parts += new /obj/item/stock_parts/micro_laser/ultra(null)
component_parts += new /obj/item/assembly/igniter(null)
component_parts += new /obj/item/stock_parts/console_screen(null)
RefreshParts()
/obj/machinery/mineral/ore_redemption/Destroy()
QDEL_NULL(files)
GET_COMPONENT(materials, /datum/component/material_container)
materials.retrieve_all()
return ..()
/obj/machinery/mineral/ore_redemption/RefreshParts()
var/ore_pickup_rate_temp = 15
var/point_upgrade_temp = 1
var/sheet_per_ore_temp = 1
for(var/obj/item/stock_parts/matter_bin/B in component_parts)
sheet_per_ore_temp = 0.65 + (0.35 * B.rating)
for(var/obj/item/stock_parts/manipulator/M in component_parts)
ore_pickup_rate_temp = 15 * M.rating
for(var/obj/item/stock_parts/micro_laser/L in component_parts)
point_upgrade_temp = 0.65 + (0.35 * L.rating)
ore_pickup_rate = ore_pickup_rate_temp
point_upgrade = point_upgrade_temp
sheet_per_ore = sheet_per_ore_temp
/obj/machinery/mineral/ore_redemption/proc/smelt_ore(obj/item/stack/ore/O)
ore_buffer -= O
if(O && O.refined_type)
points += O.points * point_upgrade * O.amount
GET_COMPONENT(materials, /datum/component/material_container)
var/material_amount = materials.get_item_material_amount(O)
if(!material_amount)
qdel(O) //no materials, incinerate it
else if(!materials.has_space(material_amount * sheet_per_ore * O.amount)) //if there is no space, eject it
unload_mineral(O)
else
materials.insert_item(O, sheet_per_ore) //insert it
qdel(O)
/obj/machinery/mineral/ore_redemption/proc/can_smelt_alloy(datum/design/D)
if(D.make_reagents.len)
return FALSE
var/build_amount = 0
GET_COMPONENT(materials, /datum/component/material_container)
for(var/mat_id in D.materials)
var/M = D.materials[mat_id]
var/datum/material/redemption_mat = materials.materials[mat_id]
if(!M || !redemption_mat)
return FALSE
var/smeltable_sheets = round(redemption_mat.amount / M)
if(!smeltable_sheets)
return FALSE
if(!build_amount)
build_amount = smeltable_sheets
build_amount = min(build_amount, smeltable_sheets)
return build_amount
/obj/machinery/mineral/ore_redemption/proc/process_ores(list/ores_to_process)
var/current_amount = 0
for(var/ore in ores_to_process)
if(current_amount >= ore_pickup_rate)
break
smelt_ore(ore)
/obj/machinery/mineral/ore_redemption/proc/send_console_message()
if(!is_station_level(z))
return
message_sent = TRUE
var/area/A = get_area(src)
var/msg = "Now available in [A]:
"
var/has_minerals = FALSE
var/mineral_name = null
GET_COMPONENT(materials, /datum/component/material_container)
for(var/mat_id in materials.materials)
var/datum/material/M = materials.materials[mat_id]
var/mineral_amount = M.amount / MINERAL_MATERIAL_AMOUNT
mineral_name = capitalize(M.name)
if(mineral_amount)
has_minerals = TRUE
msg += "[mineral_name]: [mineral_amount] sheets
"
if(!has_minerals)
return
for(var/obj/machinery/requests_console/D in allConsoles)
if(D.department in src.supply_consoles)
if(supply_consoles[D.department] == null || (mineral_name in supply_consoles[D.department]))
D.createMessage("Ore Redemption Machine", "New Minerals Available!", msg, 1)
/obj/machinery/mineral/ore_redemption/process()
if(panel_open || !powered())
return
var/atom/input = get_step(src, input_dir)
var/obj/structure/ore_box/OB = locate() in input
if(OB)
input = OB
for(var/obj/item/stack/ore/O in input)
if(QDELETED(O))
continue
ore_buffer |= O
O.forceMove(src)
CHECK_TICK
if(LAZYLEN(ore_buffer))
message_sent = FALSE
process_ores(ore_buffer)
else if(!message_sent)
send_console_message()
/obj/machinery/mineral/ore_redemption/attackby(obj/item/W, mob/user, params)
if(exchange_parts(user, W))
return
if(default_unfasten_wrench(user, W))
return
if(default_deconstruction_screwdriver(user, "ore_redemption-open", "ore_redemption", W))
updateUsrDialog()
return
if(default_deconstruction_crowbar(W))
return
if(!powered())
return
if(istype(W, /obj/item/card/id))
var/obj/item/card/id/I = user.get_active_hand()
if(istype(I) && !istype(inserted_id))
if(!user.drop_item())
return
I.forceMove(src)
inserted_id = I
interact(user)
return
if(ismultitool(W) && panel_open)
input_dir = turn(input_dir, -90)
output_dir = turn(output_dir, -90)
to_chat(user, "You change [src]'s I/O settings, setting the input to [dir2text(input_dir)] and the output to [dir2text(output_dir)].")
return
if(istype(W, /obj/item/disk/design_disk))
if(user.drop_item())
W.forceMove(src)
inserted_disk = W
interact(user)
return TRUE
return ..()
/obj/machinery/mineral/ore_redemption/attack_hand(mob/user)
if(..())
return
interact(user)
/obj/machinery/mineral/ore_redemption/interact(mob/user)
var/dat = "This machine only accepts ore. Gibtonite and Slag are not accepted.
"
dat += "Current unclaimed points: [points]
"
if(inserted_id)
dat += "You have [inserted_id.mining_points] mining points collected. Eject ID.
"
dat += "Claim points.
"
else
dat += "No ID inserted. Insert ID.
"
GET_COMPONENT(materials, /datum/component/material_container)
for(var/mat_id in materials.materials)
var/datum/material/M = materials.materials[mat_id]
if(M.amount)
var/sheet_amount = M.amount / MINERAL_MATERIAL_AMOUNT
dat += "[capitalize(M.name)]: [sheet_amount] "
if(sheet_amount >= 1)
dat += "Release
"
else
dat += "Release
"
dat += "
Alloys:
"
for(var/v in files.known_designs)
var/datum/design/D = files.known_designs[v]
if(can_smelt_alloy(D))
dat += "[D.name]: Smelt
"
else
dat += "[D.name]: Smelt
"
dat += "
Mineral Value List:
[get_ore_values()]
"
if(inserted_disk)
dat += "Eject disk
"
dat += "Uploadable designs: "
if(inserted_disk.blueprint)
var/datum/design/D = inserted_disk.blueprint
if(D.build_type & SMELTER)
dat += "Name: [D.name]
Upload to smelter"
dat += "
"
else
dat += "Insert design disk
"
var/datum/browser/popup = new(user, "ore_redemption_machine", "Ore Redemption Machine", 400, 500)
popup.set_content(dat)
popup.open()
return
/obj/machinery/mineral/ore_redemption/proc/get_ore_values()
var/dat = ""
for(var/ore in ore_values)
var/value = ore_values[ore]
dat += "| [capitalize(ore)] | [value * point_upgrade] |
"
dat += "
"
return dat
/obj/machinery/mineral/ore_redemption/Topic(href, href_list)
if(..())
return
GET_COMPONENT(materials, /datum/component/material_container)
if(href_list["eject_id"])
usr.put_in_hands(inserted_id)
inserted_id = null
if(href_list["claim"])
if(inserted_id)
if(req_access_reclaim in inserted_id.access)
inserted_id.mining_points += points
points = 0
else
to_chat(usr, "Required access not found.")
else if(href_list["insert_id"])
var/obj/item/card/id/I = usr.get_active_hand()
if(istype(I))
if(!usr.drop_item())
return
I.forceMove(src)
inserted_id = I
else
to_chat(usr, "Not a valid ID!")
if(href_list["eject_disk"])
if(inserted_disk)
inserted_disk.forceMove(loc)
inserted_disk = null
if(href_list["insert_disk"])
var/obj/item/disk/design_disk/D = usr.get_active_hand()
if(istype(D))
if(!usr.drop_item())
return
D.forceMove(src)
inserted_disk = D
if(href_list["upload"])
if(inserted_disk && inserted_disk.blueprint)
files.AddDesign2Known(inserted_disk.blueprint)
if(href_list["release"])
if(check_access(inserted_id) || allowed(usr)) //Check the ID inside, otherwise check the user
var/mat_id = href_list["release"]
if(!materials.materials[mat_id])
return
var/datum/material/mat = materials.materials[mat_id]
var/stored_amount = mat.amount / MINERAL_MATERIAL_AMOUNT
if(!stored_amount)
return
var/desired = input("How many sheets?", "How many sheets to eject?", 1) as null|num
var/sheets_to_remove = round(min(desired,50,stored_amount))
var/out = get_step(src, output_dir)
materials.retrieve_sheets(sheets_to_remove, mat_id, out)
else
to_chat(usr, "Required access not found.")
if(href_list["alloy"])
var/alloy_id = href_list["alloy"]
var/datum/design/alloy = files.FindDesignByID(alloy_id)
if((check_access(inserted_id) || allowed(usr)) && alloy)
var/desired = input("How many sheets?", "How many sheets would you like to smelt?", 1) as null|num
var/smelt_amount = can_smelt_alloy(alloy)
var/amount = round(min(desired,50,smelt_amount))
materials.use_amount(alloy.materials, amount)
var/output = new alloy.build_path(src)
if(istype(output, /obj/item/stack/sheet))
var/obj/item/stack/sheet/mineral/produced_alloy = output
produced_alloy.amount = amount
unload_mineral(produced_alloy)
else
unload_mineral(output)
else
to_chat(usr, "Required access not found.")
updateUsrDialog()
/obj/machinery/mineral/ore_redemption/ex_act(severity, target)
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(5, 1, src)
s.start()
if(severity == 1)
if(prob(50))
qdel(src)
else if(severity == 2)
if(prob(25))
qdel(src)
/obj/machinery/mineral/ore_redemption/power_change()
..()
update_icon()
if(inserted_id && !powered())
visible_message("The ID slot indicator light flickers on [src] as it spits out a card before powering down.")
inserted_id.forceMove(loc)
/obj/machinery/mineral/ore_redemption/update_icon()
if(powered())
icon_state = initial(icon_state)
else
icon_state = "[initial(icon_state)]-off"
/**********************Mining Equipment Locker**************************/
/obj/machinery/mineral/equipment_vendor
name = "mining equipment vendor"
desc = "An equipment vendor for miners, points collected at an ore redemption machine can be spent here."
icon = 'icons/obj/machines/mining_machines.dmi'
icon_state = "mining"
density = 1
anchored = 1.0
var/obj/item/card/id/inserted_id
var/list/prize_list = list(
new /datum/data/mining_equipment("Stimpack", /obj/item/reagent_containers/hypospray/autoinjector/stimpack, 50),
new /datum/data/mining_equipment("Teporone MediPen", /obj/item/reagent_containers/hypospray/autoinjector/teporone, 50),
new /datum/data/mining_equipment("MediPen Bundle", /obj/item/storage/box/autoinjector/utility, 200),
new /datum/data/mining_equipment("Whiskey", /obj/item/reagent_containers/food/drinks/bottle/whiskey, 100),
new /datum/data/mining_equipment("Cigar", /obj/item/clothing/mask/cigarette/cigar/havana, 150),
new /datum/data/mining_equipment("Soap", /obj/item/soap/nanotrasen, 200),
new /datum/data/mining_equipment("Laser Pointer", /obj/item/laser_pointer, 300),
new /datum/data/mining_equipment("Alien Toy", /obj/item/clothing/mask/facehugger/toy, 300),
new /datum/data/mining_equipment("Advanced Scanner", /obj/item/t_scanner/adv_mining_scanner, 400),
new /datum/data/mining_equipment("Hivelord Stabilizer", /obj/item/hivelordstabilizer, 400),
new /datum/data/mining_equipment("Mining Drone", /obj/item/mining_drone_cube, 500),
new /datum/data/mining_equipment("Drone Melee Upgrade", /obj/item/mine_bot_upgrade, 400),
new /datum/data/mining_equipment("Drone Health Upgrade",/obj/item/mine_bot_upgrade/health, 400),
new /datum/data/mining_equipment("Drone Ranged Upgrade",/obj/item/mine_bot_upgrade/cooldown, 600),
new /datum/data/mining_equipment("Kinetic Crusher", /obj/item/twohanded/required/mining_hammer, 750),
new /datum/data/mining_equipment("Drone AI Upgrade", /obj/item/slimepotion/sentience/mining, 1000),
new /datum/data/mining_equipment("GAR mesons", /obj/item/clothing/glasses/meson/gar, 500),
new /datum/data/mining_equipment("Brute First-Aid Kit", /obj/item/storage/firstaid/brute, 600),
new /datum/data/mining_equipment("Jaunter", /obj/item/wormhole_jaunter, 600),
new /datum/data/mining_equipment("Kinetic Accelerator", /obj/item/gun/energy/kinetic_accelerator, 750),
new /datum/data/mining_equipment("Resonator", /obj/item/resonator, 800),
new /datum/data/mining_equipment("Lazarus Injector", /obj/item/lazarus_injector, 1000),
new /datum/data/mining_equipment("Silver Pickaxe", /obj/item/pickaxe/silver, 1000),
new /datum/data/mining_equipment("Lazarus Capsule", /obj/item/mobcapsule, 800),
new /datum/data/mining_equipment("Lazarus Capsule belt",/obj/item/storage/belt/lazarus, 200),
new /datum/data/mining_equipment("Jetpack", /obj/item/tank/jetpack/carbondioxide/mining, 2000),
new /datum/data/mining_equipment("Space Cash", /obj/item/stack/spacecash/c1000, 2000),
new /datum/data/mining_equipment("Diamond Pickaxe", /obj/item/pickaxe/diamond, 2000),
new /datum/data/mining_equipment("Super Resonator", /obj/item/resonator/upgraded, 2500),
new /datum/data/mining_equipment("KA White Tracer Rounds", /obj/item/borg/upgrade/modkit/tracer, 100),
new /datum/data/mining_equipment("KA Adjustable Tracer Rounds", /obj/item/borg/upgrade/modkit/tracer/adjustable, 150),
new /datum/data/mining_equipment("KA Super Chassis", /obj/item/borg/upgrade/modkit/chassis_mod, 250),
new /datum/data/mining_equipment("KA Hyper Chassis", /obj/item/borg/upgrade/modkit/chassis_mod/orange, 300),
new /datum/data/mining_equipment("KA Range Increase", /obj/item/borg/upgrade/modkit/range, 1000),
new /datum/data/mining_equipment("KA Damage Increase", /obj/item/borg/upgrade/modkit/damage, 1000),
new /datum/data/mining_equipment("KA Cooldown Decrease",/obj/item/borg/upgrade/modkit/cooldown, 1000),
new /datum/data/mining_equipment("KA AoE Damage", /obj/item/borg/upgrade/modkit/aoe/mobs, 2000),
new /datum/data/mining_equipment("Point Transfer Card", /obj/item/card/mining_point_card, 500),
)
/datum/data/mining_equipment/
var/equipment_name = "generic"
var/equipment_path = null
var/cost = 0
/datum/data/mining_equipment/New(name, path, cost)
src.equipment_name = name
src.equipment_path = path
src.cost = cost
/obj/machinery/mineral/equipment_vendor/New()
..()
component_parts = list()
component_parts += new /obj/item/circuitboard/mining_equipment_vendor(null)
component_parts += new /obj/item/stock_parts/matter_bin(null)
component_parts += new /obj/item/stock_parts/matter_bin(null)
component_parts += new /obj/item/stock_parts/matter_bin(null)
component_parts += new /obj/item/stock_parts/console_screen(null)
RefreshParts()
/obj/machinery/mineral/equipment_vendor/power_change()
..()
update_icon()
if(inserted_id && !powered())
visible_message("The ID slot indicator light flickers on \the [src] as it spits out a card before powering down.")
inserted_id.forceMove(loc)
/obj/machinery/mineral/equipment_vendor/update_icon()
if(powered())
icon_state = initial(icon_state)
else
icon_state = "[initial(icon_state)]-off"
/obj/machinery/mineral/equipment_vendor/attack_hand(mob/user)
if(..())
return
interact(user)
/obj/machinery/mineral/equipment_vendor/attack_ghost(mob/user)
interact(user)
/obj/machinery/mineral/equipment_vendor/interact(mob/user)
user.set_machine(src)
var/dat
dat +=""
if(istype(inserted_id))
dat += "You have [inserted_id.mining_points] mining points collected.
Eject ID."
else
dat += "No ID inserted.
Insert ID."
dat += "
"
dat += "
Equipment point cost list:
"
for(var/datum/data/mining_equipment/prize in prize_list)
dat += "| [prize.equipment_name] | [prize.cost] | Purchase |
"
dat += "
"
var/datum/browser/popup = new(user, "miningvendor", "Mining Equipment Vendor", 400, 350)
popup.set_content(dat)
popup.open()
/obj/machinery/mineral/equipment_vendor/Topic(href, href_list)
if(..())
return 1
if(href_list["choice"])
if(istype(inserted_id))
if(href_list["choice"] == "eject")
inserted_id.loc = loc
inserted_id.verb_pickup()
inserted_id = null
else if(href_list["choice"] == "insert")
var/obj/item/card/id/I = usr.get_active_hand()
if(istype(I))
if(!usr.drop_item())
return
I.loc = src
inserted_id = I
else
to_chat(usr, "No valid ID.")
if(href_list["purchase"])
if(istype(inserted_id))
var/datum/data/mining_equipment/prize = locate(href_list["purchase"])
if(!prize || !(prize in prize_list) || prize.cost > inserted_id.mining_points)
return
inserted_id.mining_points -= prize.cost
new prize.equipment_path(src.loc)
updateUsrDialog()
/obj/machinery/mineral/equipment_vendor/attackby(obj/item/I, mob/user, params)
if(default_deconstruction_screwdriver(user, "mining-open", "mining", I))
updateUsrDialog()
return
if(panel_open)
if(istype(I, /obj/item/crowbar))
if(inserted_id)
inserted_id.forceMove(loc) //Prevents deconstructing the ORM from deleting whatever ID was inside it.
default_deconstruction_crowbar(I)
return 1
if(istype(I, /obj/item/mining_voucher))
if(!powered())
return
else
RedeemVoucher(I, user)
return
if(istype(I,/obj/item/card/id))
if(!powered())
return
else
var/obj/item/card/id/C = usr.get_active_hand()
if(istype(C) && !istype(inserted_id))
if(!usr.drop_item())
return
C.forceMove(src)
inserted_id = C
interact(user)
return
..()
/obj/machinery/mineral/equipment_vendor/proc/RedeemVoucher(obj/item/mining_voucher/voucher, mob/redeemer)
var/selection = input(redeemer, "Pick your equipment", "Mining Voucher Redemption") as null|anything in list("Kinetic Accelerator", "Resonator", "Mining Drone", "Advanced Scanner", "Crusher")
if(!selection || !Adjacent(redeemer) || voucher.loc != redeemer)
return
switch(selection)
if("Kinetic Accelerator")
new /obj/item/gun/energy/kinetic_accelerator(src.loc)
if("Resonator")
new /obj/item/resonator(src.loc)
if("Mining Drone")
new /obj/item/storage/box/drone_kit(src.loc)
if("Advanced Scanner")
new /obj/item/t_scanner/adv_mining_scanner(src.loc)
if("Crusher")
new /obj/item/twohanded/required/mining_hammer(loc)
qdel(voucher)
/obj/machinery/mineral/equipment_vendor/ex_act(severity, target)
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(5, 1, src)
s.start()
if(prob(50 / severity) && severity < 3)
qdel(src)
/**********************Mining Equipment Locker Items**************************/
/**********************Mining Equipment Voucher**********************/
/obj/item/mining_voucher
name = "mining voucher"
desc = "A token to redeem a piece of equipment. Use it on a mining equipment vendor."
icon = 'icons/obj/items.dmi'
icon_state = "mining_voucher"
w_class = WEIGHT_CLASS_TINY
/**********************Mining Point Card**********************/
/obj/item/card/mining_point_card
name = "mining point card"
desc = "A small card preloaded with mining points. Swipe your ID card over it to transfer the points, then discard."
icon_state = "data"
var/points = 500
/obj/item/card/mining_point_card/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/card/id))
if(points)
var/obj/item/card/id/C = I
C.mining_points += points
to_chat(user, "You transfer [points] points to [C].")
points = 0
else
to_chat(user, "There's no points left on [src].")
..()
/obj/item/card/mining_point_card/examine(mob/user)
..(user)
to_chat(user, "There's [points] points on the card.")
/**********************Jaunter**********************/
/obj/item/wormhole_jaunter
name = "wormhole jaunter"
desc = "A single use device harnessing outdated wormhole technology, Nanotrasen has since turned its eyes to blue space for more accurate teleportation. The wormholes it creates are unpleasant to travel through, to say the least."
icon = 'icons/obj/items.dmi'
icon_state = "Jaunter"
item_state = "electronic"
throwforce = 0
w_class = WEIGHT_CLASS_SMALL
throw_speed = 3
throw_range = 5
origin_tech = "bluespace=2"
/obj/item/wormhole_jaunter/attack_self(mob/user)
var/turf/device_turf = get_turf(user)
if(!device_turf || !is_teleport_allowed(device_turf.z))
to_chat(user, "You're having difficulties getting the [src.name] to work.")
return
else
user.visible_message("[user.name] activates the [src.name]!")
var/list/L = list()
for(var/obj/item/radio/beacon/B in world)
var/turf/T = get_turf(B)
if(is_station_level(T.z))
L += B
if(!L.len)
to_chat(user, "The [src.name] failed to create a wormhole.")
return
var/chosen_beacon = pick(L)
var/obj/effect/portal/wormhole/jaunt_tunnel/J = new /obj/effect/portal/wormhole/jaunt_tunnel(get_turf(src), chosen_beacon, lifespan=100)
try_move_adjacent(J)
playsound(src,'sound/effects/sparks4.ogg',50,1)
qdel(src)
/obj/effect/portal/wormhole/jaunt_tunnel
name = "jaunt tunnel"
icon = 'icons/effects/effects.dmi'
icon_state = "bhole3"
desc = "A stable hole in the universe made by a wormhole jaunter. Turbulent doesn't even begin to describe how rough passage through one of these is, but at least it will always get you somewhere near a beacon."
/obj/effect/portal/wormhole/jaunt_tunnel/teleport(atom/movable/M)
if(istype(M, /obj/effect))
return
if(istype(M, /atom/movable))
if(do_teleport(M, target, 6))
if(isliving(M))
var/mob/living/L = M
L.Weaken(3)
if(ishuman(L))
shake_camera(L, 20, 1)
var/mob/living/carbon/human/H = L
spawn(20)
if(H && H.check_has_mouth())
H.visible_message("[L.name] vomits from travelling through the [src.name]!", "You throw up from travelling through the [src.name]!")
H.nutrition -= 20
H.adjustToxLoss(-3)
var/turf/T = get_turf(H)
T.add_vomit_floor(H)
playsound(H, 'sound/effects/splat.ogg', 50, 1)
else
visible_message("[src] flickers and fails, due to bluespace interference!")
qdel(src)
/**********************Resonator**********************/
/obj/item/resonator
name = "resonator"
icon = 'icons/obj/items.dmi'
icon_state = "resonator"
item_state = "resonator"
origin_tech = "magnets=3;engineering=3"
desc = "A handheld device that creates small fields of energy that resonate until they detonate, crushing rock. It can also be activated without a target to create a field at the user's location, to act as a delayed time trap. It's more effective in a vaccuum."
w_class = WEIGHT_CLASS_NORMAL
force = 8
throwforce = 10
var/cooldown = 0
var/fieldsactive = 0
var/burst_time = 50
var/fieldlimit = 3
/obj/item/resonator/upgraded
name = "upgraded resonator"
desc = "An upgraded version of the resonator that can produce more fields at once."
icon_state = "resonator_u"
origin_tech = "materials=4;powerstorage=3;engineering=3;magnets=3"
fieldlimit = 5
/obj/item/resonator/proc/CreateResonance(var/target, var/creator)
var/turf/T = get_turf(target)
if(locate(/obj/effect/resonance) in T)
return
if(fieldsactive < fieldlimit)
playsound(src,'sound/weapons/resonator_fire.ogg',50,1)
new /obj/effect/resonance(T, creator, burst_time)
fieldsactive++
spawn(burst_time)
fieldsactive--
/obj/item/resonator/attack_self(mob/user)
if(burst_time == 50)
burst_time = 30
to_chat(user, "You set the resonator's fields to detonate after 3 seconds.")
else
burst_time = 50
to_chat(user, "You set the resonator's fields to detonate after 5 seconds.")
/obj/item/resonator/afterattack(atom/target, mob/user, proximity_flag)
if(proximity_flag)
if(!check_allowed_items(target, 1)) return
CreateResonance(target, user)
/obj/effect/resonance
name = "resonance field"
desc = "A resonating field that significantly damages anything inside of it when the field eventually ruptures."
icon = 'icons/effects/effects.dmi'
icon_state = "shield1"
layer = 4.1
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
var/resonance_damage = 20
/obj/effect/resonance/New(loc, var/creator = null, var/timetoburst)
var/turf/proj_turf = get_turf(src)
if(!istype(proj_turf))
return
if(istype(proj_turf, /turf/simulated/mineral))
var/turf/simulated/mineral/M = proj_turf
spawn(timetoburst)
playsound(src,'sound/weapons/resonator_blast.ogg',50,1)
M.gets_drilled(creator)
qdel(src)
else
var/datum/gas_mixture/environment = proj_turf.return_air()
var/pressure = environment.return_pressure()
if(pressure < 50)
name = "strong resonance field"
resonance_damage = 50
spawn(timetoburst)
playsound(src,'sound/weapons/resonator_blast.ogg',50,1)
if(creator)
for(var/mob/living/L in src.loc)
add_attack_logs(creator, L, "Resonance field'ed")
to_chat(L, "The [src.name] ruptured with you in it!")
L.adjustBruteLoss(resonance_damage)
else
for(var/mob/living/L in src.loc)
to_chat(L, "The [src.name] ruptured with you in it!")
L.adjustBruteLoss(resonance_damage)
qdel(src)
/**********************Facehugger toy**********************/
/obj/item/clothing/mask/facehugger/toy
item_state = "facehugger_inactive"
desc = "A toy often used to play pranks on other miners by putting it in their beds. It takes a bit to recharge after latching onto something."
throwforce = 0
real = 0
sterile = 1
tint = 3 //Makes it feel more authentic when it latches on
/obj/item/clothing/mask/facehugger/toy/Die()
return
/**********************Mining drone cube**********************/
/obj/item/mining_drone_cube
name = "mining drone cube"
desc = "Compressed mining drone, ready for deployment. Just press the button to activate!"
w_class = WEIGHT_CLASS_SMALL
icon = 'icons/obj/aibots.dmi'
icon_state = "minedronecube"
item_state = "electronic"
/obj/item/mining_drone_cube/attack_self(mob/user)
user.visible_message("\The [src] suddenly expands into a fully functional mining drone!", \
"You press center button on \the [src]. The device suddenly expands into a fully functional mining drone!")
new /mob/living/simple_animal/hostile/mining_drone(get_turf(src))
qdel(src)
/**********************Mining drone kit**********************/
/obj/item/storage/box/drone_kit
name = "Drone Kit"
desc = "A boxed kit that includes one mining drone cube and a welding tool with an increased capacity."
icon_state = "implant"
max_w_class = WEIGHT_CLASS_NORMAL
storage_slots = 2
can_hold = list(/obj/item/mining_drone_cube, /obj/item/weldingtool/hugetank)
/obj/item/storage/box/drone_kit/New()
..()
new /obj/item/mining_drone_cube(src)
new /obj/item/weldingtool/hugetank(src)
/**********************Lazarus Injector**********************/
/obj/item/lazarus_injector
name = "lazarus injector"
desc = "An injector with a cocktail of nanomachines and chemicals, this device can seemingly raise animals from the dead, making them become friendly to the user. Unfortunately, the process is useless on higher forms of life and incredibly costly, so these were hidden in storage until an executive thought they'd be great motivation for some of their employees."
icon = 'icons/obj/hypo.dmi'
icon_state = "lazarus_hypo"
item_state = "hypo"
origin_tech = "biotech=4;magnets=6"
throwforce = 0
w_class = WEIGHT_CLASS_SMALL
throw_speed = 3
throw_range = 5
var/loaded = 1
var/malfunctioning = 0
/obj/item/lazarus_injector/afterattack(atom/target, mob/user, proximity_flag)
if(!loaded)
return
if(istype(target, /mob/living) && proximity_flag)
if(istype(target, /mob/living/simple_animal))
var/mob/living/simple_animal/M = target
if(M.stat == DEAD)
M.faction = list("neutral")
M.revive()
M.can_collar = 1
if(istype(target, /mob/living/simple_animal/hostile))
var/mob/living/simple_animal/hostile/H = M
if(malfunctioning)
H.faction |= list("lazarus", "\ref[user]")
H.robust_searching = 1
H.friends += user
H.attack_same = 1
log_game("[user] has revived hostile mob [target] with a malfunctioning lazarus injector")
else
H.attack_same = 0
loaded = 0
user.visible_message("[user] injects [M] with [src], reviving it.")
playsound(src,'sound/effects/refill.ogg',50,1)
icon_state = "lazarus_empty"
return
else
to_chat(user, "[src] is only effective on the dead.")
return
else
to_chat(user, "[src] is only effective on lesser beings.")
return
/obj/item/lazarus_injector/emag_act()
if(!malfunctioning)
malfunctioning = 1
/obj/item/lazarus_injector/emp_act()
if(!malfunctioning)
malfunctioning = 1
/obj/item/lazarus_injector/examine(mob/user)
..(user)
if(!loaded)
to_chat(user, "[src] is empty.")
if(malfunctioning)
to_chat(user, "The display on [src] seems to be flickering.")
/**********************Mining Scanner**********************/
/obj/item/mining_scanner
desc = "A scanner that checks surrounding rock for useful minerals; it can also be used to stop gibtonite detonations. Wear material scanners for optimal results."
name = "manual mining scanner"
icon = 'icons/obj/device.dmi'
icon_state = "mining1"
item_state = "analyzer"
w_class = WEIGHT_CLASS_SMALL
flags = CONDUCT
slot_flags = SLOT_BELT
var/cooldown = 0
origin_tech = "engineering=1;magnets=1"
/obj/item/mining_scanner/attack_self(mob/user)
if(!user.client)
return
if(!cooldown)
cooldown = 1
spawn(40)
cooldown = 0
var/list/mobs = list()
mobs |= user
mineral_scan_pulse(mobs, get_turf(user))
//Debug item to identify all ore spread quickly
/obj/item/mining_scanner/admin
/obj/item/mining_scanner/admin/attack_self(mob/user)
for(var/turf/simulated/mineral/M in world)
if(M.scan_state)
M.icon_state = M.scan_state
qdel(src)
/obj/item/t_scanner/adv_mining_scanner
desc = "A scanner that automatically checks surrounding rock for useful minerals; it can also be used to stop gibtonite detonations. Wear meson scanners for optimal results. This one has an extended range."
name = "advanced automatic mining scanner"
icon_state = "mining0"
item_state = "analyzer"
w_class = WEIGHT_CLASS_SMALL
flags = CONDUCT
slot_flags = SLOT_BELT
var/cooldown = 35
var/on_cooldown = 0
var/range = 7
var/meson = TRUE
origin_tech = "engineering=3;magnets=3"
/obj/item/t_scanner/adv_mining_scanner/cyborg
flags = CONDUCT | NODROP
/obj/item/t_scanner/adv_mining_scanner/material
meson = FALSE
desc = "A scanner that automatically checks surrounding rock for useful minerals; it can also be used to stop gibtonite detonations. Wear material scanners for optimal results. This one has an extended range."
/obj/item/t_scanner/adv_mining_scanner/lesser
name = "automatic mining scanner"
desc = "A scanner that automatically checks surrounding rock for useful minerals; it can also be used to stop gibtonite detonations. Wear meson scanners for optimal results."
range = 4
cooldown = 50
/obj/item/t_scanner/adv_mining_scanner/lesser/material
desc = "A scanner that automatically checks surrounding rock for useful minerals; it can also be used to stop gibtonite detonations. Wear material scanners for optimal results."
meson = FALSE
/obj/item/t_scanner/adv_mining_scanner/scan()
if(!on_cooldown)
on_cooldown = 1
spawn(cooldown)
on_cooldown = 0
var/turf/t = get_turf(src)
var/list/mobs = recursive_mob_check(t, client_check = 1, sight_check = 0, include_radio = 0)
if(!mobs.len)
return
if(meson)
mineral_scan_pulse(mobs, t, range)
else
mineral_scan_pulse_material(mobs, t, range)
//For use with mesons
/proc/mineral_scan_pulse(list/mobs, turf/T, range = world.view)
var/list/minerals = list()
for(var/turf/simulated/mineral/M in range(range, T))
if(M.scan_state)
minerals += M
if(minerals.len)
for(var/mob/user in mobs)
if(user.client)
var/client/C = user.client
for(var/turf/simulated/mineral/M in minerals)
var/turf/F = get_turf(M)
var/image/I = image('icons/turf/mining.dmi', loc = F, icon_state = M.scan_state, layer = 18)
C.images += I
spawn(30)
if(C)
C.images -= I
//For use with material scanners
/proc/mineral_scan_pulse_material(list/mobs, turf/T, range = world.view)
var/list/minerals = list()
for(var/turf/simulated/mineral/M in range(range, T))
if(M.scan_state)
minerals += M
if(minerals.len)
for(var/turf/simulated/mineral/M in minerals)
var/obj/effect/temp_visual/mining_overlay/C = new/obj/effect/temp_visual/mining_overlay(M)
C.icon_state = M.scan_state
/obj/effect/temp_visual/mining_overlay
layer = 18
icon = 'icons/turf/mining.dmi'
anchored = 1
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
duration = 30
pixel_x = -4
pixel_y = -4
/**********************Xeno Warning Sign**********************/
/obj/structure/sign/xeno_warning_mining
name = "DANGEROUS ALIEN LIFE"
desc = "A sign that warns would be travellers of hostile alien life in the vicinity."
icon = 'icons/obj/mining.dmi'
icon_state = "xeno_warning"
/**********************Mining Jetpack**********************/
/obj/item/tank/jetpack/carbondioxide/mining
name = "mining jetpack"
icon_state = "jetpack-mining"
item_state = "jetpack-mining"
origin_tech = "materials=4;magnets=4;engineering=5"
desc = "A tank of compressed carbon dioxide for miners to use as propulsion in local space. The compact size allows for easy storage at the cost of capacity."
volume = 40
throw_range = 7
w_class = WEIGHT_CLASS_NORMAL //same as syndie harness
/*********************Hivelord stabilizer****************/
/obj/item/hivelordstabilizer
name = "hivelord stabilizer"
icon = 'icons/obj/chemical.dmi'
icon_state = "bottle19"
desc = "Inject a hivelord core with this stabilizer to preserve its healing powers indefinitely."
w_class = WEIGHT_CLASS_TINY
origin_tech = "biotech=3"
/obj/item/hivelordstabilizer/afterattack(obj/item/organ/internal/M, mob/user)
var/obj/item/organ/internal/hivelord_core/C = M
if(!istype(C, /obj/item/organ/internal/hivelord_core))
to_chat(user, "The stabilizer only works on hivelord cores.")
return ..()
C.preserved = 1
to_chat(user, "You inject the hivelord core with the stabilizer. It will no longer go inert.")
qdel(src)
/*********************Mining Hammer****************/
/obj/item/twohanded/required/mining_hammer
icon = 'icons/obj/mining.dmi'
icon_state = "mining_hammer1"
item_state = "mining_hammer1"
name = "proto-kinetic crusher"
desc = "An early design of the proto-kinetic accelerator, it is little more than an combination of various mining tools cobbled together, forming a high-tech club.\
While it is an effective mining tool, it did little to aid any but the most skilled and/or suicidal miners against local fauna. \
\nMark a mob with the destabilizing force, then hit them in melee to activate it for extra damage. Extra damage if backstabbed in this fashion. \
This weapon is only particularly effective against large creatures."
force = 20 //As much as a bone spear, but this is significantly more annoying to carry around due to requiring the use of both hands at all times
w_class = WEIGHT_CLASS_BULKY
slot_flags = SLOT_BACK
force_unwielded = 20 //It's never not wielded so these are the same
force_wielded = 20
throwforce = 5
throw_speed = 4
light_range = 4
armour_penetration = 10
materials = list(MAT_METAL=1150, MAT_GLASS=2075)
hitsound = 'sound/weapons/bladeslice.ogg'
attack_verb = list("smashes", "crushes", "cleaves", "chops", "pulps")
sharp = 1
var/charged = 1
var/charge_time = 16
var/atom/mark = null
var/marked_image = null
/obj/item/projectile/destabilizer
name = "destabilizing force"
icon_state = "pulse1"
damage = 0 //We're just here to mark people. This is still a melee weapon.
damage_type = BRUTE
flag = "bomb"
range = 6
var/obj/item/twohanded/required/mining_hammer/hammer_synced = null
/obj/item/projectile/destabilizer/on_hit(atom/target, blocked = 0, hit_zone)
if(hammer_synced)
if(hammer_synced.mark == target)
return ..()
if(isliving(target))
if(hammer_synced.mark && hammer_synced.marked_image)
hammer_synced.mark.underlays -= hammer_synced.marked_image
hammer_synced.marked_image = null
var/mob/living/L = target
if(L.mob_size >= MOB_SIZE_LARGE)
hammer_synced.mark = L
var/image/I = image('icons/effects/effects.dmi', loc = L, icon_state = "shield2",pixel_y = (-L.pixel_y),pixel_x = (-L.pixel_x))
L.underlays += I
hammer_synced.marked_image = I
var/target_turf = get_turf(target)
if(istype(target_turf, /turf/simulated/mineral))
var/turf/simulated/mineral/M = target_turf
new /obj/effect/temp_visual/kinetic_blast(M)
M.gets_drilled(firer)
..()
/obj/item/twohanded/required/mining_hammer/afterattack(atom/target, mob/user, proximity_flag)
if(!proximity_flag && charged)//Mark a target, or mine a tile.
var/turf/proj_turf = get_turf(src)
if(!istype(proj_turf, /turf))
return
var/datum/gas_mixture/environment = proj_turf.return_air()
var/pressure = environment.return_pressure()
if(pressure > 50)
playsound(user, 'sound/weapons/empty.ogg', 100, 1)
return
var/obj/item/projectile/destabilizer/D = new /obj/item/projectile/destabilizer(user.loc)
D.preparePixelProjectile(target,get_turf(target), user)
D.hammer_synced = src
playsound(user, 'sound/weapons/plasma_cutter.ogg', 100, 1)
D.fire()
charged = 0
icon_state = "mining_hammer1_uncharged"
spawn(charge_time)
Recharge()
return
if(proximity_flag && target == mark && isliving(target))
var/mob/living/L = target
new /obj/effect/temp_visual/kinetic_blast(get_turf(L))
mark = 0
if(L.mob_size >= MOB_SIZE_LARGE)
L.underlays -= marked_image
QDEL_NULL(marked_image)
var/backstab = check_target_facings(user, L)
var/def_check = L.getarmor(type = "bomb")
if(backstab == FACING_INIT_FACING_TARGET_TARGET_FACING_PERPENDICULAR || backstab == FACING_SAME_DIR)
L.apply_damage(80, BRUTE, blocked = def_check)
playsound(user, 'sound/weapons/Kenetic_accel.ogg', 100, 1) //Seriously who spelled it wrong
else
L.apply_damage(50, BRUTE, blocked = def_check)
/obj/item/twohanded/required/mining_hammer/proc/Recharge()
if(!charged)
charged = 1
icon_state = "mining_hammer1"
playsound(loc, 'sound/weapons/kenetic_reload.ogg', 60, 1)