//////////////////////////////////////// //CONTAINS: Air Alarms and Fire Alarms// //////////////////////////////////////// #define AALARM_MODE_SCRUBBING 1 #define AALARM_MODE_REPLACEMENT 2 //like scrubbing, but faster. #define AALARM_MODE_PANIC 3 //constantly sucks all air #define AALARM_MODE_CYCLE 4 //sucks off all air, then refill and switches to scrubbing #define AALARM_MODE_FILL 5 //emergency fill #define AALARM_MODE_OFF 6 //Shuts it all down. #define AALARM_PRESET_HUMAN 1 // Default #define AALARM_PRESET_VOX 2 // Support Vox #define AALARM_PRESET_SERVER 3 // Server Coldroom #define AALARM_SCREEN_MAIN 1 #define AALARM_SCREEN_VENT 2 #define AALARM_SCREEN_SCRUB 3 #define AALARM_SCREEN_MODE 4 #define AALARM_SCREEN_SENSORS 5 #define AALARM_REPORT_TIMEOUT 100 #define RCON_NO 1 #define RCON_AUTO 2 #define RCON_YES 3 //1000 joules equates to about 1 degree every 2 seconds for a single tile of air. #define MAX_ENERGY_CHANGE 1000 #define MAX_TEMPERATURE 90 #define MIN_TEMPERATURE -40 //all air alarms in area are connected via magic /area var/obj/machinery/alarm/master_air_alarm var/list/air_vent_names = list() var/list/air_scrub_names = list() var/list/air_vent_info = list() var/list/air_scrub_info = list() /obj/machinery/alarm name = "alarm" icon = 'icons/obj/monitors.dmi' icon_state = "alarm0" anchored = 1 use_power = 1 idle_power_usage = 4 active_power_usage = 8 power_channel = ENVIRON req_one_access = list(access_atmospherics, access_engine_equip) var/frequency = 1439 //var/skipprocess = 0 //Experimenting var/alarm_frequency = 1437 var/remote_control = 0 var/rcon_setting = 2 var/rcon_time = 0 var/locked = 1 var/datum/wires/alarm/wires = null var/wiresexposed = 0 // If it's been screwdrivered open. var/aidisabled = 0 var/AAlarmwires = 31 var/shorted = 0 // Waiting on a device to respond. // Specifies an id_tag. NULL means we aren't waiting. var/waiting_on_device=null var/mode = AALARM_MODE_SCRUBBING var/preset = AALARM_PRESET_HUMAN var/screen = AALARM_SCREEN_MAIN var/area_uid var/area/alarm_area var/local_danger_level = 0 var/alarmActivated = 0 // Manually activated (independent from danger level) var/danger_averted_confidence=0 var/buildstage = 2 //2 is built, 1 is building, 0 is frame. var/target_temperature = T0C+20 var/regulating_temperature = 0 var/datum/radio_frequency/radio_connection var/list/TLV = list() var/hidden = 0 /obj/machinery/alarm/server preset = AALARM_PRESET_SERVER req_access = list(access_rd, access_atmospherics, access_engine_equip) /obj/machinery/alarm/vox preset = AALARM_PRESET_VOX req_access = list() /obj/machinery/alarm/proc/apply_preset(var/no_cycle_after=0) // Propogate settings. for (var/obj/machinery/alarm/AA in alarm_area) if ( !(AA.stat & (NOPOWER|BROKEN)) && !AA.shorted && AA.preset != src.preset) AA.preset=preset apply_preset(1) // Only this air alarm should send a cycle. TLV["oxygen"] = list(16, 19, 135, 140) // Partial pressure, kpa TLV["nitrogen"] = list(-1, -1, -1, -1) // Partial pressure, kpa TLV["carbon_dioxide"] = list(-1.0, -1.0, 5, 10) // Partial pressure, kpa TLV["plasma"] = list(-1.0, -1.0, 0.2, 0.5) // Partial pressure, kpa TLV["other"] = list(-1.0, -1.0, 0.5, 1.0) // Partial pressure, kpa TLV["pressure"] = list(ONE_ATMOSPHERE*0.80,ONE_ATMOSPHERE*0.90,ONE_ATMOSPHERE*1.10,ONE_ATMOSPHERE*1.20) /* kpa */ TLV["temperature"] = list(T0C-26, T0C, T0C+40, T0C+66) // K target_temperature = T0C+20 switch(preset) if(AALARM_PRESET_VOX) // Same as usual, s/nitrogen/oxygen TLV["nitrogen"] = list(16, 19, 135, 140) // Vox use same partial pressure values for N2 as humans do for O2. TLV["oxygen"] = list(-1.0, -1.0, 1, 2) // Under 1 kPa (PP), vox don't notice squat (vox_oxygen_max) if(AALARM_PRESET_SERVER) // Cold as fuck. TLV["oxygen"] = list(-1.0, -1.0,-1.0,-1.0) // Partial pressure, kpa TLV["carbon_dioxide"] = list(-1.0, -1.0, 5, 10) // Partial pressure, kpa TLV["plasma"] = list(-1.0, -1.0, 0.2, 0.5) // Partial pressure, kpa TLV["other"] = list(-1.0, -1.0, 0.5, 1.0) // Partial pressure, kpa TLV["pressure"] = list(0,ONE_ATMOSPHERE*0.10,ONE_ATMOSPHERE*1.40,ONE_ATMOSPHERE*1.60) /* kpa */ TLV["temperature"] = list(20, 40, 140, 160) // K target_temperature = 90 if(!no_cycle_after) mode = AALARM_MODE_CYCLE apply_mode() /obj/machinery/alarm/New(var/loc, var/dir, var/building = 0) ..() wires = new(src) if(building) if(loc) src.loc = loc if(dir) src.dir = dir buildstage = 0 wiresexposed = 1 pixel_x = (dir & 3)? 0 : (dir == 4 ? -24 : 24) pixel_y = (dir & 3)? (dir ==1 ? -24 : 24) : 0 update_icon() if(ticker && ticker.current_state == GAME_STATE_PLAYING) initialize() return first_run() /obj/machinery/alarm/Destroy() if(radio_controller) radio_controller.remove_object(src, frequency) return ..() /obj/machinery/alarm/proc/first_run() alarm_area = get_area(src) area_uid = alarm_area.uid if (name == "alarm") name = "[alarm_area.name] Air Alarm" // breathable air according to human/Life() /* TLV["oxygen"] = list(16, 19, 135, 140) // Partial pressure, kpa TLV["nitrogen"] = list(-1, -1, -1, -1) // Partial pressure, kpa TLV["carbon_dioxide"] = list(-1.0, -1.0, 5, 10) // Partial pressure, kpa TLV["plasma"] = list(-1.0, -1.0, 0.2, 0.5) // Partial pressure, kpa TLV["other"] = list(-1.0, -1.0, 0.5, 1.0) // Partial pressure, kpa TLV["pressure"] = list(ONE_ATMOSPHERE*0.80,ONE_ATMOSPHERE*0.90,ONE_ATMOSPHERE*1.10,ONE_ATMOSPHERE*1.20) /* kpa */ TLV["temperature"] = list(T0C-26, T0C, T0C+40, T0C+66) // K */ apply_preset(1) // Don't cycle. /obj/machinery/alarm/initialize() set_frequency(frequency) if (!master_is_operating()) elect_master() /obj/machinery/alarm/process() if((stat & (NOPOWER|BROKEN)) || shorted || buildstage != 2) return var/turf/simulated/location = loc if(!istype(location)) return//returns if loc is not simulated var/datum/gas_mixture/environment = location.return_air() //Handle temperature adjustment here. if(environment.temperature < target_temperature - 2 || environment.temperature > target_temperature + 2 || regulating_temperature) //If it goes too far, we should adjust ourselves back before stopping. if(!get_danger_level(target_temperature, TLV["temperature"])) if(!regulating_temperature) regulating_temperature = 1 visible_message("\The [src] clicks as it starts [environment.temperature > target_temperature ? "cooling" : "heating"] the room.",\ "You hear a click and a faint electronic hum.") if(target_temperature > T0C + MAX_TEMPERATURE) target_temperature = T0C + MAX_TEMPERATURE if(target_temperature < T0C + MIN_TEMPERATURE) target_temperature = T0C + MIN_TEMPERATURE var/datum/gas_mixture/gas = location.remove_air(0.25*environment.total_moles()) var/heat_capacity = gas.heat_capacity() var/energy_used = max( abs( heat_capacity*(gas.temperature - target_temperature) ), MAX_ENERGY_CHANGE) //Use power. Assuming that each power unit represents 1000 watts.... use_power(energy_used/1000, ENVIRON) //We need to cool ourselves. if(environment.temperature > target_temperature) gas.temperature -= energy_used/heat_capacity else gas.temperature += energy_used/heat_capacity environment.merge(gas) if(abs(environment.temperature - target_temperature) <= 0.5) regulating_temperature = 0 visible_message("\The [src] clicks quietly as it stops [environment.temperature > target_temperature ? "cooling" : "heating"] the room.",\ "You hear a click as a faint electronic humming stops.") var/old_level = local_danger_level var/new_danger = calculate_local_danger_level() if(new_danger < old_level) danger_averted_confidence++ // Only change danger level if: // we're going up a level // OR if we're going down a level and have sufficient confidence (prevents spamming update_icon). if (old_level < new_danger || (danger_averted_confidence >= 5 && new_danger < old_level)) setDangerLevel(new_danger) update_icon() danger_averted_confidence=0 // Reset counter. if (mode==AALARM_MODE_CYCLE && environment.return_pressure()= danger_levels[4] && danger_levels[4] > 0) || current_value <= danger_levels[1]) return 2 if((current_value >= danger_levels[3] && danger_levels[3] > 0) || current_value <= danger_levels[2]) return 1 return 0 /obj/machinery/alarm/update_icon() if(wiresexposed) icon_state = "alarmx" return if((stat & (NOPOWER|BROKEN)) || shorted) icon_state = "alarmp" return switch(max(local_danger_level, alarm_area.atmosalm-1)) if (0) icon_state = "alarm0" if (1) icon_state = "alarm2" //yes, alarm2 is yellow alarm if (2) icon_state = "alarm1" /obj/machinery/alarm/receive_signal(datum/signal/signal) if(stat & (NOPOWER|BROKEN) || !alarm_area) return if (alarm_area.master_air_alarm != src) if (master_is_operating()) return elect_master() if (alarm_area.master_air_alarm != src) return if(!signal || signal.encryption) return var/id_tag = signal.data["tag"] if (!id_tag) return if (signal.data["area"] != area_uid) return if (signal.data["sigtype"] != "status") return var/dev_type = signal.data["device"] if(!(id_tag in alarm_area.air_scrub_names) && !(id_tag in alarm_area.air_vent_names)) register_env_machine(id_tag, dev_type) var/got_update=0 if(dev_type == "AScr") alarm_area.air_scrub_info[id_tag] = signal.data got_update=1 else if(dev_type == "AVP") alarm_area.air_vent_info[id_tag] = signal.data got_update=1 if(got_update && waiting_on_device==id_tag) updateUsrDialog() waiting_on_device=null /obj/machinery/alarm/proc/register_env_machine(var/m_id, var/device_type) var/new_name if (device_type=="AVP") new_name = "[alarm_area.name] Vent Pump #[alarm_area.air_vent_names.len+1]" alarm_area.air_vent_names[m_id] = new_name else if (device_type=="AScr") new_name = "[alarm_area.name] Air Scrubber #[alarm_area.air_scrub_names.len+1]" alarm_area.air_scrub_names[m_id] = new_name else return spawn (10) send_signal(m_id, list("init" = new_name) ) /obj/machinery/alarm/proc/refresh_all() for(var/id_tag in alarm_area.air_vent_names) var/list/I = alarm_area.air_vent_info[id_tag] if (I && I["timestamp"]+AALARM_REPORT_TIMEOUT/2 > world.time) continue send_signal(id_tag, list("status") ) for(var/id_tag in alarm_area.air_scrub_names) var/list/I = alarm_area.air_scrub_info[id_tag] if (I && I["timestamp"]+AALARM_REPORT_TIMEOUT/2 > world.time) continue send_signal(id_tag, list("status") ) /obj/machinery/alarm/proc/set_frequency(new_frequency) radio_controller.remove_object(src, frequency) frequency = new_frequency radio_connection = radio_controller.add_object(src, frequency, RADIO_TO_AIRALARM) /obj/machinery/alarm/proc/send_signal(var/target, var/list/command)//sends signal 'command' to 'target'. Returns 0 if no radio connection, 1 otherwise if(!radio_connection) return 0 var/datum/signal/signal = new signal.transmission_method = 1 //radio signal signal.source = src signal.data = command signal.data["tag"] = target signal.data["sigtype"] = "command" radio_connection.post_signal(src, signal, RADIO_FROM_AIRALARM) // world << text("Signal [] Broadcasted to []", command, target) return 1 /obj/machinery/alarm/proc/apply_mode() var/current_pressures = TLV["pressure"] var/target_pressure = (current_pressures[2] + current_pressures[3])/2 switch(mode) if(AALARM_MODE_SCRUBBING) for(var/device_id in alarm_area.air_scrub_names) send_signal(device_id, list("power"= 1, "co2_scrub"= 1, "o2_scrub"=(preset==AALARM_PRESET_VOX), "scrubbing"= 1, "panic_siphon"= 0) ) for(var/device_id in alarm_area.air_vent_names) send_signal(device_id, list("power"= 1, "checks"= 1, "set_external_pressure"= target_pressure) ) if(AALARM_MODE_PANIC, AALARM_MODE_CYCLE) for(var/device_id in alarm_area.air_scrub_names) send_signal(device_id, list("power"= 1, "panic_siphon"= 1) ) for(var/device_id in alarm_area.air_vent_names) send_signal(device_id, list("power"= 0) ) if(AALARM_MODE_REPLACEMENT) for(var/device_id in alarm_area.air_scrub_names) send_signal(device_id, list("power"= 1, "panic_siphon"= 1) ) for(var/device_id in alarm_area.air_vent_names) send_signal(device_id, list("power"= 1, "checks"= 1, "set_external_pressure"= target_pressure) ) if(AALARM_MODE_FILL) for(var/device_id in alarm_area.air_scrub_names) send_signal(device_id, list("power"= 0) ) for(var/device_id in alarm_area.air_vent_names) send_signal(device_id, list("power"= 1, "checks"= 1, "set_external_pressure"= target_pressure) ) if(AALARM_MODE_OFF) for(var/device_id in alarm_area.air_scrub_names) send_signal(device_id, list("power"= 0) ) for(var/device_id in alarm_area.air_vent_names) send_signal(device_id, list("power"= 0) ) // This sets our danger level, and, if it's changed, forces a new election of danger levels. /obj/machinery/alarm/proc/setDangerLevel(var/new_danger_level) if(local_danger_level==new_danger_level) return local_danger_level=new_danger_level if(alarm_area.updateDangerLevel()) post_alert(new_danger_level) /obj/machinery/alarm/proc/post_alert(alert_level) var/datum/radio_frequency/frequency = radio_controller.return_frequency(alarm_frequency) if(!frequency) return var/datum/signal/alert_signal = new alert_signal.source = src alert_signal.transmission_method = 1 alert_signal.data["zone"] = alarm_area.name alert_signal.data["type"] = "Atmospheric" alert_signal.data["hidden"] = hidden if(alert_level==2) alert_signal.data["alert"] = "severe" else if (alert_level==1) alert_signal.data["alert"] = "minor" else if (alert_level==0) alert_signal.data["alert"] = "clear" frequency.post_signal(src, alert_signal) /obj/machinery/alarm/proc/air_doors_close(manual) var/area/A = get_area(src) if(!A.air_doors_activated) A.air_doors_activated = 1 for(var/obj/machinery/door/E in A.all_doors) if(istype(E,/obj/machinery/door/firedoor)) if(!E:blocked) if(E.operating) E:nextstate = CLOSED else if(!E.density) spawn(0) E.close() continue /* if(istype(E, /obj/machinery/door/airlock)) if((!E:arePowerSystemsOn()) || (E.stat & NOPOWER) || E:air_locked) continue if(!E.density) spawn(0) E.close() spawn(10) if(E.density) E:air_locked = E.req_access E:req_access = list(ACCESS_ENGINE, ACCESS_ATMOSPHERICS) E.update_icon() else if(E.operating) spawn(10) E.close() if(E.density) E:air_locked = E.req_access E:req_access = list(ACCESS_ENGINE, ACCESS_ATMOSPHERICS) E.update_icon() else if(!E:locked) //Don't lock already bolted doors. E:air_locked = E.req_access E:req_access = list(ACCESS_ENGINE, ACCESS_ATMOSPHERICS) E.update_icon()*/ /obj/machinery/alarm/proc/air_doors_open(manual) var/area/A = get_area(loc) if(A.air_doors_activated) A.air_doors_activated = 0 for(var/obj/machinery/door/E in A.all_doors) if(istype(E, /obj/machinery/door/firedoor)) if(!E:blocked) if(E.operating) E:nextstate = OPEN else if(E.density) spawn(0) E.open() continue /* if(istype(E, /obj/machinery/door/airlock)) if((!E:arePowerSystemsOn()) || (E.stat & NOPOWER)) continue if(!isnull(E:air_locked)) //Don't mess with doors locked for other reasons. E:req_access = E:air_locked E:air_locked = null E.update_icon()*/ /obj/machinery/alarm/proc/shock(mob/user, prb) if((stat & (NOPOWER))) // unpowered, no shock return 0 if(!prob(prb)) return 0 //you lucked out, no shock for you var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread s.set_up(5, 1, src) s.start() //sparks always. if (electrocute_mob(user, get_area(src), src)) return 1 else return 0 /////////////// //END HACKING// /////////////// /obj/machinery/alarm/attack_ai(mob/user) src.add_hiddenprint(user) return ui_interact(user) /obj/machinery/alarm/attack_robot(mob/user) return attack_ai(user) /obj/machinery/alarm/attack_hand(mob/user) . = ..() if (.) return return interact(user) /obj/machinery/alarm/proc/ui_air_status() var/turf/location = get_turf(src) if(!istype(location)) return var/datum/gas_mixture/environment = location.return_air() var/total = environment.oxygen + environment.carbon_dioxide + environment.toxins + environment.nitrogen if(total==0) return null var/partial_pressure = R_IDEAL_GAS_EQUATION*environment.temperature/environment.volume var/list/current_settings = TLV["pressure"] var/environment_pressure = environment.return_pressure() var/pressure_dangerlevel = get_danger_level(environment_pressure, current_settings) current_settings = TLV["oxygen"] var/oxygen_dangerlevel = get_danger_level(environment.oxygen*partial_pressure, current_settings) var/oxygen_percent = round(environment.oxygen / total * 100, 2) current_settings = TLV["nitrogen"] var/nitrogen_dangerlevel = get_danger_level(environment.nitrogen*partial_pressure, current_settings) var/nitrogen_percent = round(environment.nitrogen / total * 100, 2) current_settings = TLV["carbon_dioxide"] var/co2_dangerlevel = get_danger_level(environment.carbon_dioxide*partial_pressure, current_settings) var/co2_percent = round(environment.carbon_dioxide / total * 100, 2) current_settings = TLV["plasma"] var/plasma_dangerlevel = get_danger_level(environment.toxins*partial_pressure, current_settings) var/plasma_percent = round(environment.toxins / total * 100, 2) current_settings = TLV["other"] var/other_moles = 0.0 for(var/datum/gas/G in environment.trace_gases) other_moles+=G.moles var/other_dangerlevel = get_danger_level(other_moles*partial_pressure, current_settings) current_settings = TLV["temperature"] var/temperature_dangerlevel = get_danger_level(environment.temperature, current_settings) var/data[0] data["pressure"]=environment_pressure data["temperature"]=environment.temperature data["temperature_c"]=round(environment.temperature - T0C, 0.1) var/percentages[0] percentages["oxygen"]=oxygen_percent percentages["nitrogen"]=nitrogen_percent percentages["co2"]=co2_percent percentages["plasma"]=plasma_percent percentages["other"]=other_moles data["contents"]=percentages var/danger[0] danger["pressure"]=pressure_dangerlevel danger["temperature"]=temperature_dangerlevel danger["oxygen"]=oxygen_dangerlevel danger["nitrogen"]=nitrogen_dangerlevel danger["co2"]=co2_dangerlevel danger["plasma"]=plasma_dangerlevel danger["other"]=other_dangerlevel danger["overall"]=max(pressure_dangerlevel,oxygen_dangerlevel,nitrogen_dangerlevel,co2_dangerlevel,plasma_dangerlevel,other_dangerlevel,temperature_dangerlevel) data["danger"]=danger return data /obj/machinery/alarm/proc/get_nano_data(mob/user, fromAtmosConsole=0, AtmosConsoleEmagged=0) var/data[0] data["air"]=ui_air_status() data["alarmActivated"]=alarmActivated || local_danger_level==2 data["sensors"]=TLV // Locked when: // Not sent from atmos console AND // Not silicon AND locked. data["locked"]=!fromAtmosConsole && (!(istype(user, /mob/living/silicon)) && locked) if(fromAtmosConsole && (remote_control < 2 && !AtmosConsoleEmagged)) data["locked"] = 1 data["rcon"]=rcon_setting data["target_temp"] = target_temperature - T0C data["atmos_alarm"] = alarm_area.atmosalm data["modes"] = list( AALARM_MODE_SCRUBBING = list("name"="Filtering", "desc"="Scrubs out contaminants"),\ AALARM_MODE_REPLACEMENT = list("name"="Replace Air", "desc"="Siphons out air while replacing"),\ AALARM_MODE_PANIC = list("name"="Panic", "desc"="Siphons air out of the room"),\ AALARM_MODE_CYCLE = list("name"="Cycle", "desc"="Siphons air before replacing"),\ AALARM_MODE_FILL = list("name"="Fill", "desc"="Shuts off scrubbers and opens vents"),\ AALARM_MODE_OFF = list("name"="Off", "desc"="Shuts off vents and scrubbers")) data["mode"]=mode data["presets"]=list( AALARM_PRESET_HUMAN = list("name"="Human", "desc"="Checks for Oxygen and Nitrogen"),\ AALARM_PRESET_VOX = list("name"="Vox", "desc"="Checks for Nitrogen only"),\ AALARM_PRESET_SERVER = list("name"="Coldroom", "desc"="For server rooms and freezers")) data["preset"]=preset data["screen"]=screen var/list/vents=list() if(alarm_area.air_vent_names.len) for(var/id_tag in alarm_area.air_vent_names) var/vent_info[0] var/long_name = alarm_area.air_vent_names[id_tag] var/list/vent_data = alarm_area.air_vent_info[id_tag] if(!vent_data) continue vent_info["id_tag"]=id_tag vent_info["name"]=long_name vent_info += vent_data vents+=list(vent_info) data["vents"]=vents var/list/scrubbers=list() if(alarm_area.air_scrub_names.len) for(var/id_tag in alarm_area.air_scrub_names) var/long_name = alarm_area.air_scrub_names[id_tag] var/list/scrubber_data = alarm_area.air_scrub_info[id_tag] if(!scrubber_data) continue scrubber_data["id_tag"]=id_tag scrubber_data["name"]=long_name scrubbers+=list(scrubber_data) data["scrubbers"]=scrubbers return data /obj/machinery/alarm/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null) if(user.stat && !isobserver(user)) return var/list/data=src.get_nano_data(user,FALSE) if (!ui) // no ui has been passed, so we'll search for one { ui = nanomanager.get_open_ui(user, src, ui_key) } if (!ui) // the ui does not exist, so we'll create a new one ui = new(user, src, ui_key, "air_alarm.tmpl", name, 570, 410) // When the UI is first opened this is the data it will use ui.set_initial_data(data) ui.open() // Auto update every Master Controller tick ui.set_auto_update(1) else // The UI is already open so push the new data to it ui.push_data(data) return /obj/machinery/alarm/interact(mob/user) user.set_machine(src) if(buildstage!=2) return if ( (get_dist(src, user) > 1 )) if (!istype(user, /mob/living/silicon)) user.machine = null user << browse(null, "window=air_alarm") user << browse(null, "window=AAlarmwires") return else if (istype(user, /mob/living/silicon) && aidisabled) user << "AI control for this Air Alarm interface has been disabled." user << browse(null, "window=air_alarm") return if(wiresexposed && !istype(user, /mob/living/silicon/ai)) wires.Interact(user) if(!shorted) ui_interact(user) /obj/machinery/alarm/proc/can_use(mob/user as mob) if (user.stat && !isobserver(user)) user << "\red You must be conscious to use this [src]!" return 0 if(stat & (NOPOWER|BROKEN)) return 0 if(buildstage != 2) return 0 if((get_dist(src, user) > 1) && !istype(user, /mob/living/silicon)) return 0 if(istype(user, /mob/living/silicon) && aidisabled) user << "AI control for this air alarm interface has been disabled." return 0 return 1 /obj/machinery/alarm/proc/is_authenticated(mob/user as mob) if(isAI(user) || isrobot(user)) return 1 else return !locked /obj/machinery/alarm/Topic(href, href_list) if(..()) return 1 if(!can_use(usr)) return 1 var/changed=0 if(href_list["rcon"]) rcon_setting = text2num(href_list["rcon"]) changed=1 if ( (get_dist(src, usr) > 1 )) if (!istype(usr, /mob/living/silicon)) usr.machine = null usr << browse(null, "window=air_alarm") usr << browse(null, "window=AAlarmwires") return add_fingerprint(usr) usr.machine = src //testing(href) if(href_list["command"]) if(!is_authenticated(usr)) return var/device_id = href_list["id_tag"] switch(href_list["command"]) if( "power", "adjust_external_pressure", "set_external_pressure", "checks", "co2_scrub", "tox_scrub", "n2o_scrub", "n2_scrub", "o2_scrub", "panic_siphon", "scrubbing", "direction") var/val if(href_list["val"]) val=text2num(href_list["val"]) else var/newval = input("Enter new value") as num|null if(isnull(newval)) return if(href_list["command"]=="set_external_pressure") if(newval>1000+ONE_ATMOSPHERE) newval = 1000+ONE_ATMOSPHERE if(newval<0) newval = 0 val = newval send_signal(device_id, list(href_list["command"] = val ) ) changed=0 // We wait for the device to reply. waiting_on_device=device_id if("set_threshold") var/env = href_list["env"] var/threshold = text2num(href_list["var"]) var/list/selected = TLV[env] var/list/thresholds = list("lower bound", "low warning", "high warning", "upper bound") var/newval = input("Enter [thresholds[threshold]] for [env]", "Alarm triggers", selected[threshold]) as num|null if (isnull(newval) || ..() || (locked && !issilicon(usr))) return if (newval<0) selected[threshold] = -1.0 else if (env=="temperature" && newval>5000) selected[threshold] = 5000 else if (env=="pressure" && newval>50*ONE_ATMOSPHERE) selected[threshold] = 50*ONE_ATMOSPHERE else if (env!="temperature" && env!="pressure" && newval>200) selected[threshold] = 200 else newval = round(newval,0.01) selected[threshold] = newval if(threshold == 1) if(selected[1] > selected[2]) selected[2] = selected[1] if(selected[1] > selected[3]) selected[3] = selected[1] if(selected[1] > selected[4]) selected[4] = selected[1] if(threshold == 2) if(selected[1] > selected[2]) selected[1] = selected[2] if(selected[2] > selected[3]) selected[3] = selected[2] if(selected[2] > selected[4]) selected[4] = selected[2] if(threshold == 3) if(selected[1] > selected[3]) selected[1] = selected[3] if(selected[2] > selected[3]) selected[2] = selected[3] if(selected[3] > selected[4]) selected[4] = selected[3] if(threshold == 4) if(selected[1] > selected[4]) selected[1] = selected[4] if(selected[2] > selected[4]) selected[2] = selected[4] if(selected[3] > selected[4]) selected[3] = selected[4] apply_mode() ui_interact(usr) return 1 if(href_list["screen"]) if(!is_authenticated(usr)) return screen = text2num(href_list["screen"]) ui_interact(usr) return 1 if(href_list["atmos_alarm"]) if(!is_authenticated(usr)) return alarmActivated=1 alarm_area.updateDangerLevel() update_icon() ui_interact(usr) return 1 if(href_list["atmos_reset"]) if(!is_authenticated(usr)) return alarmActivated=0 alarm_area.updateDangerLevel() update_icon() ui_interact(usr) return 1 if(href_list["mode"]) if(!is_authenticated(usr)) return mode = text2num(href_list["mode"]) apply_mode() ui_interact(usr) return 1 if(href_list["preset"]) if(!is_authenticated(usr)) return preset = text2num(href_list["preset"]) apply_preset() ui_interact(usr) return 1 if(href_list["temperature"]) var/list/selected = TLV["temperature"] var/max_temperature = min(selected[3] - T0C, MAX_TEMPERATURE) var/min_temperature = max(selected[2] - T0C, MIN_TEMPERATURE) var/input_temperature = input("What temperature would you like the system to maintain? (Capped between [min_temperature]C and [max_temperature]C)", "Thermostat Controls") as num|null if(input_temperature==null) return if(!input_temperature || input_temperature > max_temperature || input_temperature < min_temperature) usr << "Temperature must be between [min_temperature]C and [max_temperature]C" else target_temperature = input_temperature + T0C ui_interact(usr) return 1 if(changed) updateUsrDialog() /obj/machinery/alarm/attackby(obj/item/W as obj, mob/user as mob, params) /* if (istype(W, /obj/item/weapon/wirecutters)) stat ^= BROKEN add_fingerprint(user) for(var/mob/O in viewers(user, null)) O.show_message(text("\red [] has []activated []!", user, (stat&BROKEN) ? "de" : "re", src), 1) update_icon() return */ src.add_fingerprint(user) switch(buildstage) if(2) if(istype(W, /obj/item/weapon/screwdriver)) // Opening that Air Alarm up. //user << "You pop the Air Alarm's maintence panel open." wiresexposed = !wiresexposed user << "The wires have been [wiresexposed ? "exposed" : "unexposed"]" update_icon() return if(istype(W, /obj/item/weapon/wirecutters)) // cutting the wires out if (wires.wires_status == 31) // all wires cut var/obj/item/stack/cable_coil/new_coil = new /obj/item/stack/cable_coil() new_coil.amount = 5 new_coil.loc = user.loc buildstage = 1 update_icon() return if (wiresexposed && ((istype(W, /obj/item/device/multitool) || istype(W, /obj/item/weapon/wirecutters)))) return attack_hand(user) if (istype(W, /obj/item/weapon/card/id) || istype(W, /obj/item/device/pda))// trying to unlock the interface with an ID card if(stat & (NOPOWER|BROKEN)) user << "It does nothing" return else if(allowed(usr) && !wires.IsIndexCut(AALARM_WIRE_IDSCAN)) locked = !locked user << "\blue You [ locked ? "lock" : "unlock"] the Air Alarm interface." updateUsrDialog() else user << "\red Access denied." return if(1) if(istype(W, /obj/item/stack/cable_coil)) var/obj/item/stack/cable_coil/coil = W if(coil.amount < 5) user << "You need more cable for this!" return user << "You wire \the [src]!" coil.amount -= 5 if(!coil.amount) qdel(coil) buildstage = 2 update_icon() first_run() return else if(istype(W, /obj/item/weapon/crowbar)) user << "You start prying out the circuit." playsound(get_turf(src), 'sound/items/Crowbar.ogg', 50, 1) if(do_after(user,20)) user << "You pry out the circuit!" var/obj/item/weapon/airalarm_electronics/circuit = new /obj/item/weapon/airalarm_electronics() circuit.loc = user.loc buildstage = 0 update_icon() return if(0) if(istype(W, /obj/item/weapon/airalarm_electronics)) user << "You insert the circuit!" qdel(W) buildstage = 1 update_icon() return else if(istype(W, /obj/item/weapon/wrench)) user << "You remove the fire alarm assembly from the wall!" new /obj/item/mounted/frame/alarm_frame(get_turf(user)) playsound(get_turf(src), 'sound/items/Ratchet.ogg', 50, 1) qdel(src) return 0 /obj/machinery/alarm/power_change() if(powered(power_channel)) stat &= ~NOPOWER else stat |= NOPOWER spawn(rand(0,15)) update_icon() /obj/machinery/alarm/examine() ..() if (buildstage < 2) usr << "It is not wired." if (buildstage < 1) usr << "The circuit is missing." /* AIR ALARM CIRCUIT Just a object used in constructing air alarms */ /obj/item/weapon/airalarm_electronics name = "air alarm electronics" icon = 'icons/obj/doors/door_assembly.dmi' icon_state = "door_electronics" desc = "Looks like a circuit. Probably is." w_class = 2.0 m_amt = 50 g_amt = 50 /* FIRE ALARM */ /obj/machinery/firealarm name = "fire alarm" desc = "\"Pull this in case of emergency\". Thus, keep pulling it forever." icon = 'icons/obj/monitors.dmi' icon_state = "fire0" var/detecting = 1.0 var/working = 1.0 var/time = 10.0 var/timing = 0.0 var/lockdownbyai = 0 anchored = 1.0 use_power = 1 idle_power_usage = 2 active_power_usage = 6 power_channel = ENVIRON var/last_process = 0 var/wiresexposed = 0 var/buildstage = 2 // 2 = complete, 1 = no wires, 0 = circuit gone var/area/master_area /obj/machinery/firealarm/New() var/area/A = get_area_master(src) if (!( istype(A, /area) )) return master_area=A /obj/machinery/firealarm/update_icon() if(wiresexposed) switch(buildstage) if(2) icon_state="fire_b2" if(1) icon_state="fire_b1" if(0) icon_state="fire_b0" return if(stat & BROKEN) icon_state = "firex" else if(stat & NOPOWER) icon_state = "firep" else if(!src.detecting) icon_state = "fire1" else icon_state = "fire0" /obj/machinery/firealarm/temperature_expose(datum/gas_mixture/air, temperature, volume) if(src.detecting) if(temperature > T0C+200) src.alarm() // added check of detector status here return /obj/machinery/firealarm/attack_ai(mob/user as mob) src.add_hiddenprint(user) return src.attack_hand(user) /obj/machinery/firealarm/bullet_act(BLAH) return src.alarm() /obj/machinery/firealarm/emp_act(severity) if(prob(50/severity)) alarm() ..() /obj/machinery/firealarm/attackby(obj/item/W as obj, mob/user as mob, params) src.add_fingerprint(user) if (istype(W, /obj/item/weapon/screwdriver) && buildstage == 2) wiresexposed = !wiresexposed update_icon() return if(wiresexposed) switch(buildstage) if(2) if(istype(W, /obj/item/device/multitool)) src.detecting = !( src.detecting ) if (src.detecting) user.visible_message("\red [user] has reconnected [src]'s detecting unit!", "You have reconnected [src]'s detecting unit.") else user.visible_message("\red [user] has disconnected [src]'s detecting unit!", "You have disconnected [src]'s detecting unit.") else if(istype(W, /obj/item/weapon/wirecutters)) // cutting the wires out user << "You cut the wires!" playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1) var/obj/item/stack/cable_coil/new_coil = new /obj/item/stack/cable_coil() new_coil.amount = 5 new_coil.loc = user.loc buildstage = 1 update_icon() if(1) if(istype(W, /obj/item/stack/cable_coil)) var/obj/item/stack/cable_coil/coil = W if(coil.amount < 5) user << "You cut the wires!" return coil.amount -= 5 if(!coil.amount) qdel(coil) buildstage = 2 user << "You wire \the [src]!" update_icon() else if(istype(W, /obj/item/weapon/crowbar)) user << "You pry out the circuit!" playsound(get_turf(src), 'sound/items/Crowbar.ogg', 50, 1) spawn(20) var/obj/item/weapon/firealarm_electronics/circuit = new /obj/item/weapon/firealarm_electronics() circuit.loc = user.loc buildstage = 0 update_icon() if(0) if(istype(W, /obj/item/weapon/firealarm_electronics)) user << "You insert the circuit!" qdel(W) buildstage = 1 update_icon() else if(istype(W, /obj/item/weapon/wrench)) user << "You remove the fire alarm assembly from the wall!" new /obj/item/mounted/frame/firealarm(get_turf(user)) playsound(get_turf(src), 'sound/items/Ratchet.ogg', 50, 1) qdel(src) return src.alarm() return /obj/machinery/firealarm/process()//Note: this processing was mostly phased out due to other code, and only runs when needed if(stat & (NOPOWER|BROKEN)) return if(src.timing) if(src.time > 0) src.time = src.time - ((world.timeofday - last_process)/10) else src.alarm() src.time = 0 src.timing = 0 processing_objects.Remove(src) src.updateDialog() last_process = world.timeofday if(locate(/obj/effect/hotspot) in loc) alarm() return /obj/machinery/firealarm/power_change() if(powered(ENVIRON)) stat &= ~NOPOWER update_icon() else spawn(rand(0,15)) stat |= NOPOWER update_icon() /obj/machinery/firealarm/attack_hand(mob/user as mob) if((user.stat && !isobserver(user)) || stat & (NOPOWER|BROKEN)) return if (buildstage != 2) return user.set_machine(src) var/area/A = src.loc var/d1 var/d2 if (istype(user, /mob/living/carbon/human) || istype(user, /mob/living/silicon)) A = A.loc if (A.fire) d1 = text("Reset - Lockdown", src) else d1 = text("Alarm - Lockdown", src) if (src.timing) d2 = text("Stop Time Lock", src) else d2 = text("Initiate Time Lock", src) var/second = round(src.time) % 60 var/minute = (round(src.time) - second) / 60 var/dat = "Fire alarm [d1]\n
The current alert level is: [get_security_level()]

\nTimer System: [d2]
\nTime Left: [(minute ? "[minute]:" : null)][second] - - + +\n
" user << browse(dat, "window=firealarm") onclose(user, "firealarm") else A = A.loc if (A.fire) d1 = text("[]", src, stars("Reset - Lockdown")) else d1 = text("[]", src, stars("Alarm - Lockdown")) if (src.timing) d2 = text("[]", src, stars("Stop Time Lock")) else d2 = text("[]", src, stars("Initiate Time Lock")) var/second = round(src.time) % 60 var/minute = (round(src.time) - second) / 60 var/dat = "[stars("Fire alarm")] [d1]\n
The current alert level is: [stars(get_security_level())]

\nTimer System: [d2]
\nTime Left: [(minute ? text("[]:", minute) : null)][second] - - + +\n
" user << browse(dat, "window=firealarm") onclose(user, "firealarm") return /obj/machinery/firealarm/Topic(href, href_list) ..() if (usr.stat || stat & (BROKEN|NOPOWER)) return if (buildstage != 2) return if ((usr.contents.Find(src) || ((get_dist(src, usr) <= 1) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon))) usr.set_machine(src) if (href_list["reset"]) src.reset() else if (href_list["alarm"]) src.alarm() else if (href_list["time"]) src.timing = text2num(href_list["time"]) last_process = world.timeofday processing_objects.Add(src) else if (href_list["tp"]) var/tp = text2num(href_list["tp"]) src.time += tp src.time = min(max(round(src.time), 0), 120) src.updateUsrDialog() src.add_fingerprint(usr) else usr << browse(null, "window=firealarm") return return /obj/machinery/firealarm/proc/reset() if (!( src.working )) return var/area/A = src.loc A = A.loc if (!( istype(A, /area) )) return A.firereset() update_icon() return /obj/machinery/firealarm/proc/alarm() if (!( src.working )) return var/area/A = src.loc A = A.loc if (!( istype(A, /area) )) return A.firealert() update_icon() //playsound(get_turf(src), 'sound/ambience/signal.ogg', 75, 0) return /obj/machinery/firealarm/New(loc, dir, building) ..() if(loc) src.loc = loc if(dir) src.dir = dir if(building) buildstage = 0 wiresexposed = 1 pixel_x = (dir & 3)? 0 : (dir == 4 ? -24 : 24) pixel_y = (dir & 3)? (dir ==1 ? -24 : 24) : 0 if(z == ZLEVEL_STATION || ZLEVEL_ASTEROID == 5) if(security_level) src.overlays += image('icons/obj/monitors.dmi', "overlay_[get_security_level()]") else src.overlays += image('icons/obj/monitors.dmi', "overlay_green") update_icon() /* FIRE ALARM CIRCUIT Just a object used in constructing fire alarms */ /obj/item/weapon/firealarm_electronics name = "fire alarm electronics" icon = 'icons/obj/doors/door_assembly.dmi' icon_state = "door_electronics" desc = "A circuit. It has a label on it, it says \"Can handle heat levels up to 40 degrees celsius!\"" w_class = 2.0 m_amt = 50 g_amt = 50 /obj/machinery/partyalarm name = "\improper PARTY BUTTON" desc = "Cuban Pete is in the house!" icon = 'icons/obj/monitors.dmi' icon_state = "fire0" var/detecting = 1.0 var/working = 1.0 var/time = 10.0 var/timing = 0.0 var/lockdownbyai = 0 anchored = 1.0 use_power = 1 idle_power_usage = 2 active_power_usage = 6 var/area/master_area /obj/machinery/partyalarm/New() var/area/A = get_area_master(src) if (!( istype(A, /area) )) return master_area=A /obj/machinery/partyalarm/attack_hand(mob/user as mob) if((user.stat && !isobserver(user)) || stat & (NOPOWER|BROKEN)) return user.machine = src var/area/A = get_area(src) ASSERT(isarea(A)) var/d1 var/d2 if (istype(user, /mob/living/carbon/human) || istype(user, /mob/living/silicon/ai)) if (A.party) d1 = text("No Party :(", src) else d1 = text("PARTY!!!", src) if (timing) d2 = text("Stop Time Lock", src) else d2 = text("Initiate Time Lock", src) var/second = time % 60 var/minute = (time - second) / 60 var/dat = text("Party Button []\n
\nTimer System: []
\nTime Left: [][] - - + +\n
", d1, d2, (minute ? text("[]:", minute) : null), second, src, src, src, src) user << browse(dat, "window=partyalarm") onclose(user, "partyalarm") else if (A.fire) d1 = text("[]", src, stars("No Party :(")) else d1 = text("[]", src, stars("PARTY!!!")) if (timing) d2 = text("[]", src, stars("Stop Time Lock")) else d2 = text("[]", src, stars("Initiate Time Lock")) var/second = time % 60 var/minute = (time - second) / 60 var/dat = text("[] []\n
\nTimer System: []
\nTime Left: [][] - - + +\n
", stars("Party Button"), d1, d2, (minute ? text("[]:", minute) : null), second, src, src, src, src) user << browse(dat, "window=partyalarm") onclose(user, "partyalarm") return /obj/machinery/partyalarm/proc/reset() if (!( working )) return var/area/A = get_area(src) ASSERT(isarea(A)) A.partyreset() return /obj/machinery/partyalarm/proc/alarm() if (!( working )) return var/area/A = get_area(src) ASSERT(isarea(A)) A.partyalert() return /obj/machinery/partyalarm/Topic(href, href_list) ..() if (usr.stat || stat & (BROKEN|NOPOWER)) return if ((usr.contents.Find(src) || ((get_dist(src, usr) <= 1) && istype(loc, /turf))) || (istype(usr, /mob/living/silicon/ai))) usr.machine = src if (href_list["reset"]) reset() else if (href_list["alarm"]) alarm() else if (href_list["time"]) timing = text2num(href_list["time"]) else if (href_list["tp"]) var/tp = text2num(href_list["tp"]) time += tp time = min(max(round(time), 0), 120) updateUsrDialog() add_fingerprint(usr) else usr << browse(null, "window=partyalarm") return return