var/datum/announcement/minor/captain_announcement = new(do_newscast = 1) /datum/job/captain title = "Captain" flag = CAPTAIN department_flag = ENGSEC total_positions = 1 spawn_positions = 1 supervisors = "Nanotrasen officials" selection_color = "#ccccff" idtype = /obj/item/weapon/card/id/gold req_admin_notify = 1 access = list() //See get_access() minimal_access = list() //See get_access() minimal_player_age = 30 equip(var/mob/living/carbon/human/H) if(!H) return 0 H.equip_or_collect(new /obj/item/device/radio/headset/heads/captain/alt(H), slot_l_ear) switch(H.backbag) if(2) H.equip_or_collect(new /obj/item/weapon/storage/backpack/captain(H), slot_back) if(3) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel_cap(H), slot_back) if(4) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel(H), slot_back) H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack) var/obj/item/clothing/under/U = new /obj/item/clothing/under/rank/captain(H) var/obj/item/clothing/accessory/medal/gold/captain/M = new /obj/item/clothing/accessory/medal/gold/captain(U) U.accessories += M M.on_attached(U) H.equip_or_collect(U, slot_w_uniform) H.equip_or_collect(new /obj/item/device/pda/captain(H), slot_wear_pda) H.equip_or_collect(new /obj/item/clothing/suit/armor/vest/capcarapace(H), slot_wear_suit) H.equip_or_collect(new /obj/item/clothing/shoes/brown(H), slot_shoes) H.equip_or_collect(new /obj/item/clothing/head/caphat(H), slot_head) H.equip_or_collect(new /obj/item/clothing/glasses/sunglasses(H), slot_glasses) if(H.backbag == 1) H.equip_or_collect(new /obj/item/weapon/storage/box/ids(H), slot_r_hand) else H.equip_or_collect(new /obj/item/weapon/storage/box/ids(H.back), slot_in_backpack) H.equip_or_collect(new /obj/item/weapon/melee/classic_baton/telescopic(H.back), slot_in_backpack) var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H) L.imp_in = H L.implanted = 1 captain_announcement.Announce("All hands, captain [H.real_name] on deck!") var/obj/item/organ/external/affected = H.organs_by_name["head"] affected.implants += L L.part = affected return 1 get_access() return get_all_accesses() /datum/job/hop title = "Head of Personnel" flag = HOP department_flag = SUPPORT total_positions = 1 spawn_positions = 1 supervisors = "the captain" selection_color = "#ddddff" idtype = /obj/item/weapon/card/id/silver req_admin_notify = 1 minimal_player_age = 21 access = list(access_security, access_sec_doors, access_brig, access_court, access_forensics_lockers, access_medical, access_engine, access_change_ids, access_ai_upload, access_eva, access_heads, access_all_personal_lockers, access_maint_tunnels, access_bar, access_janitor, access_construction, access_morgue, access_crematorium, access_kitchen, access_cargo, access_cargo_bot, access_mailsorting, access_qm, access_hydroponics, access_lawyer, access_theatre, access_chapel_office, access_library, access_research, access_mining, access_heads_vault, access_mining_station, access_clown, access_mime, access_hop, access_RC_announce, access_keycard_auth, access_gateway, access_weapons) minimal_access = list(access_security, access_sec_doors, access_brig, access_court, access_forensics_lockers, access_medical, access_engine, access_change_ids, access_ai_upload, access_eva, access_heads, access_all_personal_lockers, access_maint_tunnels, access_bar, access_janitor, access_construction, access_morgue, access_crematorium, access_kitchen, access_cargo, access_cargo_bot, access_mailsorting, access_qm, access_hydroponics, access_lawyer, access_theatre, access_chapel_office, access_library, access_research, access_mining, access_heads_vault, access_mining_station, access_clown, access_mime, access_hop, access_RC_announce, access_keycard_auth, access_gateway, access_weapons) equip(var/mob/living/carbon/human/H) if(!H) return 0 H.equip_or_collect(new /obj/item/device/radio/headset/heads/hop(H), slot_l_ear) switch(H.backbag) if(2) H.equip_or_collect(new /obj/item/weapon/storage/backpack(H), slot_back) if(3) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel_norm(H), slot_back) if(4) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel(H), slot_back) H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack) H.equip_or_collect(new /obj/item/clothing/under/rank/head_of_personnel(H), slot_w_uniform) H.equip_or_collect(new /obj/item/clothing/head/hopcap(H), slot_head) H.equip_or_collect(new /obj/item/clothing/shoes/brown(H), slot_shoes) H.equip_or_collect(new /obj/item/device/pda/heads/hop(H), slot_wear_pda) if(H.backbag == 1) H.equip_or_collect(new /obj/item/weapon/storage/box/ids(H), slot_r_hand) else H.equip_or_collect(new /obj/item/weapon/storage/box/ids(H.back), slot_in_backpack) H.equip_or_collect(new /obj/item/weapon/melee/classic_baton/telescopic(H.back), slot_in_backpack) return 1 /datum/job/nanotrasenrep title = "Nanotrasen Representative" flag = NANO department_flag = KARMA total_positions = 1 spawn_positions = 1 supervisors = "the command staff" selection_color = "#ddddff" idtype = /obj/item/weapon/card/id req_admin_notify = 1 minimal_player_age = 21 access = list(access_security, access_sec_doors, access_brig, access_court, access_forensics_lockers, access_medical, access_engine, access_change_ids, access_eva, access_heads, access_all_personal_lockers, access_maint_tunnels, access_bar, access_janitor, access_construction, access_morgue, access_crematorium, access_kitchen, access_cargo, access_cargo_bot, access_mailsorting, access_qm, access_hydroponics, access_lawyer, access_theatre, access_chapel_office, access_library, access_research, access_mining, access_heads_vault, access_mining_station, access_clown, access_mime, access_hop, access_RC_announce, access_keycard_auth, access_gateway, access_weapons, access_ntrep) minimal_access = list(access_security, access_sec_doors, access_brig, access_court, access_forensics_lockers, access_medical, access_engine, access_eva, access_heads, access_all_personal_lockers, access_maint_tunnels, access_bar, access_janitor, access_construction, access_morgue, access_crematorium, access_kitchen, access_cargo, access_cargo_bot, access_mailsorting, access_qm, access_hydroponics, access_lawyer, access_theatre, access_chapel_office, access_library, access_research, access_mining, access_heads_vault, access_mining_station, access_clown, access_mime, access_hop, access_RC_announce, access_keycard_auth, access_gateway, access_weapons, access_ntrep) equip(var/mob/living/carbon/human/H) if(!H) return 0 H.equip_or_collect(new /obj/item/device/radio/headset/heads/ntrep(H), slot_l_ear) switch(H.backbag) if(2) H.equip_or_collect(new /obj/item/weapon/storage/backpack(H), slot_back) if(3) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel_norm(H), slot_back) if(4) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel(H), slot_back) H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack) H.equip_or_collect(new /obj/item/weapon/melee/baton/loaded/ntcane(H.back), slot_in_backpack) H.equip_or_collect(new /obj/item/weapon/lighter/zippo/fluff/nt_rep(H.back), slot_in_backpack) H.equip_if_possible(new /obj/item/clothing/under/rank/ntrep(H), slot_w_uniform) H.equip_if_possible(new /obj/item/clothing/suit/storage/ntrep(H), slot_wear_suit) H.equip_if_possible(new /obj/item/clothing/shoes/centcom(H), slot_shoes) H.equip_or_collect(new /obj/item/device/pda/heads/ntrep(H), slot_wear_pda) var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H) L.imp_in = H L.implanted = 1 var/obj/item/organ/external/affected = H.organs_by_name["head"] affected.implants += L L.part = affected return 1 /datum/job/blueshield title = "Blueshield" flag = BLUESHIELD department_flag = KARMA total_positions = 1 spawn_positions = 1 supervisors = "the nanotrasen representative" selection_color = "#ddddff" idtype = /obj/item/weapon/card/id req_admin_notify = 1 minimal_player_age = 21 access = list(access_security, access_sec_doors, access_brig, access_court, access_forensics_lockers, access_medical, access_engine, access_change_ids, access_eva, access_heads, access_all_personal_lockers, access_maint_tunnels, access_bar, access_janitor, access_construction, access_morgue, access_crematorium, access_kitchen, access_cargo, access_cargo_bot, access_mailsorting, access_qm, access_hydroponics, access_lawyer, access_theatre, access_chapel_office, access_library, access_research, access_mining, access_heads_vault, access_mining_station, access_clown, access_mime, access_hop, access_RC_announce, access_keycard_auth, access_gateway, access_weapons, access_blueshield) minimal_access = list(access_forensics_lockers, access_sec_doors, access_medical, access_construction, access_engine, access_maint_tunnels, access_research, access_RC_announce, access_keycard_auth, access_heads, access_blueshield, access_weapons) equip(var/mob/living/carbon/human/H) if(!H) return 0 H.equip_or_collect(new /obj/item/device/radio/headset/heads/blueshield/alt(H), slot_l_ear) switch(H.backbag) if(2) H.equip_or_collect(new /obj/item/weapon/storage/backpack/security(H), slot_back) if(3) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel_norm(H), slot_back) if(4) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel(H), slot_back) H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack) H.equip_or_collect(new /obj/item/clothing/gloves/combat(H), slot_gloves) H.equip_or_collect(new /obj/item/clothing/shoes/jackboots(H), slot_shoes) H.equip_or_collect(new /obj/item/clothing/glasses/hud/health_advanced, slot_glasses) H.equip_if_possible(new /obj/item/clothing/under/rank/blueshield(H), slot_w_uniform) H.equip_if_possible(new /obj/item/clothing/suit/armor/vest/fluff/deus_blueshield(H), slot_wear_suit) H.equip_or_collect(new /obj/item/weapon/gun/energy/advtaser(H), slot_s_store) H.equip_or_collect(new /obj/item/device/pda/heads/blueshield(H), slot_wear_pda) if(H.backbag == 1) H.equip_or_collect(new /obj/item/weapon/storage/box/deathimp(H), slot_r_hand) else H.equip_or_collect(new /obj/item/weapon/storage/box/deathimp(H.back), slot_in_backpack) var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H) L.imp_in = H L.implanted = 1 var/obj/item/organ/external/affected = H.organs_by_name["head"] affected.implants += L L.part = affected return 1 /datum/job/judge title = "Magistrate" flag = JUDGE department_flag = KARMA total_positions = 1 spawn_positions = 1 supervisors = "the Nanotrasen Supreme Court" selection_color = "#ddddff" idtype = /obj/item/weapon/card/id req_admin_notify = 1 minimal_player_age = 21 access = list(access_security, access_sec_doors, access_brig, access_court, access_forensics_lockers, access_medical, access_engine, access_change_ids, access_eva, access_heads, access_all_personal_lockers, access_maint_tunnels, access_bar, access_janitor, access_construction, access_morgue, access_crematorium, access_kitchen, access_cargo, access_cargo_bot, access_mailsorting, access_qm, access_hydroponics, access_lawyer, access_theatre, access_chapel_office, access_library, access_research, access_mining, access_heads_vault, access_mining_station, access_clown, access_mime, access_hop, access_RC_announce, access_keycard_auth, access_gateway, access_magistrate) minimal_access = list(access_security, access_sec_doors, access_brig, access_court, access_maint_tunnels, access_lawyer, access_magistrate) equip(var/mob/living/carbon/human/H) if(!H) return 0 H.equip_or_collect(new /obj/item/device/radio/headset/heads/magistrate(H), slot_l_ear) switch(H.backbag) if(2) H.equip_or_collect(new /obj/item/weapon/storage/backpack(H), slot_back) if(3) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel_norm(H), slot_back) if(4) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel(H), slot_back) H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack) H.equip_if_possible(new /obj/item/clothing/under/suit_jacket/really_black(H), slot_w_uniform) H.equip_if_possible(new /obj/item/clothing/suit/judgerobe(H), slot_wear_suit) H.equip_if_possible(new /obj/item/clothing/shoes/centcom(H), slot_shoes) H.equip_or_collect(new /obj/item/clothing/head/powdered_wig(H), slot_head) H.equip_or_collect(new /obj/item/clothing/glasses/sunglasses/sechud(H), slot_glasses) H.equip_or_collect(new /obj/item/device/pda/heads/magistrate(H), slot_wear_pda) var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H) L.imp_in = H L.implanted = 1 var/obj/item/organ/external/affected = H.organs_by_name["head"] affected.implants += L L.part = affected return 1 //var/global/lawyer = 0//Checks for another lawyer //This changed clothes on 2nd lawyer, both IA get the same dreds. /datum/job/lawyer title = "Internal Affairs Agent" flag = LAWYER department_flag = SUPPORT total_positions = 2 spawn_positions = 2 supervisors = "the magistrate" selection_color = "#ddddff" access = list(access_lawyer, access_court, access_sec_doors, access_maint_tunnels) minimal_access = list(access_lawyer, access_court, access_sec_doors, access_maint_tunnels) alt_titles = list("Lawyer","Public Defender") minimal_player_age = 21 equip(var/mob/living/carbon/human/H) if(!H) return 0 H.equip_or_collect(new /obj/item/device/radio/headset/headset_sec(H), slot_l_ear) switch(H.backbag) if(2) H.equip_or_collect(new /obj/item/weapon/storage/backpack(H), slot_back) if(3) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel_norm(H), slot_back) if(4) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel(H), slot_back) H.equip_or_collect(new /obj/item/clothing/under/rank/internalaffairs(H), slot_w_uniform) H.equip_or_collect(new /obj/item/clothing/suit/storage/internalaffairs(H), slot_wear_suit) H.equip_or_collect(new /obj/item/clothing/shoes/brown(H), slot_shoes) H.equip_or_collect(new /obj/item/clothing/glasses/sunglasses/big(H), slot_glasses) H.equip_or_collect(new /obj/item/device/pda/lawyer(H), slot_wear_pda) H.equip_or_collect(new /obj/item/weapon/storage/briefcase(H), slot_l_hand) H.equip_or_collect(new /obj/item/device/laser_pointer(H), slot_l_store) if(H.backbag == 1) H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_r_hand) else H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack) var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H) L.imp_in = H L.implanted = 1 var/obj/item/organ/external/affected = H.organs_by_name["head"] affected.implants += L L.part = affected return 1