////////////////////////////////////////////////////////////////////////////////
/// Droppers. ///
////////////////////////////////////////////////////////////////////////////////
/obj/item/reagent_containers/dropper
name = "dropper"
desc = "A dropper. Transfers 5 units."
icon_state = "dropper"
item_state = "dropper"
amount_per_transfer_from_this = 5
possible_transfer_amounts = list(1, 2, 3, 4, 5)
volume = 5
/obj/item/reagent_containers/dropper/on_reagent_change()
if(!reagents.total_volume)
icon_state = "[initial(icon_state)]"
else
icon_state = "[initial(icon_state)]1"
/obj/item/reagent_containers/dropper/attack(mob/living/M, mob/living/user, def_zone)
return
/obj/item/reagent_containers/dropper/afterattack(atom/target, mob/user, proximity)
if(!proximity)
return
var/to_transfer = 0
if(iscarbon(target))
var/mob/living/carbon/C = target
if(!reagents.total_volume)
return
if(user != C)
visible_message("[user] begins to drip something into [C]'s eyes!")
if(!do_mob(user, C, 30))
return
if(ishuman(target))
var/mob/living/carbon/human/H = target
var/obj/item/safe_thing = null
if(H.glasses)
safe_thing = H.glasses
if(H.wear_mask )
if(H.wear_mask.flags_cover & MASKCOVERSEYES)
safe_thing = H.wear_mask
if(H.head)
if(H.head.flags_cover & MASKCOVERSEYES)
safe_thing = H.head
if(safe_thing)
visible_message("[user] tries to drip something into [H]'s eyes, but fails!")
reagents.reaction(safe_thing, TOUCH)
to_transfer = reagents.remove_any(amount_per_transfer_from_this)
to_chat(user, "You transfer [to_transfer] units of the solution.")
return
visible_message("[user] drips something into [C]'s eyes!")
reagents.reaction(C, TOUCH)
var/list/injected = list()
for(var/datum/reagent/R in reagents.reagent_list)
injected += R.name
var/contained = english_list(injected)
add_attack_logs(user, C, "Dripped with [src] containing ([contained]), transfering [to_transfer]")
to_transfer = reagents.trans_to(C, amount_per_transfer_from_this)
to_chat(user, "You transfer [to_transfer] units of the solution.")
if(isobj(target))
if(!target.reagents)
return
if(reagents.total_volume)
if(!target.is_open_container() && !(istype(target, /obj/item/reagent_containers/food) && !istype(target, /obj/item/reagent_containers/food/pill)) && !istype(target, /obj/item/clothing/mask/cigarette))
to_chat(user, "You cannot directly fill this object.")
return
if(target.reagents.total_volume >= target.reagents.maximum_volume)
to_chat(user, "[target] is full.")
return
to_transfer = reagents.trans_to(target, amount_per_transfer_from_this)
to_chat(user, "You transfer [to_transfer] units of the solution.")
else
if(!target.is_open_container() && !istype(target, /obj/structure/reagent_dispensers))
to_chat(user, "You cannot directly remove reagents from [target].")
return
if(!target.reagents.total_volume)
to_chat(user, "[target] is empty.")
return
to_transfer = target.reagents.trans_to(src, amount_per_transfer_from_this)
to_chat(user, "You fill [src] with [to_transfer] units of the solution.")
/obj/item/reagent_containers/dropper/cyborg
name = "Industrial Dropper"
desc = "A larger dropper. Transfers 10 units."
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(1, 2, 3, 4, 5, 6, 7, 8, 9, 10)
volume = 10
/obj/item/reagent_containers/dropper/precision
name = "pipette"
desc = "A high precision pippette. Holds 1 unit."
icon_state = "pipette"
amount_per_transfer_from_this = 1
possible_transfer_amounts = list(0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1)
volume = 1