/proc/attempt_initiate_surgery(obj/item/I, mob/living/M, mob/user, var/override )
if(istype(M))
var/mob/living/carbon/human/H
var/obj/item/organ/external/affecting
var/selected_zone = user.zone_sel.selecting
if(istype(M, /mob/living/carbon/human))
H = M
affecting = H.get_organ(check_zone(selected_zone))
if(can_operate(M) || isslime(M)) //if they're prone or a slime
var/datum/surgery/current_surgery
for(var/datum/surgery/S in M.surgeries)
if(S.location == selected_zone)
current_surgery = S
if(!current_surgery)
var/list/all_surgeries = GLOB.surgeries_list.Copy()
var/list/available_surgeries = list()
for(var/datum/surgery/S in all_surgeries)
if(!S.possible_locs.Find(selected_zone))
continue
if(affecting && S.requires_organic_bodypart && affecting.is_robotic())
continue
if(!S.can_start(user, M))
continue
for(var/path in S.allowed_mob)
if(istype(M, path))
// If there are multiple surgeries with the same name,
// prepare to cry
available_surgeries[S.name] = S
break
if(override)
var/datum/surgery/S
if(istype(I,/obj/item/robot_parts))
S = available_surgeries["Apply Robotic Prosthetic"]
if(istype(I,/obj/item/organ/external))
var/obj/item/organ/external/E = I
if(E.is_robotic())
S = available_surgeries["Synthetic Limb Reattachment"]
if(S)
var/datum/surgery/procedure = new S.type
if(procedure)
procedure.location = selected_zone
M.surgeries += procedure
procedure.organ_ref = affecting
procedure.next_step(user, M)
else
var/P = input("Begin which procedure?", "Surgery", null, null) as null|anything in available_surgeries
if(P && user && user.Adjacent(M) && (I in user))
var/datum/surgery/S = available_surgeries[P]
var/datum/surgery/procedure = new S.type
if(procedure)
procedure.location = selected_zone
M.surgeries += procedure
procedure.organ_ref = affecting
user.visible_message("[user] prepares to operate on [M]'s [parse_zone(selected_zone)].", \
"You prepare to operate on [M]'s [parse_zone(selected_zone)].")
else if(!current_surgery.step_in_progress)
if(current_surgery.status == 1 )
M.surgeries -= current_surgery
to_chat(user, "You stop the surgery.")
qdel(current_surgery)
else if(istype(user.get_inactive_hand(), /obj/item/cautery) && current_surgery.can_cancel)
M.surgeries -= current_surgery
user.visible_message("[user] mends the incision on [M]'s [parse_zone(selected_zone)] with the [I] .", \
"You mend the incision on [M]'s [parse_zone(selected_zone)].")
if(affecting)
affecting.open = 0
affecting.germ_level = 0
qdel(current_surgery)
else if(current_surgery.can_cancel)
to_chat(user, "You need to hold a cautery in inactive hand to stop [M]'s surgery!")
return 1
return 0
/proc/get_pain_modifier(mob/living/carbon/human/M) //returns modfier to make surgery harder if patient is conscious and feels pain
if(M.stat) //stat=0 if CONSCIOUS, 1=UNCONSCIOUS and 2=DEAD. Operating on dead people is easy, too. Just sleeping won't work, though.
return 1
if(NO_PAIN in M.dna.species.species_traits)//if you don't feel pain, you can hold still
return 1
if(M.reagents.has_reagent("hydrocodone"))//really good pain killer
return 0.99
if(M.reagents.has_reagent("morphine"))//Just as effective as Hydrocodone, but has an addiction chance
return 0.99
if(M.drunk >= 80)//really damn drunk
return 0.95
if(M.drunk >= 40)//pretty drunk
return 0.9
if(M.reagents.has_reagent("sal_acid")) //it's better than nothing, as far as painkillers go.
return 0.85
if(M.drunk >= 15)//a little drunk
return 0.85
return 0.8 //20% failure chance
/proc/get_location_modifier(mob/M)
var/turf/T = get_turf(M)
if(locate(/obj/machinery/optable, T))
return 1
else if(locate(/obj/structure/table, T))
return 0.8
else if(locate(/obj/structure/bed, T))
return 0.7
else
return 0.5
// Called when a limb containing this object is placed back on a body
/atom/movable/proc/attempt_become_organ(obj/item/organ/external/parent,mob/living/carbon/human/H)
return 0