/obj/effect/proc_holder/changeling/fleshmend name = "Fleshmend" desc = "Our flesh rapidly regenerates, healing our wounds." helptext = "Heals a moderate amount of damage over a short period of time. Can be used while unconscious." chemical_cost = 25 dna_cost = 2 req_stat = UNCONSCIOUS //Starts healing you every second for 10 seconds. Can be used whilst unconscious. /obj/effect/proc_holder/changeling/fleshmend/sting_action(var/mob/living/user) user << "We begin to heal rapidly." if(ishuman(user)) var/mob/living/carbon/human/H = user H.restore_blood() H.shock_stage = 0 spawn(1) H.fixblood() spawn(0) for(var/i = 0, i<10,i++) user.heal_overall_damage(10, 10) user.adjustOxyLoss(-10) sleep(10) feedback_add_details("changeling_powers","RR") return 1