/obj/machinery/power/tesla_coil name = "tesla coil" desc = "For the union!" icon = 'icons/obj/tesla_engine/tesla_coil.dmi' icon_state = "coil0" anchored = 0 density = 1 var/power_loss = 2 var/input_power_multiplier = 1 var/zap_cooldown = 100 var/last_zap = 0 var/datum/wires/tesla_coil/wires = null /obj/machinery/power/tesla_coil/New() ..() component_parts = list() component_parts += new /obj/item/circuitboard/tesla_coil(null) component_parts += new /obj/item/stock_parts/capacitor(null) wires = new(src) RefreshParts() /obj/machinery/power/tesla_coil/Destroy() QDEL_NULL(wires) return ..() /obj/machinery/power/tesla_coil/RefreshParts() var/power_multiplier = 0 zap_cooldown = 100 for(var/obj/item/stock_parts/capacitor/C in component_parts) power_multiplier += C.rating zap_cooldown -= (C.rating * 20) input_power_multiplier = power_multiplier /obj/machinery/power/tesla_coil/attackby(obj/item/W, mob/user, params) if(default_deconstruction_screwdriver(user, "coil_open[anchored]", "coil[anchored]", W)) return if(exchange_parts(user, W)) return if(default_unfasten_wrench(user, W)) if(!anchored) disconnect_from_network() else connect_to_network() return if(default_deconstruction_crowbar(W)) return else if(iswirecutter(W) || ismultitool(W) || istype(W, /obj/item/assembly/signaler)) if(panel_open) wires.Interact(user) else ..() /obj/machinery/power/tesla_coil/tesla_act(var/power) if(anchored && !panel_open) being_shocked = 1 //don't lose arc power when it's not connected to anything //please place tesla coils all around the station to maximize effectiveness var/power_produced = powernet ? power / power_loss : power add_avail(power_produced*input_power_multiplier) flick("coilhit", src) playsound(src.loc, 'sound/magic/LightningShock.ogg', 100, 1, extrarange = 5) tesla_zap(src, 5, power_produced) addtimer(CALLBACK(src, .proc/reset_shocked), 10) else ..() /obj/machinery/power/tesla_coil/proc/zap() if((last_zap + zap_cooldown) > world.time || !powernet) return FALSE last_zap = world.time var/coeff = (20 - ((input_power_multiplier - 1) * 3)) coeff = max(coeff, 10) var/power = (powernet.avail/2) draw_power(power) playsound(src.loc, 'sound/magic/LightningShock.ogg', 100, 1, extrarange = 5) tesla_zap(src, 10, power/(coeff/2)) /obj/machinery/power/grounding_rod name = "grounding rod" desc = "Keep an area from being fried from Edison's Bane." icon = 'icons/obj/tesla_engine/tesla_coil.dmi' icon_state = "grounding_rod0" anchored = 0 density = 1 /obj/machinery/power/grounding_rod/New() ..() component_parts = list() component_parts += new /obj/item/circuitboard/grounding_rod(null) component_parts += new /obj/item/stock_parts/capacitor(null) RefreshParts() /obj/machinery/power/grounding_rod/attackby(obj/item/W, mob/user, params) if(default_deconstruction_screwdriver(user, "grounding_rod_open[anchored]", "grounding_rod[anchored]", W)) return if(exchange_parts(user, W)) return if(default_unfasten_wrench(user, W)) return if(default_deconstruction_crowbar(W)) return return ..() /obj/machinery/power/grounding_rod/tesla_act(var/power) if(anchored && !panel_open) flick("grounding_rodhit", src) else ..()