#List the potential random Z-levels here. #Maps must be the full path to them #Maps should be 255x255 or smaller and be bounded. Falling off the edge of the map will result in undefined behavior. #SPECIFYING AN INVALID MAP WILL RESULT IN RUNTIMES ON GAME START #!!IMPORTANT NOTES FOR HOSTING AWAY MISSIONS!!: #Do NOT tick the maps during compile -- the game uses this list to decide which map to load. Ticking the maps will result in them ALL being loaded at once. #DO tick the associated code file for the away mission you are enabling. Otherwise, the map will be trying to reference objects which do not exist, which will cause runtime errors! #_maps/map_files/RandomZLevels/academy.dmm _maps/map_files/RandomZLevels/beach.dmm #_maps/map_files/RandomZLevels/blackmarketpackers.dmm _maps/map_files/RandomZLevels/challenge.dmm #_maps/map_files/RandomZLevels/centcomAway.dmm #_maps/map_files/RandomZLevels/clownplanet.dmm #_maps/map_files/RandomZLevels/example.dmm _maps/map_files/RandomZLevels/listeningpost.dmm _maps/map_files/RandomZLevels/moonoutpost19.dmm #_maps/map_files/RandomZLevels/spacebattle.dmm #_maps/map_files/RandomZLevels/spacehotel.dmm #_maps/map_files/RandomZLevels/stationCollision.dmm _maps/map_files/RandomZLevels/undergroundoutpost45.dmm #_maps/map_files/RandomZLevels/wildwest.dmm