// for secHUDs and medHUDs and variants. The number is the location of the image on the list hud_list of humans. #define HEALTH_HUD 1 // a simple line rounding the mob's number health #define STATUS_HUD 2 // alive, dead, diseased, etc. #define ID_HUD 3 // the job asigned to your ID #define WANTED_HUD 4 // wanted, released, parroled, security status #define IMPLOYAL_HUD 5 // loyality implant #define IMPCHEM_HUD 6 // chemical implant #define IMPTRACK_HUD 7 // tracking implant #define SPECIALROLE_HUD 8 // AntagHUD image #define STATUS_HUD_OOC 9 // STATUS_HUD without virus db check for someone being ill. #define NATIONS_HUD 10 //Show nations icons during nations gamemode