/obj/item/device/radio/headset name = "radio headset" desc = "An updated, modular intercom that fits over the head. Takes encryption keys" icon_state = "headset" item_state = "headset" g_amt = 0 m_amt = 75 subspace_transmission = 1 canhear_range = 1 // can't hear headsets from very far away var/protective_temperature = 0 var/translate_binary = 0 var/translate_hive = 0 var/obj/item/device/encryptionkey/keyslot1 = null var/obj/item/device/encryptionkey/keyslot2 = null /obj/item/device/radio/headset/New() ..() keyslot1 = new /obj/item/device/encryptionkey/ recalculateChannels() /obj/item/device/radio/headset/traitor origin_tech = "syndicate=3" /obj/item/device/radio/headset/traitor/New() ..() del(keyslot1) keyslot1 = new /obj/item/device/encryptionkey/traitor recalculateChannels() /obj/item/device/radio/headset/binary origin_tech = "syndicate=3" /obj/item/device/radio/headset/binary/New() ..() del(keyslot1) keyslot1 = new /obj/item/device/encryptionkey/binary recalculateChannels() /obj/item/device/radio/headset/headset_sec name = "security radio headset" desc = "This is used by your elite security force. To access the security channel, use :s." icon_state = "sec_headset" item_state = "headset" keyslot2 = new /obj/item/device/encryptionkey/headset_sec /obj/item/device/radio/headset/headset_eng name = "engineering radio headset" desc = "When the engineers wish to chat like girls. To access the engineering channel, use :e. " icon_state = "eng_headset" item_state = "headset" keyslot2 = new /obj/item/device/encryptionkey/headset_eng /obj/item/device/radio/headset/headset_rob name = "robotics radio headset" desc = "Made specifically for the roboticists who cannot decide between departments. To access the engineering channel, use :e. For research, use :n." icon_state = "rob_headset" item_state = "headset" keyslot2 = new /obj/item/device/encryptionkey/headset_rob /obj/item/device/radio/headset/headset_med name = "medical radio headset" desc = "A headset for the trained staff of the medbay. To access the medical channel, use :m." icon_state = "med_headset" item_state = "headset" keyslot2 = new /obj/item/device/encryptionkey/headset_med /obj/item/device/radio/headset/headset_sci name = "science radio headset" desc = "A sciency headset. Like usual. To access the science channel, use :n." icon_state = "com_headset" item_state = "headset" keyslot2 = new /obj/item/device/encryptionkey/headset_sci /obj/item/device/radio/headset/headset_medsci name = "medical research radio headset" desc = "A headset that is a result of the mating between medical and science. To access the medical channel, use :m. For science, use :n." icon_state = "med_headset" item_state = "headset" keyslot2 = new /obj/item/device/encryptionkey/headset_medsci /obj/item/device/radio/headset/headset_com name = "command radio headset" desc = "A headset with a commanding channel. To access the command channel, use :c." icon_state = "com_headset" item_state = "headset" keyslot2 = new /obj/item/device/encryptionkey/headset_com /obj/item/device/radio/headset/heads/captain name = "captain's headset" desc = "The headset of the boss. Channels are as follows: :c - command, :s - security, :e - engineering, :d - mining, :q - cargo, :m - medical, :n - science." icon_state = "com_headset" item_state = "headset" keyslot2 = new /obj/item/device/encryptionkey/heads/captain /obj/item/device/radio/headset/heads/rd name = "Research Director's headset" desc = "Headset of the researching God. To access the science channel, use :n. For command, use :c." icon_state = "com_headset" item_state = "headset" keyslot2 = new /obj/item/device/encryptionkey/heads/rd /obj/item/device/radio/headset/heads/hos name = "head of security's headset" desc = "The headset of the man who protects your worthless lifes. To access the security channel, use :s. For command, use :c." icon_state = "com_headset" item_state = "headset" keyslot2 = new /obj/item/device/encryptionkey/heads/hos /obj/item/device/radio/headset/heads/ce name = "chief engineer's headset" desc = "The headset of the guy who is in charge of morons. To access the engineering channel, use :e. For command, use :c." icon_state = "com_headset" item_state = "headset" keyslot2 = new /obj/item/device/encryptionkey/heads/ce /obj/item/device/radio/headset/heads/cmo name = "chief medical officer's headset" desc = "The headset of the highly trained medical chief. To access the medical channel, use :m. For command, use :c." icon_state = "com_headset" item_state = "headset" keyslot2 = new /obj/item/device/encryptionkey/heads/cmo /obj/item/device/radio/headset/heads/hop name = "head of personnel's headset" desc = "The headset of the guy who will one day be captain. Channels are as follows: :c - command, :s - security, :q - cargo, :d - mining." icon_state = "com_headset" item_state = "headset" keyslot2 = new /obj/item/device/encryptionkey/heads/hop /obj/item/device/radio/headset/headset_mine name = "mining radio headset" desc = "Headset used by miners. How useless. To access the mining channel, use :d." icon_state = "mine_headset" item_state = "headset" keyslot2 = new /obj/item/device/encryptionkey/headset_mine /obj/item/device/radio/headset/heads/qm name = "quartermaster's headset" desc = "The headset of the man who control your toiletpaper supply. To access the cargo channel, use :q. For mining, use :d." icon_state = "cargo_headset" item_state = "headset" keyslot2 = new /obj/item/device/encryptionkey/heads/qm /obj/item/device/radio/headset/headset_cargo name = "cargo radio headset" desc = "Headset used by the QM's slaves. To access the cargo channel, use :q." icon_state = "cargo_headset" item_state = "headset" keyslot2 = new /obj/item/device/encryptionkey/headset_cargo /obj/item/device/radio/headset/attackby(obj/item/weapon/W as obj, mob/user as mob) // ..() user.machine = src if (!( istype(W, /obj/item/weapon/screwdriver) || (istype(W, /obj/item/device/encryptionkey/ )))) return if(istype(W, /obj/item/weapon/screwdriver)) if(keyslot1 || keyslot2) for(var/ch_name in channels) radio_controller.remove_object(src, radiochannels[ch_name]) secure_radio_connections[ch_name] = null if(keyslot1) var/turf/T = get_turf(user) if(T) keyslot1.loc = T keyslot1 = null if(keyslot2) var/turf/T = get_turf(user) if(T) keyslot2.loc = T keyslot2 = null recalculateChannels() user << "You pop out the encryption keys in the headset!" else user << "This headset doesn't have any encryption keys! How useless..." if(istype(W, /obj/item/device/encryptionkey/)) if(keyslot1 && keyslot2) user << "The headset can't hold another key!" return if(!keyslot1) user.drop_item() W.loc = src keyslot1 = W else user.drop_item() W.loc = src keyslot2 = W recalculateChannels() return /obj/item/device/radio/headset/proc/recalculateChannels() src.channels = list() src.translate_binary = 0 src.translate_hive = 0 if(keyslot1) for(var/ch_name in keyslot1.channels) if(ch_name in src.channels) continue src.channels += ch_name src.channels[ch_name] = keyslot1.channels[ch_name] if(keyslot1.translate_binary) src.translate_binary = 1 if(keyslot1.translate_hive) src.translate_hive = 1 if(keyslot2) for(var/ch_name in keyslot2.channels) if(ch_name in src.channels) continue src.channels += ch_name src.channels[ch_name] = keyslot2.channels[ch_name] if(keyslot2.translate_binary) src.translate_binary = 1 if(keyslot2.translate_hive) src.translate_hive = 1 for (var/ch_name in channels) if(!radio_controller) sleep(30) // Waiting for the radio_controller to be created. if(!radio_controller) src.name = "broken radio headset" return secure_radio_connections[ch_name] = radio_controller.add_object(src, radiochannels[ch_name], RADIO_CHAT) return