//Strained Muscles: Temporary speed boost at the cost of rapid damage
//Limited because of hardsuits and such; ideally, used for a quick getaway
/obj/effect/proc_holder/changeling/strained_muscles
name = "Strained Muscles"
desc = "We evolve the ability to reduce the acid buildup in our muscles, allowing us to move much faster."
helptext = "The strain will make us tired, and we will rapidly become fatigued. Standard weight restrictions, like hardsuits, still apply. Cannot be used in lesser form."
chemical_cost = 0
dna_cost = 1
req_human = 1
var/stacks = 0 //Increments every 5 seconds; damage increases over time
var/active = 0 //Whether or not you are a hedgehog
/obj/effect/proc_holder/changeling/strained_muscles/sting_action(var/mob/living/carbon/user)
active = !active
if(active)
user << "Our muscles tense and strengthen."
else
user.status_flags &= ~GOTTAGOFAST
user << "Our muscles relax."
if(stacks >= 10)
user << "We collapse in exhaustion."
user.Weaken(3)
user.emote("gasp")
while(active)
user.status_flags |= GOTTAGOFAST
if(user.stat || user.staminaloss >= 90)
active = 0 //Let's use something exact instead of !active where we can.
user << "Our muscles relax without the energy to strengthen them."
user.status_flags &= ~GOTTAGOFAST
user.Weaken(2)
user.emote("gasp")
break
stacks++
//user.take_organ_damage(stacks * 0.03, 0)
user.staminaloss += stacks * 1.3 //At first the changeling may regenerate stamina fast enough to nullify fatigue, but it will stack
if(stacks == 11) //Warning message that the stacks are getting too high
user << "Our legs are really starting to hurt..."
sleep(40)
while(!active) //Damage stacks decrease fairly rapidly while not in sanic mode
if(stacks >= 1)
stacks--
sleep(20)
feedback_add_details("changeling_powers","SANIC")
return 1