/obj/item/clothing/under/shadowling name = "blackened flesh" desc = "Black, chitonous skin." item_state = "golem" origin_tech = null icon_state = "golem" _color = "golem" flags = ABSTRACT | NODROP has_sensor = 0 unacidable = 1 /obj/item/clothing/suit/space/shadowling name = "chitin shell" desc = "Dark, semi-transparent shell. Protects against vacuum, but not against the light of the stars." //Still takes damage from spacewalking but is immune to space itself icon_state = "golem" item_state = "golem" body_parts_covered = FULL_BODY //Shadowlings are immune to space cold_protection = FULL_BODY min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT flags_inv = HIDEGLOVES | HIDESHOES | HIDEJUMPSUIT flags = ABSTRACT | NODROP | THICKMATERIAL slowdown = 0 unacidable = 1 heat_protection = null //You didn't expect a light-sensitive creature to have heat resistance, did you? max_heat_protection_temperature = null /obj/item/clothing/shoes/shadowling name = "chitin feet" desc = "Charred-looking feet. They have minature hooks that latch onto flooring." icon_state = "golem" unacidable = 1 flags = NOSLIP | ABSTRACT | NODROP /obj/item/clothing/mask/gas/shadowling name = "chitin mask" desc = "A mask-like formation with slots for facial features. A red film covers the eyes." icon_state = "golem" item_state = "golem" origin_tech = null siemens_coefficient = 0 unacidable = 1 flags = ABSTRACT | NODROP /obj/item/clothing/gloves/shadowling name = "chitin hands" desc = "An electricity-resistant covering of the hands." icon_state = "golem" item_state = null origin_tech = null siemens_coefficient = 0 unacidable = 1 flags = ABSTRACT | NODROP /obj/item/clothing/head/shadowling name = "chitin helm" desc = "A helmet-like enclosure of the head." icon_state = "golem" item_state = null origin_tech = null unacidable = 1 flags = ABSTRACT | NODROP /obj/item/clothing/glasses/night/shadowling name = "crimson eyes" desc = "A shadowling's eyes. Very light-sensitive and can detect body heat through walls." icon = null icon_state = null item_state = null origin_tech = null vision_flags = SEE_MOBS darkness_view = 8 see_darkness = 0 invisa_view = 2 unacidable = 1 flash_protect = -1 flags = ABSTRACT | NODROP /obj/structure/shadow_vortex name = "vortex" desc = "A swirling hole in the fabric of reality. Eye-watering chimes sound from its depths." density = 0 anchored = 1 icon = 'icons/effects/genetics.dmi' icon_state = "shadow_portal" /obj/structure/shadow_vortex/New() src.audible_message("\The [src] lets out a dismaying screech as dimensional barriers are torn apart!") playsound(loc, 'sound/effects/eleczap.ogg', 100, 1) sleep(100) qdel(src) /obj/structure/shadow_vortex/Crossed(var/td) ..() if(ismob(td)) td << "You enter the rift. Sickening chimes begin to jangle in your ears. \ All around you is endless blackness. After you see something moving, you realize it isn't entirely lifeless." //A bit of spooking before they die playsound(loc, 'sound/effects/EMPulse.ogg', 25, 1) qdel(td)