//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31 /obj/machinery/constructable_frame //Made into a seperate type to make future revisions easier. name = "machine frame" icon = 'icons/obj/stock_parts.dmi' icon_state = "box_0" density = 1 anchored = 1 use_power = 0 var/obj/item/weapon/circuitboard/circuit = null var/list/components = null var/list/req_components = null var/list/req_component_names = null // user-friendly names of components var/state = 1 // For pods var/list/connected_parts = list() var/pattern_idx=0 // unfortunately, we have to instance the objects really quickly to get the names // fortunately, this is only called once when the board is added and the items are immediately GC'd // and none of the parts do much in their constructors /obj/machinery/constructable_frame/proc/update_namelist() if(!req_components) return req_component_names = new() for(var/tname in req_components) var/path = tname var/obj/O = new path() req_component_names[tname] = O.name /obj/machinery/constructable_frame/proc/find_square() // This is fucking stupid but what the hell. // This corresponds to indicies from alldirs. // 1 2 3 4 5 6 7 8 // var/list/alldirs = list(NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST) var/valid_patterns=list( list(1,3,5), //SW - NORTH,EAST,NORTHEAST list(2,3,7), //NW - SOUTH,EAST,SOUTHEAST list(1,4,6), //SE - NORTH,WEST,NORTHWEST list(2,4,8) //NE - SOUTH,WEST,SOUTHWEST ) var/detected_parts[8] var/tally=0 var/turf/T var/obj/machinery/constructable_frame/machine_frame/friend for(var/i=1;i<=8;i++) T=get_step(src.loc,alldirs[i]) friend = locate() in T if(friend) detected_parts[i]=friend tally++ // Need at least 3 connections to make a square if(tally<3) return // Find stuff in the patterns indicated for(var/i=1;i<=4;i++) var/list/scanidxs=valid_patterns[i] var/list/new_connected=list() var/allfound=1 for(var/diridx in scanidxs) if(detected_parts[diridx]==null) allfound=0 break new_connected.Add(detected_parts[diridx]) if(allfound) connected_parts=new_connected pattern_idx=i return 1 return 0 // update description of required components remaining /obj/machinery/constructable_frame/proc/update_req_desc() if(!req_components || !req_component_names) return var/hasContent = 0 desc = "Requires" for(var/i = 1 to req_components.len) var/tname = req_components[i] var/amt = req_components[tname] if(amt == 0) continue var/use_and = i == req_components.len desc += "[(hasContent ? (use_and ? ", and" : ",") : "")] [amt] [amt == 1 ? req_component_names[tname] : "[req_component_names[tname]]\s"]" hasContent = 1 if(!hasContent) desc = "Does not require any more components." else desc += "." /obj/machinery/constructable_frame/machine_frame/attackby(obj/item/P as obj, mob/user as mob) if(P.crit_fail) user << "This part is faulty, you cannot add this to the machine!" return switch(state) if(1) if(istype(P, /obj/item/stack/cable_coil)) var/obj/item/stack/cable_coil/C = P if(C.amount >= 5) playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) user << "You start to add cables to the frame." if(do_after(user, 20)) if(C.amount >= 5 && state == 1) C.use(5) user << "You add cables to the frame." state = 2 icon_state = "box_1" else user << "You need five length of cable to wire the frame." return else if(istype(P, /obj/item/stack/sheet/glass)) var/obj/item/stack/sheet/glass/G = P if(G.amount<5) user << "\red You do not have enough glass to build a display case." return G.use(5) user << "\blue You add the glass to the frame." playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1) new /obj/structure/displaycase_frame(src.loc) del(src) return else if(istype(P, /obj/item/stack/rods)) var/obj/item/stack/rods/R=P if(R.amount<10) user << "\red You need 10 rods to assemble a pod frame." return if(!find_square()) user << "\red You cannot assemble a pod frame without a 2x2 square of machine frames." return R.use(10) for(var/obj/machinery/constructable_frame/machine_frame/F in connected_parts) qdel(F) var/turf/T=get_turf(src) // Offset frame (if needed) so it doesn't look wonky when it spawns. switch(pattern_idx) if(2) T=get_step(T,SOUTH) if(3) T=get_step(T,WEST) if(4) T=get_step(T,SOUTHWEST) new /obj/structure/spacepod_frame(T) user << "\blue You assemble the pod frame." playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1) qdel(src) return if(istype(P, /obj/item/weapon/wrench)) playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1) user << "You dismantle the frame." new /obj/item/stack/sheet/metal(src.loc, 5) qdel(src) if(2) if(istype(P, /obj/item/weapon/circuitboard)) var/obj/item/weapon/circuitboard/B = P if(B.board_type == "machine") playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) user << "You add the circuit board to the frame." circuit = P user.drop_item() P.loc = src icon_state = "box_2" state = 3 components = list() req_components = circuit.req_components.Copy() update_namelist() update_req_desc() else user << "This frame does not accept circuit boards of this type!" if(istype(P, /obj/item/weapon/wirecutters)) playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1) user << "You remove the cables." state = 1 icon_state = "box_0" var/obj/item/stack/cable_coil/A = new /obj/item/stack/cable_coil(src.loc,5) A.amount = 5 if(3) if(istype(P, /obj/item/weapon/crowbar)) playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1) state = 2 circuit.loc = src.loc circuit = null if(components.len == 0) user << "You remove the circuit board." else user << "You remove the circuit board and other components." for(var/obj/item/weapon/W in components) W.loc = src.loc desc = initial(desc) req_components = null components = null icon_state = "box_1" if(istype(P, /obj/item/weapon/screwdriver)) var/component_check = 1 for(var/R in req_components) if(req_components[R] > 0) component_check = 0 break if(component_check) playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1) var/obj/machinery/new_machine = new src.circuit.build_path(src.loc) for(var/obj/O in new_machine.component_parts) qdel(O) new_machine.component_parts = list() for(var/obj/O in src) O.loc = null new_machine.component_parts += O circuit.loc = null new_machine.RefreshParts() qdel(src) if(istype(P, /obj/item)) var/success for(var/I in req_components) if(istype(P, I) && (req_components[I] > 0)) success=1 playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) if(istype(P, /obj/item/stack/cable_coil)) var/obj/item/stack/cable_coil/CP = P var/camt = min(CP.amount, req_components[I]) var/obj/item/stack/cable_coil/CC = new /obj/item/stack/cable_coil(src) CC.amount = camt CC.update_icon() CP.use(camt) components += CC req_components[I] -= camt update_req_desc() break user.drop_item() P.loc = src components += P req_components[I]-- update_req_desc() return 1 if(!success) user << "You cannot add that to the machine!" return 0 //Machine Frame Circuit Boards /*Common Parts: Parts List: Ignitor, Timer, Infra-red laser, Infra-red sensor, t_scanner, Capacitor, Valve, sensor unit, micro-manipulator, console screen, beaker, Microlaser, matter bin, power cells. Note: Once everything is added to the public areas, will add m_amt and g_amt to circuit boards since autolathe won't be able to destroy them and players will be able to make replacements. */ /obj/item/weapon/circuitboard/vendor name = "circuit board (Booze-O-Mat Vendor)" build_path = /obj/machinery/vending/boozeomat board_type = "machine" origin_tech = "programming=1" frame_desc = "Requires 3 Resupply Canisters." req_components = list( /obj/item/weapon/vending_refill/boozeomat = 3) var/list/names_paths = list(/obj/machinery/vending/boozeomat = "Booze-O-Mat", /obj/machinery/vending/coffee = "Solar's Best Hot Drinks", /obj/machinery/vending/snack = "Getmore Chocolate Corp", /obj/machinery/vending/cola = "Robust Softdrinks", /obj/machinery/vending/cigarette = "ShadyCigs Deluxe", /obj/machinery/vending/autodrobe = "AutoDrobe", /obj/machinery/vending/hatdispenser = "Hatlord 9000", /obj/machinery/vending/suitdispenser = "Suitlord 9000", /obj/machinery/vending/shoedispenser = "Shoelord 9000") /obj/item/weapon/circuitboard/vendor/attackby(obj/item/I, mob/user) if(istype(I, /obj/item/weapon/screwdriver)) set_type(pick(names_paths), user) /obj/item/weapon/circuitboard/vendor/proc/set_type(typepath, mob/user) build_path = typepath name = "circuit board ([names_paths[build_path]] Vendor)" user << "You set the board to [names_paths[build_path]]." req_components = list(text2path("/obj/item/weapon/vending_refill/[copytext("[build_path]", 24)]") = 3) /obj/item/weapon/circuitboard/smes name = "circuit board (SMES)" build_path = /obj/machinery/power/smes board_type = "machine" origin_tech = "programming=4;powerstorage=5;engineering=5" frame_desc = "Requires 5 pieces of cable, 5 Power Cells and 1 Capacitor." req_components = list( /obj/item/stack/cable_coil = 5, /obj/item/weapon/cell = 5, /obj/item/weapon/stock_parts/capacitor = 1) /obj/item/weapon/circuitboard/thermomachine name = "circuit board (Freezer)" desc = "Use screwdriver to switch between heating and cooling modes." build_path = /obj/machinery/atmospherics/unary/cold_sink/freezer board_type = "machine" origin_tech = "programming=3;plasmatech=3" frame_desc = "Requires 2 Matter Bins, 2 Micro Lasers, 1 piece of cable and 1 Console Screen." req_components = list( /obj/item/weapon/stock_parts/matter_bin = 2, /obj/item/weapon/stock_parts/micro_laser = 2, /obj/item/stack/cable_coil = 1, /obj/item/weapon/stock_parts/console_screen = 1) /obj/item/weapon/circuitboard/thermomachine/attackby(obj/item/I, mob/user) if(istype(I, /obj/item/weapon/screwdriver)) if(build_path == /obj/machinery/atmospherics/unary/cold_sink/freezer) build_path = /obj/machinery/atmospherics/unary/heat_reservoir/heater name = "circuit board (Heater)" user << "You set the board to heating." else build_path = /obj/machinery/atmospherics/unary/cold_sink/freezer name = "circuit board (Freezer)" user << "You set the board to cooling." /obj/item/weapon/circuitboard/biogenerator name = "circuit board (Biogenerator)" build_path = /obj/machinery/biogenerator board_type = "machine" origin_tech = "programming=3;biotech=2;materials=3" frame_desc = "Requires 1 Matter Bin, 1 Manipulator, 1 piece of cable and 1 Console Screen." req_components = list( /obj/item/weapon/stock_parts/matter_bin = 1, /obj/item/weapon/stock_parts/manipulator = 1, /obj/item/stack/cable_coil = 1, /obj/item/weapon/stock_parts/console_screen = 1) /obj/item/weapon/circuitboard/hydroponics name = "circuit board (Hydroponics Tray)" build_path = /obj/machinery/portable_atmospherics/hydroponics board_type = "machine" origin_tech = "programming=1;biotech=1" frame_desc = "Requires 2 Matter Bins and 1 Console Screen." req_components = list( /obj/item/weapon/stock_parts/matter_bin = 2, /obj/item/weapon/stock_parts/console_screen = 1) /obj/item/weapon/circuitboard/microwave name = "circuit board (Microwave)" build_path = /obj/machinery/microwave board_type = "machine" origin_tech = "programming=1" frame_desc = "Requires 1 Micro Laser, 1 piece of cable and 1 Console Screen." req_components = list( /obj/item/weapon/stock_parts/micro_laser = 1, /obj/item/stack/cable_coil = 2, /obj/item/weapon/stock_parts/console_screen = 1) /obj/item/weapon/circuitboard/chem_dispenser name = "circuit board (Portable Chem Dispenser)" build_path = /obj/machinery/chem_dispenser/constructable board_type = "machine" origin_tech = "materials=4;engineering=4;programming=4;plasmatech=3;biotech=3" frame_desc = "Requires 1 Matter Bin, 1 Capacitor, 1 Manipulator, 1 Console Screen, and 1 Power Cell." req_components = list( /obj/item/weapon/stock_parts/matter_bin = 2, /obj/item/weapon/stock_parts/capacitor = 1, /obj/item/weapon/stock_parts/manipulator = 1, /obj/item/weapon/stock_parts/console_screen = 1, /obj/item/weapon/cell = 1) /obj/item/weapon/circuitboard/destructive_analyzer name = "Circuit board (Destructive Analyzer)" build_path = "/obj/machinery/r_n_d/destructive_analyzer" board_type = "machine" origin_tech = "magnets=2;engineering=2;programming=2" frame_desc = "Requires 1 Scanning Module, 1 Manipulator, and 1 Micro-Laser." req_components = list( /obj/item/weapon/stock_parts/scanning_module = 1, /obj/item/weapon/stock_parts/manipulator = 1, /obj/item/weapon/stock_parts/micro_laser = 1) /obj/item/weapon/circuitboard/autolathe name = "Circuit board (Autolathe)" build_path = "/obj/machinery/autolathe" board_type = "machine" origin_tech = "engineering=2;programming=2" frame_desc = "Requires 3 Matter Bins, 1 Manipulator, and 1 Console Screen." req_components = list( /obj/item/weapon/stock_parts/matter_bin = 3, /obj/item/weapon/stock_parts/manipulator = 1, /obj/item/weapon/stock_parts/console_screen = 1) /obj/item/weapon/circuitboard/protolathe name = "Circuit board (Protolathe)" build_path = "/obj/machinery/r_n_d/protolathe" board_type = "machine" origin_tech = "engineering=2;programming=2" frame_desc = "Requires 2 Matter Bins, 2 Manipulators, and 2 Beakers." req_components = list( /obj/item/weapon/stock_parts/matter_bin = 2, /obj/item/weapon/stock_parts/manipulator = 2, /obj/item/weapon/reagent_containers/glass/beaker = 2) /obj/item/weapon/circuitboard/circuit_imprinter name = "Circuit board (Circuit Imprinter)" build_path = "/obj/machinery/r_n_d/circuit_imprinter" board_type = "machine" origin_tech = "engineering=2;programming=2" frame_desc = "Requires 1 Matter Bin, 1 Manipulator, and 2 Beakers." req_components = list( /obj/item/weapon/stock_parts/matter_bin = 1, /obj/item/weapon/stock_parts/manipulator = 1, /obj/item/weapon/reagent_containers/glass/beaker = 2) /obj/item/weapon/circuitboard/pacman name = "Circuit Board (PACMAN-type Generator)" build_path = "/obj/machinery/power/port_gen/pacman" board_type = "machine" origin_tech = "programming=3:powerstorage=3;plasmatech=3;engineering=3" frame_desc = "Requires 1 Matter Bin, 1 Micro-Laser, 2 Pieces of Cable, and 1 Capacitor." req_components = list( /obj/item/weapon/stock_parts/matter_bin = 1, /obj/item/weapon/stock_parts/micro_laser = 1, /obj/item/stack/cable_coil = 2, /obj/item/weapon/stock_parts/capacitor = 1) /obj/item/weapon/circuitboard/pacman/super name = "Circuit Board (SUPERPACMAN-type Generator)" build_path = "/obj/machinery/power/port_gen/pacman/super" origin_tech = "programming=3;powerstorage=4;engineering=4" /obj/item/weapon/circuitboard/pacman/mrs name = "Circuit Board (MRSPACMAN-type Generator)" build_path = "/obj/machinery/power/port_gen/pacman/mrs" origin_tech = "programming=3;powerstorage=5;engineering=5" obj/item/weapon/circuitboard/rdserver name = "Circuit Board (R&D Server)" build_path = "/obj/machinery/r_n_d/server" board_type = "machine" origin_tech = "programming=3" frame_desc = "Requires 2 pieces of cable, and 1 Scanning Module." req_components = list( /obj/item/stack/cable_coil = 2, /obj/item/weapon/stock_parts/scanning_module = 1) /obj/item/weapon/circuitboard/mechfab name = "Circuit board (Exosuit Fabricator)" build_path = "/obj/machinery/mecha_part_fabricator" board_type = "machine" origin_tech = "programming=3;engineering=3" frame_desc = "Requires 2 Matter Bins, 1 Manipulator, 1 Micro-Laser and 1 Console Screen." req_components = list( /obj/item/weapon/stock_parts/matter_bin = 2, /obj/item/weapon/stock_parts/manipulator = 1, /obj/item/weapon/stock_parts/micro_laser = 1, /obj/item/weapon/stock_parts/console_screen = 1) /obj/item/weapon/circuitboard/clonepod name = "Circuit board (Clone Pod)" build_path = "/obj/machinery/clonepod" board_type = "machine" origin_tech = "programming=3;biotech=3" frame_desc = "Requires 2 Manipulator, 2 Scanning Module, 2 pieces of cable and 1 Console Screen." req_components = list( /obj/item/stack/cable_coil = 2, /obj/item/weapon/stock_parts/scanning_module = 2, /obj/item/weapon/stock_parts/manipulator = 2, /obj/item/weapon/stock_parts/console_screen = 1) /obj/item/weapon/circuitboard/clonescanner name = "Circuit board (Cloning Scanner)" build_path = "/obj/machinery/dna_scannernew" board_type = "machine" origin_tech = "programming=2;biotech=2" frame_desc = "Requires 1 Scanning Module, 1 Manipulator, 1 Micro-Laser, 2 pieces of cable and 1 Console Screen." req_components = list( /obj/item/weapon/stock_parts/scanning_module = 1, /obj/item/weapon/stock_parts/manipulator = 1, /obj/item/weapon/stock_parts/micro_laser = 1, /obj/item/weapon/stock_parts/console_screen = 1, /obj/item/stack/cable_coil = 2,) /obj/item/weapon/circuitboard/mech_recharger name = "circuit board (Mech Bay Recharger)" build_path = /obj/machinery/mech_bay_recharge_port board_type = "machine" origin_tech = "programming=3;powerstorage=4;engineering=4" frame_desc = "Requires 1 piece of cable and 5 Capacitors." req_components = list( /obj/item/stack/cable_coil = 1, /obj/item/weapon/stock_parts/capacitor = 5) /obj/item/weapon/circuitboard/teleporter_hub name = "circuit board (Teleporter Hub)" build_path = /obj/machinery/teleport/hub board_type = "machine" origin_tech = "programming=3;engineering=5;bluespace=5;materials=4" frame_desc = "Requires 3 Bluespace Crystals and 1 Matter Bin." req_components = list( /obj/item/bluespace_crystal = 3, /obj/item/weapon/stock_parts/matter_bin = 1) /obj/item/weapon/circuitboard/teleporter_station name = "circuit board (Teleporter Station)" build_path = /obj/machinery/teleport/station board_type = "machine" origin_tech = "programming=4;engineering=4;bluespace=4" frame_desc = "Requires 2 Bluespace Crystals, 2 Capacitors and 1 Console Screen." req_components = list( /obj/item/bluespace_crystal = 2, /obj/item/weapon/stock_parts/capacitor = 2, /obj/item/weapon/stock_parts/console_screen = 1) /obj/item/weapon/circuitboard/telesci_pad name = "Circuit board (Telepad)" build_path = /obj/machinery/telepad board_type = "machine" origin_tech = "programming=4;engineering=3;materials=3;bluespace=4" frame_desc = "Requires 2 Bluespace Crystals, 1 Capacitor, 1 piece of cable and 1 Console Screen." req_components = list( /obj/item/bluespace_crystal = 2, /obj/item/weapon/stock_parts/capacitor = 1, /obj/item/stack/cable_coil = 1, /obj/item/weapon/stock_parts/console_screen = 1) /obj/item/weapon/circuitboard/sleeper name = "circuit board (Sleeper)" build_path = /obj/machinery/sleeper board_type = "machine" origin_tech = "programming=3;biotech=2;engineering=3;materials=3" frame_desc = "Requires 1 Matter Bin, 1 Manipulator, 1 piece of cable and 2 Console Screens." req_components = list( /obj/item/weapon/stock_parts/matter_bin = 1, /obj/item/weapon/stock_parts/manipulator = 1, /obj/item/stack/cable_coil = 1, /obj/item/weapon/stock_parts/console_screen = 2) /obj/item/weapon/circuitboard/sleep_console name = "circuit board (Sleeper Console)" build_path = /obj/machinery/sleep_console board_type = "machine" origin_tech = "programming=3;biotech=2;engineering=3;materials=3" frame_desc = "Requires 2 pieces of cable and 2 Console Screens." req_components = list( /obj/item/stack/cable_coil = 2, /obj/item/weapon/stock_parts/console_screen = 2) /obj/item/weapon/circuitboard/bodyscanner name = "circuit board (Body Scanner)" build_path = /obj/machinery/bodyscanner board_type = "machine" origin_tech = "programming=3;biotech=2;engineering=3;materials=3" frame_desc = "Requires 1 Scanning Module, 2 pieces of cable and 2 Console Screens." req_components = list( /obj/item/weapon/stock_parts/scanning_module = 1, /obj/item/stack/cable_coil = 2, /obj/item/weapon/stock_parts/console_screen = 2) /obj/item/weapon/circuitboard/bodyscanner_console name = "circuit board (Body Scanner Console)" build_path = /obj/machinery/body_scanconsole board_type = "machine" origin_tech = "programming=3;biotech=2;engineering=3;materials=3" frame_desc = "Requires 2 pieces of cable and 2 Console Screens." req_components = list( /obj/item/stack/cable_coil = 2, /obj/item/weapon/stock_parts/console_screen = 2) /obj/item/weapon/circuitboard/cryo_tube name = "circuit board (Cryotube)" build_path = /obj/machinery/atmospherics/unary/cryo_cell board_type = "machine" origin_tech = "programming=4;biotech=3;engineering=4" frame_desc = "Requires 1 Matter Bin, 1 piece of cable and 4 Console Screens." req_components = list( /obj/item/weapon/stock_parts/matter_bin = 1, /obj/item/stack/cable_coil = 1, /obj/item/weapon/stock_parts/console_screen = 4) /obj/item/weapon/circuitboard/cyborgrecharger name = "circuit board (Cyborg Recharger)" build_path = /obj/machinery/recharge_station board_type = "machine" origin_tech = "powerstorage=3;engineering=3" frame_desc = "Requires 2 Capacitors, 1 Power Cell and 1 Manipulator." req_components = list( /obj/item/weapon/stock_parts/capacitor = 2, /obj/item/weapon/cell = 1, /obj/item/weapon/stock_parts/manipulator = 1) // Telecomms circuit boards: /obj/item/weapon/circuitboard/telecomms/receiver name = "Circuit Board (Subspace Receiver)" build_path = /obj/machinery/telecomms/receiver board_type = "machine" origin_tech = "programming=2;engineering=2;bluespace=1" frame_desc = "Requires 1 Subspace Ansible, 1 Hyperwave Filter, 2 Manipulators, and 1 Micro-Laser." req_components = list( /obj/item/weapon/stock_parts/subspace/ansible = 1, /obj/item/weapon/stock_parts/subspace/filter = 1, /obj/item/weapon/stock_parts/manipulator = 2, /obj/item/weapon/stock_parts/micro_laser = 1) /obj/item/weapon/circuitboard/telecomms/hub name = "Circuit Board (Hub Mainframe)" build_path = /obj/machinery/telecomms/hub board_type = "machine" origin_tech = "programming=2;engineering=2" frame_desc = "Requires 2 Manipulators, 2 Cable Coil and 2 Hyperwave Filter." req_components = list( /obj/item/weapon/stock_parts/manipulator = 2, /obj/item/stack/cable_coil = 2, /obj/item/weapon/stock_parts/subspace/filter = 2) /obj/item/weapon/circuitboard/telecomms/relay name = "Circuit Board (Relay Mainframe)" build_path = /obj/machinery/telecomms/relay board_type = "machine" origin_tech = "programming=2;engineering=2;bluespace=2" frame_desc = "Requires 2 Manipulators, 2 Cable Coil and 2 Hyperwave Filters." req_components = list( /obj/item/weapon/stock_parts/manipulator = 2, /obj/item/stack/cable_coil = 2, /obj/item/weapon/stock_parts/subspace/filter = 2) /obj/item/weapon/circuitboard/telecomms/bus name = "Circuit Board (Bus Mainframe)" build_path = /obj/machinery/telecomms/bus board_type = "machine" origin_tech = "programming=2;engineering=2" frame_desc = "Requires 2 Manipulators, 1 Cable Coil and 1 Hyperwave Filter." req_components = list( /obj/item/weapon/stock_parts/manipulator = 2, /obj/item/stack/cable_coil = 1, /obj/item/weapon/stock_parts/subspace/filter = 1) /obj/item/weapon/circuitboard/telecomms/processor name = "Circuit Board (Processor Unit)" build_path = /obj/machinery/telecomms/processor board_type = "machine" origin_tech = "programming=2;engineering=2" frame_desc = "Requires 3 Manipulators, 1 Hyperwave Filter, 2 Treatment Disks, 1 Wavelength Analyzer, 2 Cable Coils and 1 Subspace Amplifier." req_components = list( /obj/item/weapon/stock_parts/manipulator = 3, /obj/item/weapon/stock_parts/subspace/filter = 1, /obj/item/weapon/stock_parts/subspace/treatment = 2, /obj/item/weapon/stock_parts/subspace/analyzer = 1, /obj/item/stack/cable_coil = 2, /obj/item/weapon/stock_parts/subspace/amplifier = 1) /obj/item/weapon/circuitboard/telecomms/server name = "Circuit Board (Telecommunication Server)" build_path = /obj/machinery/telecomms/server board_type = "machine" origin_tech = "programming=2;engineering=2" frame_desc = "Requires 2 Manipulators, 1 Cable Coil and 1 Hyperwave Filter." req_components = list( /obj/item/weapon/stock_parts/manipulator = 2, /obj/item/stack/cable_coil = 1, /obj/item/weapon/stock_parts/subspace/filter = 1) /obj/item/weapon/circuitboard/telecomms/broadcaster name = "Circuit Board (Subspace Broadcaster)" build_path = /obj/machinery/telecomms/broadcaster board_type = "machine" origin_tech = "programming=2;engineering=2;bluespace=1" frame_desc = "Requires 2 Manipulators, 1 Cable Coil, 1 Hyperwave Filter, 1 Ansible Crystal and 2 High-Powered Micro-Lasers. " req_components = list( /obj/item/weapon/stock_parts/manipulator = 2, /obj/item/stack/cable_coil = 1, /obj/item/weapon/stock_parts/subspace/filter = 1, /obj/item/weapon/stock_parts/subspace/crystal = 1, /obj/item/weapon/stock_parts/micro_laser/high = 2)