#define COMM_SCREEN_MAIN 1 #define COMM_SCREEN_STAT 2 #define COMM_SCREEN_MESSAGES 3 #define COMM_SCREEN_SECLEVEL 4 var/shuttle_call/shuttle_calls[0] #define SHUTTLE_RECALL -1 #define SHUTTLE_CALL 1 #define SHUTTLE_TRANSFER 2 /shuttle_call var/direction=0 var/who="" var/ckey="" var/turf/from=null var/where="" var/when var/eta=null /shuttle_call/New(var/mob/user,var/obj/machinery/computer/communications/computer,var/dir) direction=dir if(user) who="[user]" ckey="[user.key]" if(computer) where="[computer]" from=get_turf(computer) when=worldtime2text() if(dir==SHUTTLE_RECALL) var/timeleft=emergency_shuttle.estimate_arrival_time() eta="[timeleft / 60 % 60]:[add_zero(num2text(timeleft % 60), 2)]" // The communications computer /obj/machinery/computer/communications name = "Communications Console" desc = "This can be used for various important functions. Still under developement." icon_keyboard = "tech_key" icon_screen = "comm" req_access = list(access_heads) circuit = "/obj/item/weapon/circuitboard/communications" var/prints_intercept = 1 var/authenticated = 0 var/list/messagetitle = list() var/list/messagetext = list() var/currmsg = 0 var/aicurrmsg = 0 var/menu_state = COMM_SCREEN_MAIN var/ai_menu_state = COMM_SCREEN_MAIN var/message_cooldown = 0 var/centcomm_message_cooldown = 0 var/tmp_alertlevel = 0 var/status_display_freq = "1435" var/stat_msg1 var/stat_msg2 var/display_type="blank" var/datum/announcement/priority/crew_announcement = new light_color = LIGHT_COLOR_LIGHTBLUE /obj/machinery/computer/communications/New() ..() crew_announcement.newscast = 1 /obj/machinery/computer/communications/Topic(href, href_list) if(..(href, href_list)) return 1 if ((!(src.z in config.station_levels) && !(src.z in config.admin_levels))) usr << "\red Unable to establish a connection: \black You're too far away from the station!" return usr.set_machine(src) if(!href_list["operation"]) return switch(href_list["operation"]) // main interface if("main") setMenuState(usr,COMM_SCREEN_MAIN) if("login") var/mob/M = usr var/obj/item/weapon/card/id/I = M.get_active_hand() if (istype(I, /obj/item/device/pda)) var/obj/item/device/pda/pda = I I = pda.id if (I && istype(I)) if(src.check_access(I)) authenticated = 1 if(access_captain in I.access) authenticated = 2 crew_announcement.announcer = GetNameAndAssignmentFromId(I) if("logout") authenticated = 0 crew_announcement.announcer = "" setMenuState(usr,COMM_SCREEN_MAIN) // ALART LAVUL if("changeseclevel") setMenuState(usr,COMM_SCREEN_SECLEVEL) if("newalertlevel") if(issilicon(usr)) return tmp_alertlevel = text2num(href_list["level"]) var/mob/M = usr var/obj/item/weapon/card/id/I = M.get_active_hand() if (istype(I, /obj/item/device/pda)) var/obj/item/device/pda/pda = I I = pda.id if (I && istype(I)) if(access_captain in I.access) var/old_level = security_level if(!tmp_alertlevel) tmp_alertlevel = SEC_LEVEL_GREEN if(tmp_alertlevel < SEC_LEVEL_GREEN) tmp_alertlevel = SEC_LEVEL_GREEN if(tmp_alertlevel > SEC_LEVEL_BLUE) tmp_alertlevel = SEC_LEVEL_BLUE //Cannot engage delta with this set_security_level(tmp_alertlevel) if(security_level != old_level) //Only notify the admins if an actual change happened log_game("[key_name(usr)] has changed the security level to [get_security_level()].") message_admins("[key_name_admin(usr)] has changed the security level to [get_security_level()].") switch(security_level) if(SEC_LEVEL_GREEN) feedback_inc("alert_comms_green",1) if(SEC_LEVEL_BLUE) feedback_inc("alert_comms_blue",1) tmp_alertlevel = 0 else: usr << "You are not authorized to do this." tmp_alertlevel = 0 setMenuState(usr,COMM_SCREEN_MAIN) else usr << "You need to swipe your ID." if("announce") if(src.authenticated==2) if(message_cooldown) usr << "Please allow at least one minute to pass between announcements" return var/input = input(usr, "Please write a message to announce to the station crew.", "Priority Announcement") if(!input || !(usr in view(1,src))) return crew_announcement.Announce(input) message_cooldown = 1 spawn(600)//One minute cooldown message_cooldown = 0 if("callshuttle") if(src.authenticated) var/response = alert("Are you sure you wish to call the shuttle?", "Confirm", "Yes", "No") if(response == "Yes") call_shuttle_proc(usr) if(emergency_shuttle.online()) post_status("shuttle") setMenuState(usr,COMM_SCREEN_MAIN) if("cancelshuttle") if(issilicon(usr)) return if(src.authenticated) var/response = alert("Are you sure you wish to recall the shuttle?", "Confirm", "Yes", "No") if(response == "Yes") cancel_call_proc(usr) if(emergency_shuttle.online()) post_status("shuttle") setMenuState(usr,COMM_SCREEN_MAIN) if("messagelist") src.currmsg = 0 if(href_list["msgid"]) setCurrentMessage(usr, text2num(href_list["msgid"])) setMenuState(usr,COMM_SCREEN_MESSAGES) if("delmessage") if(href_list["msgid"]) src.currmsg = text2num(href_list["msgid"]) var/response = alert("Are you sure you wish to delete this message?", "Confirm", "Yes", "No") if(response == "Yes") if(src.currmsg) var/id = getCurrentMessage() var/title = src.messagetitle[id] var/text = src.messagetext[id] src.messagetitle.Remove(title) src.messagetext.Remove(text) if(currmsg==id) currmsg=0 if(aicurrmsg==id) aicurrmsg=0 setMenuState(usr,COMM_SCREEN_MESSAGES) if("status") setMenuState(usr,COMM_SCREEN_STAT) // Status display stuff if("setstat") display_type=href_list["statdisp"] switch(display_type) if("message") post_status("message", stat_msg1, stat_msg2) if("alert") post_status("alert", href_list["alert"]) else post_status(href_list["statdisp"]) setMenuState(usr,COMM_SCREEN_STAT) if("setmsg1") stat_msg1 = input("Line 1", "Enter Message Text", stat_msg1) as text|null setMenuState(usr,COMM_SCREEN_STAT) if("setmsg2") stat_msg2 = input("Line 2", "Enter Message Text", stat_msg2) as text|null setMenuState(usr,COMM_SCREEN_STAT) // OMG CENTCOMM LETTERHEAD if("MessageCentcomm") if(src.authenticated==2) if(centcomm_message_cooldown) usr << "Arrays recycling. Please stand by." return var/input = input(usr, "Please choose a message to transmit to Centcomm via quantum entanglement. Please be aware that this process is very expensive, and abuse will lead to... termination. Transmission does not guarantee a response.", "To abort, send an empty message.", "") if(!input || !(usr in view(1,src))) return Centcomm_announce(input, usr) usr << "Message transmitted." log_say("[key_name(usr)] has made a Centcomm announcement: [input]") centcomm_message_cooldown = 1 spawn(6000)//10 minute cooldown centcomm_message_cooldown = 0 setMenuState(usr,COMM_SCREEN_MAIN) // OMG SYNDICATE ...LETTERHEAD if("MessageSyndicate") if((src.authenticated==2) && (src.emagged)) if(centcomm_message_cooldown) usr << "Arrays recycling. Please stand by." return var/input = stripped_input(usr, "Please choose a message to transmit to \[ABNORMAL ROUTING CORDINATES\] via quantum entanglement. Please be aware that this process is very expensive, and abuse will lead to... termination. Transmission does not guarantee a response.", "To abort, send an empty message.", "") if(!input || !(usr in view(1,src))) return Syndicate_announce(input, usr) usr << "Message transmitted." log_say("[key_name(usr)] has made a Syndicate announcement: [input]") centcomm_message_cooldown = 1 spawn(6000)//10 minute cooldown centcomm_message_cooldown = 0 setMenuState(usr,COMM_SCREEN_MAIN) if("RestoreBackup") usr << "Backup routing data restored!" src.emagged = 0 setMenuState(usr,COMM_SCREEN_MAIN) return 1 /obj/machinery/computer/communications/emag_act(user as mob) if(!emagged) src.emagged = 1 user << "You scramble the communication routing circuits!" /obj/machinery/computer/communications/attack_ai(var/mob/user as mob) return src.attack_hand(user) /obj/machinery/computer/communications/attack_hand(var/mob/user as mob) if(..(user)) return if (!(src.z in list(ZLEVEL_STATION, ZLEVEL_CENTCOMM))) user << "\red Unable to establish a connection: \black You're too far away from the station!" return ui_interact(user) /obj/machinery/computer/communications/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null) if(user.stat) return // this is the data which will be sent to the ui var/data[0] data["is_ai"] = issilicon(user) data["menu_state"] = data["is_ai"] ? ai_menu_state : menu_state data["emagged"] = emagged data["authenticated"] = authenticated data["screen"] = getMenuState(usr) data["stat_display"] = list( "type"=display_type, "line_1"=(stat_msg1 ? stat_msg1 : "-----"), "line_2"=(stat_msg2 ? stat_msg2 : "-----"), "presets"=list( list("name"="blank", "label"="Clear", "desc"="Blank slate"), list("name"="shuttle", "label"="Shuttle ETA", "desc"="Display how much time is left."), list("name"="message", "label"="Message", "desc"="A custom message.") ), "alerts"=list( list("alert"="default", "label"="Nanotrasen", "desc"="Oh god."), list("alert"="redalert", "label"="Red Alert", "desc"="Nothing to do with communists."), list("alert"="lockdown", "label"="Lockdown", "desc"="Let everyone know they're on lockdown."), list("alert"="biohazard", "label"="Biohazard", "desc"="Great for virus outbreaks and parties."), ) ) data["security_level"] = security_level data["str_security_level"] = get_security_level() data["levels"] = list( list("id"=SEC_LEVEL_GREEN, "name"="Green"), list("id"=SEC_LEVEL_BLUE, "name"="Blue"), //SEC_LEVEL_RED = list("name"="Red"), ) var/msg_data[0] for(var/i=1;i<=src.messagetext.len;i++) var/cur_msg[0] cur_msg["title"]=messagetitle[i] cur_msg["body"]=messagetext[i] msg_data += list(cur_msg) data["messages"] = msg_data data["current_message"] = data["is_ai"] ? aicurrmsg : currmsg var/shuttle[0] shuttle["on"]=emergency_shuttle.online() if (emergency_shuttle.online() && emergency_shuttle.location()) var/timeleft=emergency_shuttle.estimate_arrival_time() shuttle["eta"]="[timeleft / 60 % 60]:[add_zero(num2text(timeleft % 60), 2)]" shuttle["pos"] = !emergency_shuttle.location() shuttle["can_recall"]=!(recall_time_limit && world.time >= recall_time_limit) data["shuttle"]=shuttle // update the ui if it exists, returns null if no ui is passed/found ui = nanomanager.try_update_ui(user, src, ui_key, ui, data) if (!ui) // the ui does not exist, so we'll create a new() one // for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm ui = new(user, src, ui_key, "comm_console.tmpl", "Communications Console", 400, 500) // when the ui is first opened this is the data it will use ui.set_initial_data(data) // open the new ui window ui.open() // auto update every Master Controller tick ui.set_auto_update(1) /obj/machinery/computer/communications/proc/setCurrentMessage(var/mob/user,var/value) if(issilicon(user)) aicurrmsg=value else currmsg=value /obj/machinery/computer/communications/proc/getCurrentMessage(var/mob/user) if(issilicon(user)) return aicurrmsg else return currmsg /obj/machinery/computer/communications/proc/setMenuState(var/mob/user,var/value) if(issilicon(user)) ai_menu_state=value else menu_state=value /obj/machinery/computer/communications/proc/getMenuState(var/mob/user) if(issilicon(user)) return ai_menu_state else return menu_state /proc/enable_prison_shuttle(var/mob/user) for(var/obj/machinery/computer/prison_shuttle/PS in world) PS.allowedtocall = !(PS.allowedtocall) /proc/call_shuttle_proc(var/mob/user) if ((!( ticker ) || !emergency_shuttle.location())) return if(sent_strike_team == 1) user << "Centcom will not allow the shuttle to be called. Consider all contracts terminated." return if(emergency_shuttle.deny_shuttle) user << "The emergency shuttle may not be sent at this time. Please try again later." return if(world.time < 6000) // Ten minute grace period to let the game get going without lolmetagaming. -- TLE user << "The emergency shuttle is refueling. Please wait another [round((6000-world.time)/60)] minutes before trying again." return if(emergency_shuttle.going_to_centcom()) user << "The emergency shuttle may not be called while returning to CentCom." return if(emergency_shuttle.online()) user << "The emergency shuttle is already on its way." return if(ticker.mode.name == "blob") user << "Under directive 7-10, [station_name()] is quarantined until further notice." return emergency_shuttle.call_evac() log_game("[key_name(user)] has called the shuttle.") message_admins("[key_name_admin(user)] has called the shuttle.", 1) return /proc/init_shift_change(var/mob/user, var/force = 0) if ((!( ticker ) || !emergency_shuttle.location())) return if(emergency_shuttle.going_to_centcom()) user << "The shuttle may not be called while returning to Central Command." return if(emergency_shuttle.online()) user << "The shuttle is already on its way." return // if force is 0, some things may stop the shuttle call if(!force) if(emergency_shuttle.deny_shuttle) user << "Central Command does not currently have a shuttle available in your sector. Please try again later." return if(sent_strike_team == 1) user << "Central Command will not allow the shuttle to be called. Consider all contracts terminated." return if(world.time < 54000) // 30 minute grace period to let the game get going user << "The shuttle is refueling. Please wait another [round((54000-world.time)/60)] minutes before trying again." return if(ticker.mode.name == "epidemic") user << "Under directive 7-10, [station_name()] is quarantined until further notice." return emergency_shuttle.call_transfer() log_game("[key_name(user)] has called the shuttle.") message_admins("[key_name_admin(user)] has called the shuttle - [formatJumpTo(user)].", 1) return /proc/cancel_call_proc(var/mob/user) if (!( ticker ) || !emergency_shuttle.can_recall()) return if(ticker.mode.name == "meteor") return if(!emergency_shuttle.going_to_centcom()) //check that shuttle isn't already heading to centcomm emergency_shuttle.recall() log_game("[key_name(user)] has recalled the shuttle.") message_admins("[key_name_admin(user)] has recalled the shuttle - [formatJumpTo(user)].", 1) return /obj/machinery/computer/communications/proc/post_status(var/command, var/data1, var/data2) var/datum/radio_frequency/frequency = radio_controller.return_frequency(1435) if(!frequency) return var/datum/signal/status_signal = new status_signal.source = src status_signal.transmission_method = 1 status_signal.data["command"] = command switch(command) if("message") status_signal.data["msg1"] = data1 status_signal.data["msg2"] = data2 log_admin("STATUS: [src.fingerprintslast] set status screen message with [src]: [data1] [data2]") //message_admins("STATUS: [user] set status screen with [PDA]. Message: [data1] [data2]") if("alert") status_signal.data["picture_state"] = data1 frequency.post_signal(src, status_signal) /obj/machinery/computer/communications/Destroy() for(var/obj/machinery/computer/communications/commconsole in world) if(istype(commconsole.loc,/turf) && commconsole != src) return ..() for(var/obj/item/weapon/circuitboard/communications/commboard in world) if(istype(commboard.loc,/turf) || istype(commboard.loc,/obj/item/weapon/storage)) return ..() for(var/mob/living/silicon/ai/shuttlecaller in player_list) if(!shuttlecaller.stat && shuttlecaller.client && istype(shuttlecaller.loc,/turf)) return ..() if(ticker.mode.name == "revolution" || ticker.mode.name == "AI malfunction" || sent_strike_team) return ..() emergency_shuttle.call_evac() log_game("All the AIs, comm consoles and boards are destroyed. Shuttle called.") message_admins("All the AIs, comm consoles and boards are destroyed. Shuttle called.", 1) return ..() /obj/item/weapon/circuitboard/communications/Destroy() for(var/obj/machinery/computer/communications/commconsole in world) if(istype(commconsole.loc,/turf)) return ..() for(var/obj/item/weapon/circuitboard/communications/commboard in world) if((istype(commboard.loc,/turf) || istype(commboard.loc,/obj/item/weapon/storage)) && commboard != src) return ..() for(var/mob/living/silicon/ai/shuttlecaller in player_list) if(!shuttlecaller.stat && shuttlecaller.client && istype(shuttlecaller.loc,/turf)) return ..() if(ticker.mode.name == "revolution" || ticker.mode.name == "AI malfunction" || sent_strike_team) return ..() emergency_shuttle.call_evac() log_game("All the AIs, comm consoles and boards are destroyed. Shuttle called.") message_admins("All the AIs, comm consoles and boards are destroyed. Shuttle called.", 1) return ..()