/obj/effect/proc_holder/changeling/humanform name = "Human form" desc = "We change into a human." chemical_cost = 5 genetic_damage = 3 req_dna = 1 max_genetic_damage = 3 //Transform into a human. /obj/effect/proc_holder/changeling/humanform/sting_action(var/mob/living/carbon/human/user) var/datum/changeling/changeling = user.mind.changeling var/list/names = list() for(var/datum/dna/DNA in (changeling.absorbed_dna+changeling.protected_dna)) names += "[DNA.real_name]" var/chosen_name = input("Select the target DNA: ", "Target DNA", null) as null|anything in names if(!chosen_name) return var/datum/dna/chosen_dna = changeling.GetDNA(chosen_name) if(!chosen_dna) return if(!user) return 0 user << "We transform our appearance." user.dna.SetSEState(MONKEYBLOCK,0) domutcheck(user, null) // Do a pre-mutcheck to cleanly switch from monkey form. user.dna = chosen_dna user.real_name = chosen_dna.real_name user.flavor_text = "" if(ishuman(user)) user.set_species() user.UpdateAppearance() domutcheck(user, null) changeling.purchasedpowers -= src //O.mind.changeling.purchasedpowers += new /obj/effect/proc_holder/changeling/lesserform(null) feedback_add_details("changeling_powers","LFT") return 1