////////////////////////////////////////////////////////////////////////////////
/// (Mixing)Glass.
////////////////////////////////////////////////////////////////////////////////
/obj/item/reagent_containers/glass
name = " "
var/base_name = " "
desc = " "
icon = 'icons/obj/chemical.dmi'
icon_state = "null"
item_state = "null"
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(5,10,15,25,30,50)
volume = 50
flags = OPENCONTAINER
var/label_text = ""
// the fucking asshole who designed this can go die in a fire - Iamgoofball
var/list/can_be_placed_into = list(
/obj/machinery/chem_master/,
/obj/machinery/chem_heater/,
/obj/machinery/chem_dispenser/,
/obj/machinery/reagentgrinder,
/obj/structure/table,
/obj/structure/closet,
/obj/structure/sink,
/obj/structure/toilet,
/obj/item/storage,
/obj/machinery/atmospherics/unary/cryo_cell,
/obj/machinery/dna_scannernew,
/obj/item/grenade/chem_grenade,
/mob/living/simple_animal/bot/medbot,
/obj/item/storage/secure/safe,
/obj/machinery/iv_drip,
/obj/machinery/computer/pandemic,
/obj/machinery/disposal,
/mob/living/simple_animal/cow,
/mob/living/simple_animal/hostile/retaliate/goat,
/obj/machinery/sleeper,
/obj/machinery/smartfridge/,
/obj/machinery/biogenerator,
/obj/machinery/hydroponics,
/obj/machinery/constructable_frame,
/obj/machinery/icemachine,
/obj/item/bombcore/chemical,
/obj/machinery/vending,
/obj/machinery/fishtank)
/obj/item/reagent_containers/glass/New()
..()
base_name = name
/obj/item/reagent_containers/glass/examine(mob/user)
if(!..(user, 2))
return
if(!is_open_container())
to_chat(user, "Airtight lid seals it completely.")
/obj/item/reagent_containers/glass/attack_self()
..()
if(is_open_container())
to_chat(usr, "You put the lid on [src].")
flags ^= OPENCONTAINER
else
to_chat(usr, "You take the lid off [src].")
flags |= OPENCONTAINER
update_icon()
/obj/item/reagent_containers/glass/afterattack(obj/target, mob/user, proximity)
if(!proximity)
return
if(!is_open_container())
return
for(var/type in can_be_placed_into)
if(istype(target, type))
return
if(ismob(target) && target.reagents && reagents.total_volume)
to_chat(user, "You splash the solution onto [target].")
var/mob/living/M = target
var/list/injected = list()
for(var/datum/reagent/R in reagents.reagent_list)
injected += R.name
var/contained = english_list(injected)
add_attack_logs(M, user, "Splashed with [name] containing [contained]", !!M.ckey ? null : ATKLOG_ALL)
if(!iscarbon(user))
M.LAssailant = null
else
M.LAssailant = user
for(var/mob/O in viewers(world.view, user))
O.show_message(text("[] has been splashed with something by []!", target, user), 1)
reagents.reaction(target, TOUCH)
spawn(5) reagents.clear_reagents()
return
else if(istype(target, /obj/structure/reagent_dispensers)) //A dispenser. Transfer FROM it TO us.
if(target.reagents && !target.reagents.total_volume)
to_chat(user, "[target] is empty and can't be refilled!")
return
if(reagents.total_volume >= reagents.maximum_volume)
to_chat(user, "[src] is full.")
return
var/trans = target.reagents.trans_to(src, amount_per_transfer_from_this)
to_chat(user, "You fill [src] with [trans] unit\s of the contents of [target].")
else if(target.is_open_container() && target.reagents) //Something like a glass. Player probably wants to transfer TO it.
if(!reagents.total_volume)
to_chat(user, "[src] is empty.")
return
if(target.reagents.total_volume >= target.reagents.maximum_volume)
to_chat(user, "[target] is full.")
return
var/trans = reagents.trans_to(target, amount_per_transfer_from_this)
to_chat(user, "You transfer [trans] units of the solution to [target].")
else if(istype(target, /obj/item/reagent_containers/glass) && !target.is_open_container())
to_chat(user, "You cannot fill [target] while it is sealed.")
return
else if(istype(target, /obj/effect/decal/cleanable)) //stops splashing while scooping up fluids
return
else if(reagents.total_volume)
to_chat(user, "You splash the solution onto [target].")
reagents.reaction(target, TOUCH)
spawn(5) reagents.clear_reagents()
return
/obj/item/reagent_containers/glass/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/clothing/mask/cigarette)) //ciggies are weird
return
if(is_hot(I))
if(reagents)
reagents.chem_temp += 15
to_chat(user, "You heat [src] with [I].")
reagents.handle_reactions()
if(istype(I, /obj/item/pen) || istype(I, /obj/item/flashlight/pen))
var/tmp_label = sanitize(input(user, "Enter a label for [name]","Label",label_text))
if(length(tmp_label) > MAX_NAME_LEN)
to_chat(user, "The label can be at most [MAX_NAME_LEN] characters long.")
else
to_chat(user, "You set the label to \"[tmp_label]\".")
label_text = tmp_label
update_name_label()
if(istype(I,/obj/item/storage/bag))
..()
/obj/item/reagent_containers/glass/proc/update_name_label()
if(label_text == "")
name = base_name
else
name = "[base_name] ([label_text])"
/obj/item/reagent_containers/glass/beaker
name = "beaker"
desc = "A beaker. Can hold up to 50 units."
icon = 'icons/obj/chemical.dmi'
icon_state = "beaker"
item_state = "beaker"
materials = list(MAT_GLASS=500)
var/obj/item/assembly_holder/assembly = null
var/can_assembly = 1
/obj/item/reagent_containers/glass/beaker/on_reagent_change()
update_icon()
/obj/item/reagent_containers/glass/beaker/update_icon()
overlays.Cut()
if(reagents.total_volume)
var/image/filling = image('icons/obj/reagentfillings.dmi', src, "[icon_state]10")
var/percent = round((reagents.total_volume / volume) * 100)
switch(percent)
if(0 to 9)
filling.icon_state = "[icon_state]-10"
if(10 to 24)
filling.icon_state = "[icon_state]10"
if(25 to 49)
filling.icon_state = "[icon_state]25"
if(50 to 74)
filling.icon_state = "[icon_state]50"
if(75 to 79)
filling.icon_state = "[icon_state]75"
if(80 to 90)
filling.icon_state = "[icon_state]80"
if(91 to INFINITY)
filling.icon_state = "[icon_state]100"
filling.icon += mix_color_from_reagents(reagents.reagent_list)
overlays += filling
if(!is_open_container())
var/image/lid = image(icon, src, "lid_[initial(icon_state)]")
overlays += lid
if(assembly)
overlays += "assembly"
/obj/item/reagent_containers/glass/beaker/verb/remove_assembly()
set name = "Remove Assembly"
set category = "Object"
set src in usr
if(usr.incapacitated())
return
if(assembly)
to_chat(usr, "You detach [assembly] from [src]")
usr.put_in_hands(assembly)
assembly = null
update_icon()
else
to_chat(usr, "There is no assembly to remove.")
/obj/item/reagent_containers/glass/beaker/proc/heat_beaker()
if(reagents)
reagents.chem_temp += 30
reagents.handle_reactions()
/obj/item/reagent_containers/glass/beaker/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/assembly_holder) && can_assembly)
if(assembly)
to_chat(usr, "[src] already has an assembly.")
return ..()
assembly = W
user.drop_item()
W.loc = src
overlays += "assembly"
else
..()
/obj/item/reagent_containers/glass/beaker/HasProximity(atom/movable/AM)
if(assembly)
assembly.HasProximity(AM)
/obj/item/reagent_containers/glass/beaker/Crossed(atom/movable/AM)
if(assembly)
assembly.Crossed(AM)
/obj/item/reagent_containers/glass/beaker/on_found(mob/finder) //for mousetraps
if(assembly)
assembly.on_found(finder)
/obj/item/reagent_containers/glass/beaker/hear_talk(mob/living/M, msg)
if(assembly)
assembly.hear_talk(M, msg)
/obj/item/reagent_containers/glass/beaker/hear_message(mob/living/M, msg)
if(assembly)
assembly.hear_message(M, msg)
/obj/item/reagent_containers/glass/beaker/large
name = "large beaker"
desc = "A large beaker. Can hold up to 100 units."
icon_state = "beakerlarge"
materials = list(MAT_GLASS=2500)
volume = 100
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(5,10,15,25,30,50,100)
flags = OPENCONTAINER
/obj/item/reagent_containers/glass/beaker/vial
name = "vial"
desc = "A small glass vial. Can hold up to 25 units."
icon_state = "vial"
materials = list(MAT_GLASS=250)
volume = 25
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(5,10,15,25)
flags = OPENCONTAINER
can_assembly = 0
/obj/item/reagent_containers/glass/beaker/drugs
name = "baggie"
desc = "A baggie. Can hold up to 10 units."
icon_state = "baggie"
amount_per_transfer_from_this = 2
possible_transfer_amounts = 2
volume = 10
flags = OPENCONTAINER
can_assembly = 0
/obj/item/reagent_containers/glass/beaker/noreact
name = "cryostasis beaker"
desc = "A cryostasis beaker that allows for chemical storage without reactions. Can hold up to 50 units."
icon_state = "beakernoreact"
materials = list(MAT_METAL=3000)
volume = 50
amount_per_transfer_from_this = 10
origin_tech = "materials=2;engineering=3;plasmatech=3"
flags = OPENCONTAINER
/obj/item/reagent_containers/glass/beaker/noreact/New()
..()
reagents.set_reacting(FALSE)
/obj/item/reagent_containers/glass/beaker/bluespace
name = "bluespace beaker"
desc = "A bluespace beaker, powered by experimental bluespace technology and Element Cuban combined with the Compound Pete. Can hold up to 300 units."
icon_state = "beakerbluespace"
materials = list(MAT_GLASS=3000)
volume = 300
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(5,10,15,25,30,50,100,300)
flags = OPENCONTAINER
origin_tech = "bluespace=5;materials=4;plasmatech=4"
/obj/item/reagent_containers/glass/beaker/cryoxadone
list_reagents = list("cryoxadone" = 30)
/obj/item/reagent_containers/glass/beaker/sulphuric
list_reagents = list("sacid" = 50)
/obj/item/reagent_containers/glass/beaker/slime
list_reagents = list("slimejelly" = 50)
/obj/item/reagent_containers/glass/beaker/drugs/meth
list_reagents = list("methamphetamine" = 10)
/obj/item/reagent_containers/glass/bucket
desc = "It's a bucket."
name = "bucket"
icon = 'icons/obj/janitor.dmi'
icon_state = "bucket"
item_state = "bucket"
materials = list(MAT_METAL=200)
w_class = WEIGHT_CLASS_NORMAL
amount_per_transfer_from_this = 20
possible_transfer_amounts = list(5,10,15,20,25,30,50,80,100,120)
volume = 120
armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
slot_flags = SLOT_HEAD
flags = OPENCONTAINER
/obj/item/reagent_containers/glass/bucket/equipped(mob/user, slot)
..()
if(slot == slot_head && reagents.total_volume)
to_chat(user, "[src]'s contents spill all over you!")
reagents.reaction(user, TOUCH)
reagents.clear_reagents()
/obj/item/reagent_containers/glass/bucket/attackby(obj/D, mob/user, params)
if(isprox(D))
to_chat(user, "You add [D] to [src].")
qdel(D)
user.put_in_hands(new /obj/item/bucket_sensor)
user.unEquip(src)
qdel(src)
else
..()