//////////////////////////////////////////////////////////////////////////////// /// Droppers. /// //////////////////////////////////////////////////////////////////////////////// /obj/item/reagent_containers/dropper name = "dropper" desc = "A dropper. Transfers 5 units." icon_state = "dropper" item_state = "dropper" amount_per_transfer_from_this = 5 possible_transfer_amounts = list(1, 2, 3, 4, 5) volume = 5 /obj/item/reagent_containers/dropper/on_reagent_change() if(!reagents.total_volume) icon_state = "[initial(icon_state)]" else icon_state = "[initial(icon_state)]1" /obj/item/reagent_containers/dropper/attack(mob/living/M, mob/living/user, def_zone) return /obj/item/reagent_containers/dropper/afterattack(atom/target, mob/user, proximity) if(!proximity) return var/to_transfer = 0 if(iscarbon(target)) var/mob/living/carbon/C = target if(!reagents.total_volume) return if(user != C) visible_message("[user] begins to drip something into [C]'s eyes!") if(!do_mob(user, C, 30)) return if(ishuman(target)) var/mob/living/carbon/human/H = target var/obj/item/safe_thing = null if(H.glasses) safe_thing = H.glasses if(H.wear_mask ) if(H.wear_mask.flags_cover & MASKCOVERSEYES) safe_thing = H.wear_mask if(H.head) if(H.head.flags_cover & MASKCOVERSEYES) safe_thing = H.head if(safe_thing) visible_message("[user] tries to drip something into [H]'s eyes, but fails!") reagents.reaction(safe_thing, TOUCH) to_transfer = reagents.remove_any(amount_per_transfer_from_this) to_chat(user, "You transfer [to_transfer] units of the solution.") return visible_message("[user] drips something into [C]'s eyes!") reagents.reaction(C, TOUCH) var/list/injected = list() for(var/datum/reagent/R in reagents.reagent_list) injected += R.name var/contained = english_list(injected) add_attack_logs(user, C, "Dripped with [src] containing ([contained]), transfering [to_transfer]") to_transfer = reagents.trans_to(C, amount_per_transfer_from_this) to_chat(user, "You transfer [to_transfer] units of the solution.") if(isobj(target)) if(!target.reagents) return if(reagents.total_volume) if(!target.is_open_container() && !(istype(target, /obj/item/reagent_containers/food) && !istype(target, /obj/item/reagent_containers/food/pill)) && !istype(target, /obj/item/clothing/mask/cigarette)) to_chat(user, "You cannot directly fill this object.") return if(target.reagents.total_volume >= target.reagents.maximum_volume) to_chat(user, "[target] is full.") return to_transfer = reagents.trans_to(target, amount_per_transfer_from_this) to_chat(user, "You transfer [to_transfer] units of the solution.") else if(!target.is_open_container() && !istype(target, /obj/structure/reagent_dispensers)) to_chat(user, "You cannot directly remove reagents from [target].") return if(!target.reagents.total_volume) to_chat(user, "[target] is empty.") return to_transfer = target.reagents.trans_to(src, amount_per_transfer_from_this) to_chat(user, "You fill [src] with [to_transfer] units of the solution.") /obj/item/reagent_containers/dropper/cyborg name = "Industrial Dropper" desc = "A larger dropper. Transfers 10 units." amount_per_transfer_from_this = 10 possible_transfer_amounts = list(1, 2, 3, 4, 5, 6, 7, 8, 9, 10) volume = 10 /obj/item/reagent_containers/dropper/precision name = "pipette" desc = "A high precision pippette. Holds 1 unit." icon_state = "pipette" amount_per_transfer_from_this = 1 possible_transfer_amounts = list(0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1) volume = 1