/obj/effect/proc_holder/changeling/sting name = "Tiny Prick" desc = "Stabby stabby" var/sting_icon = null /obj/effect/proc_holder/changeling/sting/Click() var/mob/user = usr if(!user || !user.mind || !user.mind.changeling) return if(!(user.mind.changeling.chosen_sting)) set_sting(user) else unset_sting(user) return /obj/effect/proc_holder/changeling/sting/proc/set_sting(var/mob/user) user << "We prepare our sting, use alt+click or middle mouse button on target to sting them." user.mind.changeling.chosen_sting = src /obj/effect/proc_holder/changeling/sting/proc/unset_sting(var/mob/user) user << "We retract our sting, we can't sting anyone for now." user.mind.changeling.chosen_sting = null /mob/living/carbon/proc/unset_sting() if(mind && mind.changeling && mind.changeling.chosen_sting) src.mind.changeling.chosen_sting.unset_sting(src) /obj/effect/proc_holder/changeling/sting/can_sting(var/mob/user, var/mob/target) if(!..()) return if(!user.mind.changeling.chosen_sting) user << "We haven't prepared our sting yet!" if(!iscarbon(target)) return if(ishuman(target)) var/mob/living/carbon/human/H = target if(H.species.flags & IS_SYNTHETIC) user << "This won't work on synthetics." return if(!isturf(user.loc)) return if(get_dist(user, target) > (user.mind.changeling.sting_range)) return //sanity check as AStar is still throwing insane stunts if(!AStar(user.loc, target.loc, /turf/proc/AdjacentTurfs, /turf/proc/Distance, user.mind.changeling.sting_range)) return //hope this ancient magic still works if(target.mind && target.mind.changeling) sting_feedback(user,target) take_chemical_cost(user.mind.changeling) return return 1 /obj/effect/proc_holder/changeling/sting/sting_feedback(var/mob/user, var/mob/target) if(!target) return user << "We stealthily sting [target.name]." if(target.mind && target.mind.changeling) target << "You feel a tiny prick." add_logs(target, user, "unsuccessfully stung") return 1 /obj/effect/proc_holder/changeling/sting/transformation name = "Transformation Sting" desc = "We silently sting a human, injecting a retrovirus that forces them to transform." helptext = "The victim will transform much like a changeling would. The effects will be obvious to the victim, and the process will damage our genomes." sting_icon = "sting_transform" chemical_cost = 40 dna_cost = 2 genetic_damage = 100 var/datum/dna/selected_dna = null /obj/effect/proc_holder/changeling/sting/transformation/Click() var/mob/user = usr var/datum/changeling/changeling = user.mind.changeling if(changeling.chosen_sting) unset_sting(user) return selected_dna = changeling.select_dna("Select the target DNA: ", "Target DNA") if(!selected_dna) return /obj/effect/proc_holder/changeling/sting/transformation/can_sting(var/mob/user, var/mob/target) if(!..()) return if((HUSK in target.mutations) || (!ishuman(target))) user << "Our sting appears ineffective against its DNA." return 0 if(ishuman(target)) var/mob/living/carbon/human/H = target if(H.species.flags & NO_SCAN) //Prevents transforming slimes and killing them instantly user << "This won't work on a creature with abnormal genetic material." return 0 if(H.species.flags & NO_BLOOD) user << "This won't work on a creature without a circulatory system." return 0 return 1 /obj/effect/proc_holder/changeling/sting/transformation/sting_action(var/mob/user, var/mob/target) add_logs(target, user, "stung", object="transformation sting", addition=" new identity is [selected_dna.real_name]") var/datum/dna/NewDNA = selected_dna if(issmall(target)) user << "Our genes cry out as we sting [target.name]!" if(iscarbon(target) && (target.status_flags & CANWEAKEN)) var/mob/living/carbon/C = target C.do_jitter_animation(500) target.visible_message("[target] begins to violenty convulse!","You feel a tiny prick and a begin to uncontrollably convulse!") spawn(10) target.dna = NewDNA.Clone() target.real_name = NewDNA.real_name var/mob/living/carbon/human/H = target if(istype(H)) H.set_species() target.UpdateAppearance() domutcheck(target, null) feedback_add_details("changeling_powers","TS") return 1 obj/effect/proc_holder/changeling/sting/extract_dna name = "Extract DNA Sting" desc = "We stealthily sting a target and extract their DNA." helptext = "Will give you the DNA of your target, allowing you to transform into them." sting_icon = "sting_extract" chemical_cost = 25 dna_cost = 0 /obj/effect/proc_holder/changeling/sting/extract_dna/can_sting(var/mob/user, var/mob/target) if(..()) return user.mind.changeling.can_absorb_dna(user, target) /obj/effect/proc_holder/changeling/sting/extract_dna/sting_action(var/mob/user, var/mob/living/carbon/human/target) add_logs(target, user, "stung", object="extraction sting") if(!(user.mind.changeling.has_dna(target.dna))) user.mind.changeling.absorb_dna(target, user) feedback_add_details("changeling_powers","ED") return 1 obj/effect/proc_holder/changeling/sting/mute name = "Mute Sting" desc = "We silently sting a human, completely silencing them for a short time." helptext = "Does not provide a warning to the victim that they have been stung, until they try to speak and cannot." sting_icon = "sting_mute" chemical_cost = 20 dna_cost = 2 /obj/effect/proc_holder/changeling/sting/mute/sting_action(var/mob/user, var/mob/living/carbon/target) add_logs(target, user, "stung", object="mute sting") target.silent += 30 feedback_add_details("changeling_powers","MS") return 1 obj/effect/proc_holder/changeling/sting/blind name = "Blind Sting" desc = "Temporarily blinds the target." helptext = "This sting completely blinds a target for a short time." sting_icon = "sting_blind" chemical_cost = 25 dna_cost = 1 /obj/effect/proc_holder/changeling/sting/blind/sting_action(var/mob/user, var/mob/target) add_logs(target, user, "stung", object="blind sting") target << "Your eyes burn horrifically!" target.disabilities |= NEARSIGHTED target.eye_blind = 20 target.eye_blurry = 40 feedback_add_details("changeling_powers","BS") return 1 obj/effect/proc_holder/changeling/sting/LSD name = "Hallucination Sting" desc = "Causes terror in the target." helptext = "We evolve the ability to sting a target with a powerful hallucinogenic chemical. The target does not notice they have been stung, and the effect occurs after 30 to 60 seconds." sting_icon = "sting_lsd" chemical_cost = 10 dna_cost = 1 /obj/effect/proc_holder/changeling/sting/LSD/sting_action(var/mob/user, var/mob/living/carbon/target) add_logs(target, user, "stung", object="LSD sting") spawn(rand(300,600)) if(target) target.hallucination = max(400, target.hallucination) feedback_add_details("changeling_powers","HS") return 1 obj/effect/proc_holder/changeling/sting/cryo //Enable when mob cooling is fixed so that frostoil actually makes you cold, instead of mostly just hungry. name = "Cryogenic Sting" desc = "We silently sting a human with a cocktail of chemicals that freeze them." helptext = "Does not provide a warning to the victim, though they will likely realize they are suddenly freezing." sting_icon = "sting_cryo" chemical_cost = 15 dna_cost = 2 /obj/effect/proc_holder/changeling/sting/cryo/sting_action(var/mob/user, var/mob/target) add_logs(target, user, "stung", object="cryo sting") if(target.reagents) target.reagents.add_reagent("frostoil", 30) target.reagents.add_reagent("ice", 30) feedback_add_details("changeling_powers","CS") return 1