/mob/new_player var/ready = 0 var/spawning = 0 //Referenced when you want to delete the new_player later on in the code. var/totalPlayers = 0 //Player counts for the Lobby tab var/totalPlayersReady = 0 var/tos_consent = FALSE universal_speak = 1 invisibility = 101 density = 0 stat = 2 canmove = 0 /mob/new_player/New() GLOB.mob_list += src /mob/new_player/verb/new_player_panel() set src = usr if(handle_tos_consent()) new_player_panel_proc() /mob/new_player/proc/handle_tos_consent() if(!GLOB.join_tos) tos_consent = TRUE return TRUE establish_db_connection() if(!dbcon.IsConnected()) tos_consent = TRUE return TRUE var/DBQuery/query = dbcon.NewQuery("SELECT * FROM [format_table_name("privacy")] WHERE ckey='[src.ckey]' AND consent=1") query.Execute() while(query.NextRow()) tos_consent = TRUE return TRUE privacy_consent() return FALSE /mob/new_player/proc/privacy_consent() src << browse(null, "window=playersetup") var/output = GLOB.join_tos output += "

I consent" output += "

I DO NOT consent" src << browse(output,"window=privacy_consent;size=500x300") var/datum/browser/popup = new(src, "privacy_consent", "

Privacy Consent
", 500, 400) popup.set_window_options("can_close=0") popup.set_content(output) popup.open(0) return /mob/new_player/proc/new_player_panel_proc() var/real_name = client.prefs.real_name if(client.prefs.randomslot) real_name = "Random Character Slot" var/output = "

Setup Character
[real_name]

" if(!SSticker || SSticker.current_state <= GAME_STATE_PREGAME) if(!ready) output += "

Declare Ready

" else output += "

You are ready (Cancel)

" else output += "

View the Crew Manifest

" output += "

Join Game!

" var/list/antags = client.prefs.be_special if(antags && antags.len) if(!client.skip_antag) output += "

Global Antag Candidacy" else output += "

Global Antag Candidacy" output += "
You are [client.skip_antag ? "ineligible" : "eligible"] for all antag roles.

" output += "

Observe

" if(GLOB.join_tos) output += "

Terms of Service

" if(!IsGuestKey(src.key)) establish_db_connection() if(dbcon.IsConnected() && client.can_vote()) var/isadmin = 0 if(src.client && src.client.holder) isadmin = 1 var/DBQuery/query = dbcon.NewQuery("SELECT id FROM [format_table_name("poll_question")] WHERE [(isadmin ? "" : "adminonly = false AND")] Now() BETWEEN starttime AND endtime AND id NOT IN (SELECT pollid FROM [format_table_name("poll_vote")] WHERE ckey = \"[ckey]\") AND id NOT IN (SELECT pollid FROM [format_table_name("poll_textreply")] WHERE ckey = \"[ckey]\")") query.Execute() var/newpoll = 0 while(query.NextRow()) newpoll = 1 break if(newpoll) output += "

Show Player Polls (NEW!)

" else output += "

Show Player Polls

" output += "
" var/datum/browser/popup = new(src, "playersetup", "
New Player Options
", 220, 290) popup.set_window_options("can_close=0") popup.set_content(output) popup.open(0) return /mob/new_player/Stat() statpanel("Lobby") if(client.statpanel=="Lobby" && SSticker) if(SSticker.hide_mode) stat("Game Mode:", "Secret") else if(SSticker.hide_mode == 0) stat("Game Mode:", "[master_mode]") // Old setting for showing the game mode else stat("Game Mode: ", "Secret") if((SSticker.current_state == GAME_STATE_PREGAME) && going) stat("Time To Start:", round(SSticker.pregame_timeleft/10)) if((SSticker.current_state == GAME_STATE_PREGAME) && !going) stat("Time To Start:", "DELAYED") if(SSticker.current_state == GAME_STATE_PREGAME) stat("Players:", "[totalPlayers]") if(check_rights(R_ADMIN, 0, src)) stat("Players Ready:", "[totalPlayersReady]") totalPlayers = 0 totalPlayersReady = 0 for(var/mob/new_player/player in GLOB.player_list) if(check_rights(R_ADMIN, 0, src)) stat("[player.key]", (player.ready)?("(Playing)"):(null)) totalPlayers++ if(player.ready) totalPlayersReady++ ..() statpanel("Status") if(client.statpanel == "Status" && SSticker) show_stat_station_time() /mob/new_player/Topic(href, href_list[]) if(!client) return 0 if(href_list["consent_signed"]) var/sqltime = time2text(world.realtime, "YYYY-MM-DD hh:mm:ss") var/DBQuery/query = dbcon.NewQuery("REPLACE INTO [format_table_name("privacy")] (ckey, datetime, consent) VALUES ('[ckey]', '[sqltime]', 1)") query.Execute() src << browse(null, "window=privacy_consent") tos_consent = 1 new_player_panel_proc() if(href_list["consent_rejected"]) tos_consent = 0 to_chat(usr, "You must consent to the terms of service before you can join!") var/sqltime = time2text(world.realtime, "YYYY-MM-DD hh:mm:ss") var/DBQuery/query = dbcon.NewQuery("REPLACE INTO [format_table_name("privacy")] (ckey, datetime, consent) VALUES ('[ckey]', '[sqltime]', 0)") query.Execute() if(href_list["show_preferences"]) client.prefs.ShowChoices(src) return 1 if(href_list["ready"]) if(!tos_consent) to_chat(usr, "You must consent to the terms of service before you can join!") return 0 ready = !ready new_player_panel_proc() if(href_list["skip_antag"]) client.skip_antag = !client.skip_antag new_player_panel_proc() if(href_list["refresh"]) src << browse(null, "window=playersetup") //closes the player setup window new_player_panel_proc() if(href_list["observe"]) if(!tos_consent) to_chat(usr, "You must consent to the terms of service before you can join!") return 0 if(alert(src,"Are you sure you wish to observe? You cannot normally join the round after doing this!","Player Setup","Yes","No") == "Yes") if(!client) return 1 var/mob/dead/observer/observer = new() src << browse(null, "window=playersetup") spawning = 1 stop_sound_channel(CHANNEL_LOBBYMUSIC) observer.started_as_observer = 1 close_spawn_windows() var/obj/O = locate("landmark*Observer-Start") to_chat(src, "Now teleporting.") observer.forceMove(O.loc) observer.timeofdeath = world.time // Set the time of death so that the respawn timer works correctly. client.prefs.update_preview_icon(1) observer.icon = client.prefs.preview_icon observer.alpha = 127 if(client.prefs.be_random_name) client.prefs.real_name = random_name(client.prefs.gender,client.prefs.species) observer.real_name = client.prefs.real_name observer.name = observer.real_name if(!client.holder && !config.antag_hud_allowed) // For new ghosts we remove the verb from even showing up if it's not allowed. observer.verbs -= /mob/dead/observer/verb/toggle_antagHUD // Poor guys, don't know what they are missing! observer.key = key GLOB.respawnable_list += observer qdel(src) return 1 if(href_list["tos"]) privacy_consent() return 0 if(href_list["late_join"]) if(!tos_consent) to_chat(usr, "You must consent to the terms of service before you can join!") return 0 if(!SSticker || SSticker.current_state != GAME_STATE_PLAYING) to_chat(usr, "The round is either not ready, or has already finished...") return if(client.prefs.species in GLOB.whitelisted_species) if(!is_alien_whitelisted(src, client.prefs.species) && config.usealienwhitelist) to_chat(src, alert("You are currently not whitelisted to play [client.prefs.species].")) return 0 LateChoices() if(href_list["manifest"]) ViewManifest() if(href_list["SelectedJob"]) if(!enter_allowed) to_chat(usr, "There is an administrative lock on entering the game!") return if(client.prefs.randomslot) client.prefs.load_random_character_slot(client) if(client.prefs.species in GLOB.whitelisted_species) if(!is_alien_whitelisted(src, client.prefs.species) && config.usealienwhitelist) to_chat(src, alert("You are currently not whitelisted to play [client.prefs.species].")) return 0 AttemptLateSpawn(href_list["SelectedJob"],client.prefs.spawnpoint) return if(!ready && href_list["preference"]) if(client) client.prefs.process_link(src, href_list) else if(!href_list["late_join"]) new_player_panel() /mob/new_player/proc/IsJobAvailable(rank) var/datum/job/job = SSjobs.GetJob(rank) if(!job) return 0 if(!job.is_position_available()) return 0 if(jobban_isbanned(src,rank)) return 0 if(!is_job_whitelisted(src, rank)) return 0 if(!job.player_old_enough(client)) return 0 if(job.admin_only && !(check_rights(R_EVENT, 0))) return 0 if(job.available_in_playtime(client)) return 0 if(config.assistantlimit) if(job.title == "Civilian") var/count = 0 var/datum/job/officer = SSjobs.GetJob("Security Officer") var/datum/job/warden = SSjobs.GetJob("Warden") var/datum/job/hos = SSjobs.GetJob("Head of Security") count += (officer.current_positions + warden.current_positions + hos.current_positions) if(job.current_positions > (config.assistantratio * count)) if(count >= 5) // if theres more than 5 security on the station just let assistants join regardless, they should be able to handle the tide return 1 return 0 return 1 /mob/new_player/proc/IsAdminJob(rank) var/datum/job/job = SSjobs.GetJob(rank) if(job.admin_only) return 1 else return 0 /mob/new_player/proc/IsERTSpawnJob(rank) var/datum/job/job = SSjobs.GetJob(rank) if(job.spawn_ert) return 1 else return 0 /mob/new_player/proc/IsSyndicateCommand(rank) var/datum/job/job = SSjobs.GetJob(rank) if(job.syndicate_command) return 1 else return 0 /mob/new_player/proc/AttemptLateSpawn(rank,var/spawning_at) if(src != usr) return 0 if(!SSticker || SSticker.current_state != GAME_STATE_PLAYING) to_chat(usr, "The round is either not ready, or has already finished...") return 0 if(!enter_allowed) to_chat(usr, "There is an administrative lock on entering the game!") return 0 if(!IsJobAvailable(rank)) to_chat(src, alert("[rank] is not available. Please try another.")) return 0 var/datum/job/thisjob = SSjobs.GetJob(rank) if(thisjob.barred_by_disability(client)) to_chat(src, alert("[rank] is not available due to your character's disability. Please try another.")) return 0 SSjobs.AssignRole(src, rank, 1) var/mob/living/character = create_character() //creates the human and transfers vars and mind character = SSjobs.AssignRank(character, rank, 1) //equips the human // AIs don't need a spawnpoint, they must spawn at an empty core if(character.mind.assigned_role == "AI") var/mob/living/silicon/ai/ai_character = character.AIize() // AIize the character, but don't move them yet // IsJobAvailable for AI checks that there is an empty core available in this list ai_character.moveToEmptyCore() AnnounceCyborg(ai_character, rank, "has been downloaded to the empty core in \the [get_area(ai_character)]") SSticker.mode.latespawn(ai_character) qdel(src) return //Find our spawning point. var/join_message var/datum/spawnpoint/S if(IsAdminJob(rank)) if(IsERTSpawnJob(rank)) character.loc = pick(ertdirector) else if(IsSyndicateCommand(rank)) character.loc = pick(syndicateofficer) else character.forceMove(pick(aroomwarp)) join_message = "has arrived" else if(spawning_at) S = spawntypes[spawning_at] if(S && istype(S)) if(S.check_job_spawning(rank)) character.forceMove(pick(S.turfs)) join_message = S.msg else to_chat(character, "Your chosen spawnpoint ([S.display_name]) is unavailable for your chosen job. Spawning you at the Arrivals shuttle instead.") character.forceMove(pick(latejoin)) join_message = "has arrived on the station" else character.forceMove(pick(latejoin)) join_message = "has arrived on the station" character.lastarea = get_area(loc) // Moving wheelchair if they have one if(character.buckled && istype(character.buckled, /obj/structure/chair/wheelchair)) character.buckled.forceMove(character.loc) character.buckled.dir = character.dir character = SSjobs.EquipRank(character, rank, 1) //equips the human EquipCustomItems(character) SSticker.mode.latespawn(character) if(character.mind.assigned_role == "Cyborg") AnnounceCyborg(character, rank, join_message) else data_core.manifest_inject(character) SSticker.minds += character.mind//Cyborgs and AIs handle this in the transform proc. //TODO!!!!! ~Carn if(!IsAdminJob(rank)) AnnounceArrival(character, rank, join_message) AddEmploymentContract(character) if(!thisjob.is_position_available() && thisjob in SSjobs.prioritized_jobs) SSjobs.prioritized_jobs -= thisjob qdel(src) /mob/new_player/proc/AnnounceArrival(var/mob/living/carbon/human/character, var/rank, var/join_message) if(SSticker.current_state == GAME_STATE_PLAYING) var/ailist[] = list() for(var/mob/living/silicon/ai/A in GLOB.living_mob_list) ailist += A if(ailist.len) var/mob/living/silicon/ai/announcer = pick(ailist) if(character.mind) if((character.mind.assigned_role != "Cyborg") && (character.mind.assigned_role != character.mind.special_role)) if(character.mind.role_alt_title) rank = character.mind.role_alt_title var/arrivalmessage = announcer.arrivalmsg arrivalmessage = replacetext(arrivalmessage,"$name",character.real_name) arrivalmessage = replacetext(arrivalmessage,"$rank",rank ? "[rank]" : "visitor") arrivalmessage = replacetext(arrivalmessage,"$species",character.dna.species.name) arrivalmessage = replacetext(arrivalmessage,"$age",num2text(character.age)) arrivalmessage = replacetext(arrivalmessage,"$gender",character.gender == FEMALE ? "Female" : "Male") announcer.say(";[arrivalmessage]") else if(character.mind) if((character.mind.assigned_role != "Cyborg") && (character.mind.assigned_role != character.mind.special_role)) if(character.mind.role_alt_title) rank = character.mind.role_alt_title global_announcer.autosay("[character.real_name],[rank ? " [rank]," : " visitor," ] [join_message ? join_message : "has arrived on the station"].", "Arrivals Announcement Computer") /mob/new_player/proc/AddEmploymentContract(mob/living/carbon/human/employee) spawn(30) for(var/C in employmentCabinets) var/obj/structure/filingcabinet/employment/employmentCabinet = C if(!employmentCabinet.virgin) employmentCabinet.addFile(employee) /mob/new_player/proc/AnnounceCyborg(var/mob/living/character, var/rank, var/join_message) if(SSticker.current_state == GAME_STATE_PLAYING) var/ailist[] = list() for(var/mob/living/silicon/ai/A in GLOB.living_mob_list) ailist += A if(ailist.len) var/mob/living/silicon/ai/announcer = pick(ailist) if(character.mind) if(character.mind.assigned_role != character.mind.special_role) var/arrivalmessage = "A new[rank ? " [rank]" : " visitor" ] [join_message ? join_message : "has arrived on the station"]." announcer.say(";[arrivalmessage]") else if(character.mind) if(character.mind.assigned_role != character.mind.special_role) // can't use their name here, since cyborg namepicking is done post-spawn, so we'll just say "A new Cyborg has arrived"/"A new Android has arrived"/etc. global_announcer.autosay("A new[rank ? " [rank]" : " visitor" ] [join_message ? join_message : "has arrived on the station"].", "Arrivals Announcement Computer") /mob/new_player/proc/LateChoices() var/mills = ROUND_TIME // 1/10 of a second, not real milliseconds but whatever //var/secs = ((mills % 36000) % 600) / 10 //Not really needed, but I'll leave it here for refrence.. or something var/mins = (mills % 36000) / 600 var/hours = mills / 36000 var/dat = "
" dat += "Round Duration: [round(hours)]h [round(mins)]m
" if(SSshuttle.emergency.mode >= SHUTTLE_ESCAPE) dat += "The station has been evacuated.
" else if(SSshuttle.emergency.mode >= SHUTTLE_CALL) dat += "The station is currently undergoing evacuation procedures.
" if(length(SSjobs.prioritized_jobs)) dat += "The station has flagged these jobs as high priority: " var/amt = length(SSjobs.prioritized_jobs) var/amt_count for(var/datum/job/a in SSjobs.prioritized_jobs) amt_count++ if(amt_count != amt) dat += " [a.title], " else dat += " [a.title].
" var/num_jobs_available = 0 var/list/activePlayers = list() var/list/categorizedJobs = list( "Command" = list(jobs = list(), titles = command_positions, color = "#aac1ee"), "Engineering" = list(jobs = list(), titles = engineering_positions, color = "#ffd699"), "Security" = list(jobs = list(), titles = security_positions, color = "#ff9999"), "Miscellaneous" = list(jobs = list(), titles = list(), color = "#ffffff", colBreak = 1), "Synthetic" = list(jobs = list(), titles = nonhuman_positions, color = "#ccffcc"), "Support / Service" = list(jobs = list(), titles = service_positions, color = "#cccccc"), "Medical" = list(jobs = list(), titles = medical_positions, color = "#99ffe6", colBreak = 1), "Science" = list(jobs = list(), titles = science_positions, color = "#e6b3e6"), "Supply" = list(jobs = list(), titles = supply_positions, color = "#ead4ae"), ) for(var/datum/job/job in SSjobs.occupations) if(job && IsJobAvailable(job.title) && !job.barred_by_disability(client)) num_jobs_available++ activePlayers[job] = 0 var/categorized = 0 // Only players with the job assigned and AFK for less than 10 minutes count as active for(var/mob/M in GLOB.player_list) if(M.mind && M.client && M.mind.assigned_role == job.title && M.client.inactivity <= 10 MINUTES) activePlayers[job]++ for(var/jobcat in categorizedJobs) var/list/jobs = categorizedJobs[jobcat]["jobs"] if(job.title in categorizedJobs[jobcat]["titles"]) categorized = 1 if(jobcat == "Command") // Put captain at top of command jobs if(job.title == "Captain") jobs.Insert(1, job) else jobs += job else // Put heads at top of non-command jobs if(job.title in command_positions) jobs.Insert(1, job) else jobs += job if(!categorized) categorizedJobs["Miscellaneous"]["jobs"] += job if(num_jobs_available) dat += "Choose from the following open positions:

" dat += "
" for(var/jobcat in categorizedJobs) if(categorizedJobs[jobcat]["colBreak"]) dat += "" if(length(categorizedJobs[jobcat]["jobs"]) < 1) continue var/color = categorizedJobs[jobcat]["color"] dat += "
" dat += "[jobcat]" for(var/datum/job/job in categorizedJobs[jobcat]["jobs"]) if(job in SSjobs.prioritized_jobs) dat += "[job.title] ([job.current_positions]) (Active: [activePlayers[job]])
" else dat += "[job.title] ([job.current_positions]) (Active: [activePlayers[job]])
" dat += "

" dat += "
" else dat += "

Unfortunately, there are no job slots free currently.
Wait a few minutes, then try again.
Or, try observing the round.
" // Removing the old window method but leaving it here for reference // src << browse(dat, "window=latechoices;size=300x640;can_close=1") // Added the new browser window method var/datum/browser/popup = new(src, "latechoices", "Choose Profession", 900, 600) popup.add_stylesheet("playeroptions", 'html/browser/playeroptions.css') popup.add_script("delay_interactivity", 'html/browser/delay_interactivity.js') popup.set_content(dat) popup.open(0) // 0 is passed to open so that it doesn't use the onclose() proc /mob/new_player/proc/create_character() spawning = 1 close_spawn_windows() check_prefs_are_sane() var/mob/living/carbon/human/new_character = new(loc) new_character.lastarea = get_area(loc) if(SSticker.random_players || appearance_isbanned(new_character)) client.prefs.random_character() client.prefs.real_name = random_name(client.prefs.gender) client.prefs.copy_to(new_character) stop_sound_channel(CHANNEL_LOBBYMUSIC) if(mind) mind.active = 0 //we wish to transfer the key manually if(mind.assigned_role == "Clown") //give them a clownname if they are a clown new_character.real_name = pick(GLOB.clown_names) //I hate this being here of all places but unfortunately dna is based on real_name! new_character.rename_self("clown") else if(mind.assigned_role == "Mime") new_character.real_name = pick(GLOB.mime_names) new_character.rename_self("mime") mind.original = new_character mind.transfer_to(new_character) //won't transfer key since the mind is not active new_character.key = key //Manually transfer the key to log them in return new_character // This is to check that the player only has preferences set that they're supposed to /mob/new_player/proc/check_prefs_are_sane() var/datum/species/chosen_species if(client.prefs.species) chosen_species = GLOB.all_species[client.prefs.species] if(!(chosen_species && (is_species_whitelisted(chosen_species) || has_admin_rights()))) // Have to recheck admin due to no usr at roundstart. Latejoins are fine though. log_runtime(EXCEPTION("[src] had species [client.prefs.species], though they weren't supposed to. Setting to Human."), src) client.prefs.species = "Human" var/datum/language/chosen_language if(client.prefs.language) chosen_language = GLOB.all_languages[client.prefs.language] if((chosen_language == null && client.prefs.language != "None") || (chosen_language && chosen_language.flags & RESTRICTED)) log_runtime(EXCEPTION("[src] had language [client.prefs.language], though they weren't supposed to. Setting to None."), src) client.prefs.language = "None" /mob/new_player/proc/ViewManifest() var/dat = "" dat += "

Crew Manifest

" dat += data_core.get_manifest(OOC = 1) src << browse(dat, "window=manifest;size=370x420;can_close=1") /mob/new_player/Move() return 0 /mob/new_player/proc/close_spawn_windows() src << browse(null, "window=latechoices") //closes late choices window src << browse(null, "window=playersetup") //closes the player setup window src << browse(null, "window=preferences") //closes job selection src << browse(null, "window=mob_occupation") src << browse(null, "window=latechoices") //closes late job selection /mob/new_player/proc/has_admin_rights() return check_rights(R_ADMIN, 0, src) /mob/new_player/proc/is_species_whitelisted(datum/species/S) if(!S) return 1 return is_alien_whitelisted(src, S.name) || !config.usealienwhitelist || !(IS_WHITELISTED in S.species_traits) /mob/new_player/get_gender() if(!client || !client.prefs) ..() return client.prefs.gender /mob/new_player/is_ready() return ready && ..() // No hearing announcements /mob/new_player/can_hear() return 0