#List the potential random Z-levels here. #Maps must be the full path to them #Maps should be 255x255 or smaller and be bounded. Falling off the edge of the map will result in undefined behavior. #Please ensure that your maps have a minimum distnace from the edge of 10 units, due to 'seamless transition' range #SPECIFYING AN INVALID MAP WILL RESULT IN RUNTIMES ON GAME START #maps/RandomZLevels/assistantChamber.dmm