//cleansed 9/15/2012 17:48 /* CONTAINS: MATCHES CIGARETTES CIGARS SMOKING PIPES CIG PACKET CHEAP LIGHTERS ZIPPO */ /////////// //MATCHES// /////////// /obj/item/weapon/match name = "match" desc = "A simple match stick, used for lighting fine smokables." icon = 'icons/obj/cigarettes.dmi' icon_state = "match_unlit" var/lit = 0 var/smoketime = 5 w_class = 1.0 origin_tech = "materials=1" attack_verb = list("burnt", "singed") /obj/item/weapon/match/process() var/turf/location = get_turf(src) smoketime-- if(smoketime < 1) icon_state = "match_burnt" lit = -1 processing_objects.Remove(src) return if(location) location.hotspot_expose(700, 5) return /obj/item/weapon/match/dropped(mob/user as mob) if(lit == 1) lit = -1 damtype = "brute" icon_state = "match_burnt" item_state = "cigoff" name = "burnt match" desc = "A match. This one has seen better days." return ..() ////////////////// //FINE SMOKABLES// ////////////////// /obj/item/clothing/mask/cigarette name = "cigarette" desc = "A roll of tobacco and nicotine." icon_state = "cigoff" throw_speed = 0.5 item_state = "cigoff" w_class = 1 body_parts_covered = null attack_verb = list("burnt", "singed") var/lit = 0 var/icon_on = "cigon" //Note - these are in masks.dmi not in cigarette.dmi var/icon_off = "cigoff" var/butt_icon = "cigbutt" var/lastHolder = null var/smoketime = 300 var/chem_volume = 15 /obj/item/clothing/mask/cigarette/New() ..() flags |= NOREACT // so it doesn't react until you light it create_reagents(chem_volume) // making the cigarrete a chemical holder with a maximum volume of 15 /obj/item/clothing/mask/cigarette/Del() ..() del(reagents) /obj/item/clothing/mask/cigarette/attackby(obj/item/weapon/W as obj, mob/user as mob) ..() if(istype(W, /obj/item/weapon/weldingtool)) var/obj/item/weapon/weldingtool/WT = W if(WT.isOn())//Badasses dont get blinded while lighting their cig with a welding tool light("[user] casually lights the [name] with [W], what a badass.") else if(istype(W, /obj/item/weapon/lighter/zippo)) var/obj/item/weapon/lighter/zippo/Z = W if(Z.lit) light("With a single flick of their wrist, [user] smoothly lights their [name] with their [W]. Damn they're cool.") else if(istype(W, /obj/item/weapon/lighter)) var/obj/item/weapon/lighter/L = W if(L.lit) light("After some fiddling, [user] manages to light their [name] with [W].") else if(istype(W, /obj/item/weapon/match)) var/obj/item/weapon/match/M = W if(M.lit) light("[user] lights their [name] with their [W].") else if(istype(W, /obj/item/weapon/melee/energy/sword)) var/obj/item/weapon/melee/energy/sword/S = W if(S.active) light("[user] swings their [W], barely missing their nose. They light their [name] in the process.") else if(istype(W, /obj/item/device/assembly/igniter)) light("[user] fiddles with [W], and manages to light their [name].") //can't think of any other way to update the overlays :< user.update_inv_wear_mask(0) user.update_inv_l_hand(0) user.update_inv_r_hand(1) return /obj/item/clothing/mask/cigarette/afterattack(obj/item/weapon/reagent_containers/glass/glass, mob/user as mob) ..() if(lit == 0) if(istype(glass)) //you can dip cigarettes into beakers var/transfered = glass.reagents.trans_to(src, chem_volume) if(transfered) //if reagents were transfered, show the message user << "You dip \the [src] into \the [glass]." else //if not, either the beaker was empty, or the cigarette was full if(!glass.reagents.total_volume) user << "[glass] is empty." else user << "[src] is full." /obj/item/clothing/mask/cigarette/proc/light(var/flavor_text = "[usr] lights the [name].") if(!src.lit) src.lit = 1 damtype = "fire" if(reagents.get_reagent_amount("plasma")) // the plasma explodes when exposed to fire var/datum/effect/effect/system/reagents_explosion/e = new() e.set_up(round(reagents.get_reagent_amount("plasma") / 2.5, 1), get_turf(src), 0, 0) e.start() del(src) return if(reagents.get_reagent_amount("fuel")) // the fuel explodes, too, but much less violently var/datum/effect/effect/system/reagents_explosion/e = new() e.set_up(round(reagents.get_reagent_amount("fuel") / 5, 1), get_turf(src), 0, 0) e.start() del(src) return flags &= ~NOREACT // allowing reagents to react after being lit reagents.handle_reactions() icon_state = icon_on item_state = icon_on var/turf/T = get_turf(src) T.visible_message(flavor_text) processing_objects.Add(src) /obj/item/clothing/mask/cigarette/process() var/turf/location = get_turf(src) smoketime-- if(smoketime < 1) put_out() if(ismob(loc)) var/mob/living/M = loc M << "Your [name] goes out." //M.u_equip(src) //un-equip it so the overlays can update //M.update_inv_wear_mask(0) return if(lit == 1) if(location) location.hotspot_expose(700, 5) if(reagents && reagents.total_volume) // check if it has any reagents at all if(iscarbon(loc) && (src == loc:wear_mask)) // if it's in the human/monkey mouth, transfer reagents to the mob var/mob/living/carbon/C = loc if(prob(15)) // so it's not an instarape in case of acid reagents.reaction(C, INGEST) reagents.trans_to(C, REAGENTS_METABOLISM) else // else just remove some of the reagents reagents.remove_any(REAGENTS_METABOLISM) return /obj/item/clothing/mask/cigarette/attack_self(mob/user as mob) if(lit == 1) var/mob/living/carbon/human/H = user if(H.shoes) user.visible_message("[user] crushes [src] on the sole of his shoes, putting it out instantly.") else user.visible_message("[user] spits oh his fingers, then puts down [src].") put_out() return ..() /obj/item/clothing/mask/cigarette/proc/put_out() if(src.lit == 1) src.lit = -1 icon_state = src.butt_icon desc = "Old manky [src] butt." name = "[src] butt" attack_verb = list("poked") processing_objects.Remove(src) if (usr) usr.update_inv_l_hand() usr.update_inv_r_hand() //////////// // CIGARS // //////////// /obj/item/clothing/mask/cigarette/cigar name = "Premium Cigar" desc = "A brown roll of tobacco and... well, you're not quite sure. This thing's huge!" icon_state = "cigaroff" icon_on = "cigaron" icon_off = "cigaroff" butt_icon = "cigarbutt" throw_speed = 0.5 item_state = "cigaroff" smoketime = 1500 chem_volume = 20 /obj/item/clothing/mask/cigarette/cigar/cohiba name = "Cohiba Robusto Cigar" desc = "There's little more you could want from a cigar." icon_state = "cigar2off" icon_on = "cigar2on" icon_off = "cigar2off" /obj/item/clothing/mask/cigarette/cigar/havana name = "Premium Havanian Cigar" desc = "A cigar fit for only the best for the best." icon_state = "cigar2off" icon_on = "cigar2on" icon_off = "cigar2off" smoketime = 7200 chem_volume = 30 /obj/item/weapon/cigbutt name = "cigarette butt" desc = "A manky old cigarette butt." icon = 'icons/obj/clothing/masks.dmi' icon_state = "cigbutt" w_class = 1 throwforce = 1 /obj/item/weapon/cigbutt/cigarbutt name = "cigar butt" desc = "A manky old cigar butt." icon_state = "cigarbutt" ///////////////// //SMOKING PIPES// ///////////////// /obj/item/clothing/mask/cigarette/pipe name = "smoking pipe" desc = "A pipe, for smoking. Probably made of meershaum or something." icon_state = "pipeoff" item_state = "pipeoff" icon_on = "pipeon" //Note - these are in masks.dmi icon_off = "pipeoff" smoketime = 100 /obj/item/clothing/mask/cigarette/pipe/light(var/flavor_text = "[usr] lights the [name].") if(!src.lit) src.lit = 1 damtype = "fire" icon_state = icon_on item_state = icon_on var/turf/T = get_turf(src) T.visible_message(flavor_text) processing_objects.Add(src) /obj/item/clothing/mask/cigarette/pipe/process() var/turf/location = get_turf(src) smoketime-- if(smoketime < 1) new /obj/effect/decal/cleanable/ash(location) if(ismob(loc)) var/mob/living/M = loc M << "Your [name] goes out, and you empty the ash." lit = 0 icon_state = icon_off item_state = icon_off M.update_inv_wear_mask(0) processing_objects.Remove(src) return if(location) location.hotspot_expose(700, 5) return /obj/item/clothing/mask/cigarette/pipe/attack_self(mob/user as mob) //Refills the pipe. Can be changed to an attackby later, if loose tobacco is added to vendors or something. if(lit == 1) user.visible_message("[user] puts out [src].") lit = 0 icon_state = icon_off item_state = icon_off processing_objects.Remove(src) return if(smoketime <= 0) user << "You refill the pipe with tobacco." smoketime = initial(smoketime) return /obj/item/clothing/mask/cigarette/pipe/cobpipe name = "corn cob pipe" desc = "A nicotine delivery system popularized by folksy backwoodsmen and kept popular in the modern age and beyond by space hipsters." icon_state = "cobpipeoff" item_state = "cobpipeoff" icon_on = "cobpipeon" //Note - these are in masks.dmi icon_off = "cobpipeoff" smoketime = 400 //////////// //CIG PACK// //////////// /obj/item/weapon/cigpacket name = "cigarette packet" desc = "The most popular brand of Space Cigarettes, sponsors of the Space Olympics." icon = 'icons/obj/cigarettes.dmi' icon_state = "cigpacket" item_state = "cigpacket" w_class = 1 throwforce = 2 flags = TABLEPASS slot_flags = SLOT_BELT var/cigcount = 6 /obj/item/weapon/cigpacket/New() ..() flags |= NOREACT create_reagents(15*cigcount)//so people can inject cigarettes without opening a packet, now with being able to inject the whole one /obj/item/weapon/cigpacket/Del() ..() del(reagents) /obj/item/weapon/cigpacket/update_icon() icon_state = "[initial(icon_state)][cigcount]" desc = "There are [cigcount] cig\s left!" return /obj/item/weapon/cigpacket/attack_hand(mob/user as mob) if(user.r_hand == src || user.l_hand == src) if(cigcount == 0) user << "You're out of cigs, shit! How you gonna get through the rest of the day..." return else var/obj/item/clothing/mask/cigarette/W = new /obj/item/clothing/mask/cigarette(user) reagents.trans_to(W, (reagents.total_volume/cigcount)) user.put_in_active_hand(W) reagents.maximum_volume = 15*cigcount cigcount-- else return ..() update_icon() return /obj/item/weapon/cigpacket/dromedaryco name = "DromedaryCo packet" desc = "A packet of six imported DromedaryCo cancer sticks. A label on the packaging reads, \"Wouldn't a slow death make a change?\"" icon_state = "Dpacket" item_state = "Dpacket" ///////// //ZIPPO// ///////// /obj/item/weapon/lighter name = "cheap lighter" desc = "A cheap-as-free lighter." icon = 'icons/obj/items.dmi' icon_state = "lighter-g" item_state = "lighter-g" var/icon_on = "lighter-g-on" var/icon_off = "lighter-g" w_class = 1 throwforce = 4 flags = TABLEPASS | CONDUCT slot_flags = SLOT_BELT attack_verb = list("burnt", "singed") var/lit = 0 /obj/item/weapon/lighter/zippo name = "Zippo lighter" desc = "The zippo." icon_state = "zippo" item_state = "zippo" icon_on = "zippoon" icon_off = "zippo" /obj/item/weapon/lighter/random New() var/color = pick("r","c","y","g") icon_on = "lighter-[color]-on" icon_off = "lighter-[color]" icon_state = icon_off /obj/item/weapon/lighter/attack_self(mob/living/user) if(user.r_hand == src || user.l_hand == src) if(!lit) lit = 1 icon_state = icon_on item_state = icon_on if(istype(src, /obj/item/weapon/lighter/zippo) ) user.visible_message("Without even breaking stride, [user] flips open and lights [src] in one smooth movement.") else if(prob(90)) user.visible_message("After a few attempts, [user] manages to light the [src].") else user << "You burn yourself while lighting the lighter." if (user.l_hand == src) user.apply_damage(2,BURN,"l_hand") else user.apply_damage(2,BURN,"r_hand") user.visible_message("After a few attempts, [user] manages to light the [src], they however burn their finger in the process.") user.SetLuminosity(user.luminosity + 2) processing_objects.Add(src) else lit = 0 icon_state = icon_off item_state = icon_off if(istype(src, /obj/item/weapon/lighter/zippo) ) user.visible_message("You hear a quiet click, as [user] shuts off [src] without even looking at what they're doing. Wow.") else user.visible_message("[user] quietly shuts off the [src].") user.SetLuminosity(user.luminosity - 2) processing_objects.Remove(src) else return ..() return /obj/item/weapon/lighter/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob) if(!istype(M, /mob)) return if(istype(M.wear_mask, /obj/item/clothing/mask/cigarette) && user.zone_sel.selecting == "mouth" && lit) var/obj/item/clothing/mask/cigarette/cig = M.wear_mask if(M == user) cig.attackby(src, user) else if(istype(src, /obj/item/weapon/lighter/zippo)) cig.light("[user] whips the [name] out and holds it for [M]. Their arm is as steady as the unflickering flame they light \the [cig] with.") else cig.light("[user] holds the [name] out for [M], and lights the [cig.name].") else ..() /obj/item/weapon/lighter/process() var/turf/location = get_turf(src) if(location) location.hotspot_expose(700, 5) return /obj/item/weapon/lighter/pickup(mob/user) if(lit) SetLuminosity(0) user.SetLuminosity(user.luminosity+2) return /obj/item/weapon/lighter/dropped(mob/user) if(lit) user.SetLuminosity(user.luminosity-2) SetLuminosity(2) return