/obj/item/toy/crayon/red icon_state = "crayonred" colour = "#DA0000" shadeColour = "#810C0C" colourName = "red" /obj/item/toy/crayon/orange icon_state = "crayonorange" colour = "#FF9300" shadeColour = "#A55403" colourName = "orange" /obj/item/toy/crayon/yellow icon_state = "crayonyellow" colour = "#FFF200" shadeColour = "#886422" colourName = "yellow" /obj/item/toy/crayon/green icon_state = "crayongreen" colour = "#A8E61D" shadeColour = "#61840F" colourName = "green" /obj/item/toy/crayon/blue icon_state = "crayonblue" colour = "#00B7EF" shadeColour = "#0082A8" colourName = "blue" /obj/item/toy/crayon/purple icon_state = "crayonpurple" colour = "#DA00FF" shadeColour = "#810CFF" colourName = "purple" /obj/item/toy/crayon/mime icon_state = "crayonmime" desc = "A very sad-looking crayon." colour = "#FFFFFF" shadeColour = "#000000" colourName = "mime" uses = 0 /obj/item/toy/crayon/mime/attack_self(mob/living/user as mob) //inversion if(colour != "#FFFFFF" && shadeColour != "#000000") colour = "#FFFFFF" shadeColour = "#000000" user << "You will now draw in white and black with this crayon." else colour = "#000000" shadeColour = "#FFFFFF" user << "You will now draw in black and white with this crayon." return /obj/item/toy/crayon/rainbow icon_state = "crayonrainbow" colour = "#FFF000" shadeColour = "#000FFF" colourName = "rainbow" uses = 0 /obj/item/toy/crayon/rainbow/attack_self(mob/living/user as mob) colour = input(user, "Please select the main colour.", "Crayon colour") as color shadeColour = input(user, "Please select the shade colour.", "Crayon colour") as color return /obj/item/toy/crayon/afterattack(atom/target, mob/user as mob, proximity) if(!proximity) return if(istype(target,/turf/simulated/floor)) var/drawtype = input("Choose what you'd like to draw.", "Crayon scribbles") in list("graffiti","rune","letter") switch(drawtype) if("letter") drawtype = input("Choose the letter.", "Crayon scribbles") in list("a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z") user << "You start drawing a letter on the [target.name]." if("graffiti") user << "You start drawing graffiti on the [target.name]." if("rune") user << "You start drawing a rune on the [target.name]." if(instant || do_after(user, 50)) new /obj/effect/decal/cleanable/crayon(target,colour,shadeColour,drawtype) user << "You finish drawing." if(uses) uses-- if(!uses) user << "\red You used up your crayon!" del(src) return /obj/item/toy/crayon/attack(mob/M as mob, mob/user as mob) if(M == user) user << "You take a bite of the crayon. Delicious!" user.nutrition += 5 if(uses) uses -= 5 if(uses <= 0) user << "\red You ate your crayon!" del(src) else ..()