///////////////////////////////////////// /////////////////Weapons///////////////// ///////////////////////////////////////// /datum/design/nuclear_gun name = "Advanced Energy Gun" desc = "An energy gun with an experimental miniaturized reactor." id = "nuclear_gun" req_tech = list("combat" = 5, "magnets" = 5, "powerstorage" = 5) build_type = PROTOLATHE materials = list(MAT_METAL = 10000, MAT_GLASS = 2000, MAT_URANIUM = 3000, MAT_TITANIUM = 1000) build_path = /obj/item/gun/energy/gun/nuclear locked = 1 category = list("Weapons") /datum/design/decloner name = "Decloner" desc = "Your opponent will bubble into a messy pile of goop." id = "decloner" req_tech = list("combat" = 5, "materials" = 5, "biotech" = 6, "plasmatech" = 7) build_type = PROTOLATHE materials = list(MAT_GOLD = 5000,MAT_URANIUM = 10000) reagents_list = list("mutagen" = 40) build_path = /obj/item/gun/energy/decloner locked = 1 category = list("Weapons") /datum/design/largecrossbow name = "Energy Crossbow" desc = "A reverse-engineered energy crossbow favored by syndicate infiltration teams and carp hunters." id = "largecrossbow" req_tech = list("combat" = 5, "engineering" = 3, "magnets" = 5, "syndicate" = 3) build_type = PROTOLATHE materials = list(MAT_METAL = 5000, MAT_GLASS = 1500, MAT_URANIUM = 1500, MAT_SILVER = 1500) build_path = /obj/item/gun/energy/kinetic_accelerator/crossbow/large locked = 1 category = list("Weapons") /datum/design/flora_gun name = "Floral Somatoray" desc = "A tool that discharges controlled radiation which induces mutation in plant cells. Harmless to other organic life." id = "flora_gun" req_tech = list("materials" = 2, "biotech" = 4) build_type = PROTOLATHE materials = list(MAT_METAL = 2000, MAT_GLASS = 500) reagents_list = list("radium" = 20) build_path = /obj/item/gun/energy/floragun category = list("Weapons") /datum/design/ioncarbine name = "Ion Carbine" desc = "How to dismantle a cyborg : The gun." id = "ioncarbine" req_tech = list("combat" = 5, "magnets" = 4) build_type = PROTOLATHE materials = list(MAT_SILVER = 6000, MAT_METAL = 8000, MAT_URANIUM = 2000) build_path = /obj/item/gun/energy/ionrifle/carbine locked = 1 category = list("Weapons") /datum/design/wormhole_projector name = "Bluespace Wormhole Projector" desc = "A projector that emits high density quantum-coupled bluespace beams." id = "wormholeprojector" req_tech = list("combat" = 5, "engineering" = 5, "bluespace" = 7, "plasmatech" = 6) build_type = PROTOLATHE materials = list(MAT_SILVER = 2000, MAT_METAL = 5000, MAT_DIAMOND = 2000, MAT_BLUESPACE = 3000) build_path = /obj/item/gun/energy/wormhole_projector locked = 1 access_requirement = list(access_rd) //screw you, HoS, this aint yours; this is only for a man of science---and trouble. category = list("Weapons") /datum/design/large_grenade name = "Large Grenade" desc = "A grenade that affects a larger area and use larger containers." id = "large_Grenade" req_tech = list("combat" = 3, "engineering" = 3) build_type = PROTOLATHE materials = list(MAT_METAL = 3000) build_path = /obj/item/grenade/chem_grenade/large category = list("Weapons") /datum/design/pyro_grenade name = "Pyro Grenade" desc = "An advanced grenade that is able to self ignite its mixture." id = "pyro_Grenade" req_tech = list("combat" = 4, "engineering" = 4) build_type = PROTOLATHE materials = list(MAT_METAL = 2000, MAT_PLASMA = 500) build_path = /obj/item/grenade/chem_grenade/pyro category = list("Weapons") /datum/design/cryo_grenade name = "Cryo Grenade" desc = "An advanced grenade that rapidly cools its contents upon detonation." id = "cryo_Grenade" req_tech = list("combat" = 3, "materials" = 3) build_type = PROTOLATHE materials = list(MAT_METAL = 2000, MAT_SILVER = 500) build_path = /obj/item/grenade/chem_grenade/cryo category = list("Weapons") /datum/design/adv_grenade name = "Advanced Release Grenade" desc = "An advanced grenade that can be detonated several times, best used with a repeating igniter." id = "adv_Grenade" req_tech = list("combat" = 3, "engineering" = 4) build_type = PROTOLATHE materials = list(MAT_METAL = 3000, MAT_GLASS = 500) build_path = /obj/item/grenade/chem_grenade/adv_release category = list("Weapons") /datum/design/tele_shield name = "Telescopic Riot Shield" desc = "An advanced riot shield made of lightweight materials that collapses for easy storage." id = "tele_shield" req_tech = list("combat" = 4, "materials" = 3, "engineering" = 4) build_type = PROTOLATHE materials = list(MAT_METAL = 4000, MAT_GLASS = 4000, MAT_SILVER = 300, MAT_TITANIUM = 200) build_path = /obj/item/shield/riot/tele category = list("Weapons") /datum/design/lasercannon name = "Accelerator Laser Cannon" desc = "A heavy duty laser cannon. It does more damage the farther away the target is." id = "lasercannon" req_tech = list("combat" = 5, "magnets" = 5, "powerstorage" = 3) build_type = PROTOLATHE materials = list(MAT_METAL = 10000, MAT_GLASS = 3000, MAT_DIAMOND = 3000) build_path = /obj/item/gun/energy/lasercannon locked = 1 category = list("Weapons") /datum/design/plasmapistol name = "Plasma Pistol" desc = "A specialized firearm designed to fire lethal bolts of toxins." id = "ppistol" req_tech = list("combat" = 5, "magnets" = 5, "powerstorage" = 5) build_type = PROTOLATHE materials = list(MAT_METAL = 5000, MAT_GLASS = 1000, MAT_PLASMA = 3000) build_path = /obj/item/gun/energy/toxgun locked = 1 category = list("Weapons") //WT550 Mags /datum/design/mag_oldsmg name = "WT-550 Auto Gun Magazine (4.6x30mm)" desc = "A 20 round magazine for the out of date security WT-550 Auto Rifle" id = "mag_oldsmg" req_tech = list("combat" = 1, "materials" = 1) build_type = PROTOLATHE materials = list(MAT_METAL = 4000) build_path = /obj/item/ammo_box/magazine/wt550m9 category = list("Weapons") /datum/design/mag_oldsmg/ap_mag name = "WT-550 Auto Gun Armour Piercing Magazine (4.6x30mm AP)" desc = "A 20 round armour piercing magazine for the out of date security WT-550 Auto Rifle" id = "mag_oldsmg_ap" materials = list(MAT_METAL = 6000, MAT_SILVER = 600) build_path = /obj/item/ammo_box/magazine/wt550m9/wtap /datum/design/mag_oldsmg/ic_mag name = "WT-550 Auto Gun Incendiary Magazine (4.6x30mm IC)" desc = "A 20 round armour piercing magazine for the out of date security WT-550 Auto Rifle" id = "mag_oldsmg_ic" materials = list(MAT_METAL = 6000, MAT_SILVER = 600, MAT_GLASS = 1000) build_path = /obj/item/ammo_box/magazine/wt550m9/wtic /datum/design/mag_oldsmg/tx_mag name = "WT-550 Auto Gun Uranium Magazine (4.6x30mm TX)" desc = "A 20 round uranium tipped magazine for the out of date security WT-550 Auto Rifle" id = "mag_oldsmg_tx" materials = list(MAT_METAL = 6000, MAT_SILVER = 600, MAT_URANIUM = 2000) build_path = /obj/item/ammo_box/magazine/wt550m9/wttx /datum/design/rapidsyringe name = "Rapid Syringe Gun" desc = "A gun that fires many syringes." id = "rapidsyringe" req_tech = list("combat" = 2, "biotech" = 3) build_type = PROTOLATHE materials = list(MAT_METAL = 5000, MAT_GLASS = 1000) build_path = /obj/item/gun/syringe/rapidsyringe category = list("Weapons") /datum/design/stunshell name = "Stun Shell" desc = "A stunning shell for a shotgun." id = "stunshell" req_tech = list("combat" = 3, "materials" = 3) build_type = PROTOLATHE materials = list(MAT_METAL = 200) build_path = /obj/item/ammo_casing/shotgun/stunslug category = list("Weapons") /datum/design/stunrevolver name = "Tesla Revolver" desc = "A high-tech revolver that fires internal, reusable shock cartridges in a revolving cylinder. The cartridges can be recharged using conventional rechargers." id = "stunrevolver" req_tech = list("combat" = 4, "materials" = 4, "powerstorage" = 5) build_type = PROTOLATHE materials = list(MAT_METAL = 10000, MAT_GLASS = 10000, MAT_SILVER = 10000) build_path = /obj/item/gun/energy/shock_revolver locked = 1 category = list("Weapons") /datum/design/temp_gun name = "Temperature Gun" desc = "A gun that changes the body temperature of its targets." id = "temp_gun" req_tech = list("combat" = 4, "materials" = 4, "powerstorage" = 3, "magnets" = 2) build_type = PROTOLATHE materials = list(MAT_METAL = 5000, MAT_GLASS = 500, MAT_SILVER = 3000) build_path = /obj/item/gun/energy/temperature category = list("Weapons") /datum/design/suppressor name = "Universal Suppressor" desc = "A reverse-engineered universal suppressor that fits on most small arms with threaded barrels." id = "suppressor" req_tech = list("combat" = 6, "engineering" = 5, "syndicate" = 3) build_type = PROTOLATHE materials = list(MAT_METAL = 2000, MAT_SILVER = 500) build_path = /obj/item/suppressor category = list("Weapons") /datum/design/techshell name = "Unloaded Technological Shotshell" desc = "A high-tech shotgun shell which can be loaded with materials to produce unique effects." id = "techshotshell" req_tech = list("combat" = 3, "materials" = 3, "powerstorage" = 4, "magnets" = 3) build_type = PROTOLATHE materials = list(MAT_METAL = 1000, MAT_GLASS = 200) build_path = /obj/item/ammo_casing/shotgun/techshell category = list("Weapons") /datum/design/xray name = "Xray Laser Gun" desc = "Not quite as menacing as it sounds" id = "xray" req_tech = list("combat" = 7, "magnets" = 5, "biotech" = 5, "powerstorage" = 4) build_type = PROTOLATHE materials = list(MAT_GOLD = 5000, MAT_URANIUM = 4000, MAT_METAL = 5000, MAT_TITANIUM = 2000, MAT_BLUESPACE = 2000) build_path = /obj/item/gun/energy/xray locked = 1 category = list("Weapons") /datum/design/immolator name = "Immolator Laser Gun" desc = "Has fewer shots than a regular laser gun, but ignites the target on hit" id = "immolator" req_tech = list("combat" = 5, "magnets" = 5, "powerstorage" = 5) build_type = PROTOLATHE materials = list(MAT_METAL = 4000, MAT_GLASS = 1000, MAT_SILVER = 3000, MAT_PLASMA = 2000) build_path = /obj/item/gun/energy/immolator locked = 1 category = list("Weapons")