/obj/item/ammo_casing/magic name = "magic casing" desc = "I didn't even know magic needed ammo..." projectile_type = /obj/item/projectile/magic /obj/item/ammo_casing/magic/change projectile_type = /obj/item/projectile/magic/change /obj/item/ammo_casing/magic/animate projectile_type = /obj/item/projectile/magic/animate /obj/item/ammo_casing/magic/heal projectile_type = /obj/item/projectile/magic/resurrection /obj/item/ammo_casing/magic/death projectile_type = /obj/item/projectile/magic/death /obj/item/ammo_casing/magic/teleport projectile_type = /obj/item/projectile/magic/teleport /obj/item/ammo_casing/magic/door projectile_type = /obj/item/projectile/magic/door /obj/item/ammo_casing/magic/fireball projectile_type = /obj/item/projectile/magic/fireball /obj/item/ammo_casing/magic/chaos projectile_type = /obj/item/projectile/magic /obj/item/ammo_casing/magic/spellblade projectile_type = /obj/item/projectile/magic/spellblade /obj/item/ammo_casing/magic/chaos/newshot() projectile_type = pick(typesof(/obj/item/projectile/magic)) ..() /obj/item/ammo_casing/magic/honk projectile_type = /obj/item/projectile/bullet/honker /obj/item/ammo_casing/forcebolt projectile_type = /obj/item/projectile/forcebolt /obj/item/ammo_casing/syringegun name = "syringe gun spring" desc = "A high-power spring that throws syringes." projectile_type = null /obj/item/ammo_casing/energy/c3dbullet projectile_type = /obj/item/projectile/bullet/midbullet3 select_name = "spraydown" fire_sound = 'sound/weapons/gunshot_smg.ogg' e_cost = 20