/obj/machinery/juicer
name = "Juicer"
icon = 'icons/obj/kitchen.dmi'
icon_state = "juicer1"
layer = 2.9
density = 0
anchored = 0
use_power = 1
idle_power_usage = 5
active_power_usage = 100
var/obj/item/weapon/reagent_containers/beaker = null
var/global/list/allowed_items = list(
/obj/item/weapon/reagent_containers/food/snacks/watermelonslice = "watermelonjuice",
/obj/item/weapon/reagent_containers/food/snacks/grown = "water",
)
var/global/list/allowed_tags = list (
"tomato" = "tomatojuice",
"carrot" = "carrotjuice",
"berries" = "berryjuice",
"banana" = "banana",
"potato" = "potato",
"lemon" = "lemonjuice",
"orange" = "orangejuice",
"lime" = "limejuice",
"poisonberries" = "poisonberryjuice",
)
/obj/machinery/juicer/New()
beaker = new /obj/item/weapon/reagent_containers/glass/beaker/large(src)
/obj/machinery/juicer/update_icon()
icon_state = "juicer"+num2text(!isnull(beaker))
return
/obj/machinery/juicer/attackby(var/obj/item/O as obj, var/mob/user as mob, params)
if (istype(O,/obj/item/weapon/reagent_containers/glass) || \
istype(O,/obj/item/weapon/reagent_containers/food/drinks/drinkingglass))
if (beaker)
return 1
else
if(!user.unEquip(O))
user << "\the [O] is stuck to your hand, you cannot put it in \the [src]"
return 0
O.loc = src
beaker = O
src.verbs += /obj/machinery/juicer/verb/detach
update_icon()
src.updateUsrDialog()
return 0
if (!is_type_in_list(O, allowed_items))
user << "It doesn't look like that contains any juice."
return 1
if(!user.unEquip(O))
user << "\the [O] is stuck to your hand, you cannot put it in \the [src]"
return 0
O.loc = src
src.updateUsrDialog()
return 0
/obj/machinery/juicer/attack_ai(mob/user as mob)
return 0
/obj/machinery/juicer/attack_hand(mob/user as mob)
user.set_machine(src)
interact(user)
/obj/machinery/juicer/interact(mob/user as mob) // The microwave Menu
var/is_chamber_empty = 0
var/is_beaker_ready = 0
var/processing_chamber = ""
var/beaker_contents = ""
for (var/i in allowed_items)
for (var/obj/item/O in src.contents)
if (!istype(O,i))
continue
processing_chamber+= "some [O]
"
break
if (!processing_chamber)
is_chamber_empty = 1
processing_chamber = "Nothing."
if (!beaker)
beaker_contents = "\The [src] has no beaker attached."
else if (!beaker.reagents.total_volume)
beaker_contents = "\The [src] has attached an empty beaker."
is_beaker_ready = 1
else if (beaker.reagents.total_volume < beaker.reagents.maximum_volume)
beaker_contents = "\The [src] has attached a beaker with something."
is_beaker_ready = 1
else
beaker_contents = "\The [src] has attached a beaker and beaker is full!"
var/dat = {"
Processing chamber contains:
[processing_chamber]
[beaker_contents]