///////////////////////////////////////// /////////////////Mining////////////////// ///////////////////////////////////////// /datum/design/drill_diamond name = "Diamond Mining Drill" desc = "Yours is the drill that will pierce the heavens!" id = "drill_diamond" req_tech = list("materials" = 6, "powerstorage" = 5, "engineering" = 5) build_type = PROTOLATHE materials = list(MAT_METAL = 3000, MAT_GLASS = 1000, MAT_DIAMOND = 2000) //Yes, a whole diamond is needed. build_path = /obj/item/pickaxe/drill/diamonddrill category = list("Mining") /datum/design/drill name = "Mining Drill" desc = "Yours is the drill that will pierce through the rock walls." id = "drill" req_tech = list("materials" = 2, "powerstorage" = 2, "engineering" = 3) build_type = PROTOLATHE materials = list(MAT_METAL = 6000, MAT_GLASS = 1000) build_path = /obj/item/pickaxe/drill category = list("Mining") /datum/design/plasmacutter name = "Plasma Cutter" desc = "You could use it to cut limbs off of xenos! Or, you know, mine stuff." id = "plasmacutter" req_tech = list("materials" = 3, "plasmatech" = 3, "magnets" = 2) build_type = PROTOLATHE materials = list(MAT_METAL = 1500, MAT_GLASS = 500, MAT_PLASMA = 400) build_path = /obj/item/gun/energy/plasmacutter category = list("Mining") /datum/design/plasmacutter_adv name = "Advanced Plasma Cutter" desc = "It's an advanced plasma cutter, oh my god." id = "plasmacutter_adv" req_tech = list("materials" = 4, "plasmatech" = 4, "engineering" = 2, "combat" = 3, "magnets" = 3) build_type = PROTOLATHE materials = list(MAT_METAL = 3000, MAT_GLASS = 1000, MAT_PLASMA = 2000, MAT_GOLD = 500) build_path = /obj/item/gun/energy/plasmacutter/adv category = list("Mining") /datum/design/jackhammer name = "Sonic Jackhammer" desc = "Essentially a handheld planet-cracker. Can drill through walls with ease as well." id = "jackhammer" req_tech = list("materials" = 7, "powerstorage" = 5, "engineering" = 6, "magnets" = 5) build_type = PROTOLATHE materials = list(MAT_METAL = 6000, MAT_GLASS = 2000, MAT_SILVER = 2000, MAT_DIAMOND = 6000) build_path = /obj/item/pickaxe/drill/jackhammer category = list("Mining") /datum/design/superresonator name = "Upgraded Resonator" desc = "An upgraded version of the resonator that allows more fields to be active at once." id = "superresonator" req_tech = list("materials" = 4, "powerstorage" = 3, "engineering" = 3, "magnets" = 3) build_type = PROTOLATHE materials = list(MAT_METAL = 4000, MAT_GLASS = 1500, MAT_SILVER = 1000, MAT_URANIUM = 1000) build_path = /obj/item/resonator/upgraded category = list("Mining") /datum/design/trigger_guard_mod name = "Kinetic Accelerator Trigger Guard Mod" desc = "A device which allows kinetic accelerators to be wielded by any organism." id = "triggermod" req_tech = list("materials" = 5, "powerstorage" = 4, "engineering" = 4, "magnets" = 4, "combat" = 3) build_type = PROTOLATHE materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_GOLD = 1500, MAT_URANIUM = 1000) build_path = /obj/item/borg/upgrade/modkit/trigger_guard category = list("Mining") /datum/design/damage_mod name = "Kinetic Accelerator Damage Mod" desc = "A device which allows kinetic accelerators to deal more damage." id = "damagemod" req_tech = list("materials" = 5, "powerstorage" = 4, "engineering" = 4, "magnets" = 4, "combat" = 3) build_type = PROTOLATHE | MECHFAB materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_GOLD = 1500, MAT_URANIUM = 1000) build_path = /obj/item/borg/upgrade/modkit/damage category = list("Mining", "Cyborg Upgrade Modules") /datum/design/cooldown_mod name = "Kinetic Accelerator Cooldown Mod" desc = "A device which decreases the cooldown of a Kinetic Accelerator." id = "cooldownmod" req_tech = list("materials" = 5, "powerstorage" = 4, "engineering" = 4, "magnets" = 4, "combat" = 3) build_type = PROTOLATHE | MECHFAB materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_GOLD = 1500, MAT_URANIUM = 1000) build_path = /obj/item/borg/upgrade/modkit/cooldown category = list("Mining", "Cyborg Upgrade Modules") /datum/design/range_mod name = "Kinetic Accelerator Range Mod" desc = "A device which allows kinetic accelerators to fire at a further range." id = "rangemod" req_tech = list("materials" = 5, "powerstorage" = 4, "engineering" = 4, "magnets" = 4, "combat" = 3) build_type = PROTOLATHE | MECHFAB materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_GOLD = 1500, MAT_URANIUM = 1000) build_path = /obj/item/borg/upgrade/modkit/range category = list("Mining", "Cyborg Upgrade Modules") /datum/design/superaccelerator name = "Kinetic Accelerator Pressure Mod" desc = "A modification kit which allows Kinetic Accelerators to do more damage while indoors." id = "indoormod" req_tech = list("materials" = 5, "powerstorage" = 4, "engineering" = 4, "magnets" = 4, "combat" = 3) build_type = PROTOLATHE | MECHFAB materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_SILVER = 2000, MAT_URANIUM = 2000) build_path = /obj/item/borg/upgrade/modkit/indoors category = list("Mining", "Cyborg Upgrade Modules") /datum/design/hyperaccelerator name = "Kinetic Accelerator Mining AoE Mod" desc = "A modification kit for Kinetic Accelerators which causes it to fire AoE blasts that destroy rock." id = "hypermod" req_tech = list("materials" = 7, "powerstorage" = 5, "engineering" = 5, "magnets" = 5, "combat" = 4) build_type = PROTOLATHE | MECHFAB materials = list(MAT_METAL = 8000, MAT_GLASS = 1500, MAT_SILVER = 2000, MAT_GOLD = 2000, MAT_DIAMOND = 2000) build_path = /obj/item/borg/upgrade/modkit/aoe/turfs category = list("Mining", "Cyborg Upgrade Modules")