//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31 /* The broadcaster sends processed messages to all radio devices in the game. They do not have to be headsets; intercoms and station-bounced radios suffice. They receive their message from a server after the message has been logged. */ var/list/recentmessages = list() // global list of recent messages broadcasted : used to circumvent massive radio spam var/message_delay = 0 // To make sure restarting the recentmessages list is kept in sync /obj/machinery/telecomms/broadcaster name = "Subspace Broadcaster" icon = 'icons/obj/stationobjs.dmi' icon_state = "broadcaster" desc = "A dish-shaped machine used to broadcast processed subspace signals." density = 1 anchored = 1 use_power = 1 idle_power_usage = 25 machinetype = 5 delay = 7 circuitboard = "/obj/item/weapon/circuitboard/telecomms/broadcaster" /obj/machinery/telecomms/broadcaster/receive_information(datum/signal/signal, obj/machinery/telecomms/machine_from) // Don't broadcast rejected signals if(signal.data["reject"]) return if(signal.data["message"]) // Prevents massive radio spam signal.data["done"] = 1 // mark the signal as being broadcasted // Search for the original signal and mark it as done as well var/datum/signal/original = signal.data["original"] if(original) original.data["done"] = 1 original.data["compression"] = signal.data["compression"] original.data["level"] = signal.data["level"] var/signal_message = "[signal.frequency]:[signal.data["message"]]:[signal.data["realname"]]" if(signal_message in recentmessages) return recentmessages.Add(signal_message) if(signal.data["slow"] > 0) sleep(signal.data["slow"]) // simulate the network lag if necessary signal.data["level"] |= listening_level /** #### - Normal Broadcast - #### **/ if(signal.data["type"] == 0) /* ###### Broadcast a message using signal.data ###### */ Broadcast_Message(signal.data["connection"], signal.data["mob"], signal.data["vmask"], signal.data["vmessage"], signal.data["radio"], signal.data["message"], signal.data["name"], signal.data["job"], signal.data["realname"], signal.data["vname"],, signal.data["compression"], signal.data["level"], signal.frequency, signal.data["verb"], signal.data["language"] ) /** #### - Simple Broadcast - #### **/ if(signal.data["type"] == 1) /* ###### Broadcast a message using signal.data ###### */ Broadcast_SimpleMessage(signal.data["name"], signal.frequency, signal.data["message"],null, null, signal.data["compression"], listening_level) /** #### - Artificial Broadcast - #### **/ // (Imitates a mob) if(signal.data["type"] == 2) /* ###### Broadcast a message using signal.data ###### */ // Parameter "data" as 4: AI can't track this person/mob Broadcast_Message(signal.data["connection"], signal.data["mob"], signal.data["vmask"], signal.data["vmessage"], signal.data["radio"], signal.data["message"], signal.data["name"], signal.data["job"], signal.data["realname"], signal.data["vname"], 4, signal.data["compression"], signal.data["level"], signal.frequency, signal.data["verb"], signal.data["language"]) if(!message_delay) message_delay = 1 spawn(10) message_delay = 0 recentmessages = list() /* --- Do a snazzy animation! --- */ flick("broadcaster_send", src) /obj/machinery/telecomms/broadcaster/Destroy() // In case message_delay is left on 1, otherwise it won't reset the list and people can't say the same thing twice anymore. if(message_delay) message_delay = 0 return ..() /* Basically just an empty shell for receiving and broadcasting radio messages. Not very flexible, but it gets the job done. */ /obj/machinery/telecomms/allinone name = "Telecommunications Mainframe" icon = 'icons/obj/stationobjs.dmi' icon_state = "comm_server" desc = "A compact machine used for portable subspace telecommuniations processing." density = 1 anchored = 1 use_power = 0 idle_power_usage = 0 machinetype = 6 var/intercept = 0 // if nonzero, broadcasts all messages to syndicate channel /obj/machinery/telecomms/allinone/receive_signal(datum/signal/signal) if(!on) // has to be on to receive messages return if(is_freq_listening(signal)) // detect subspace signals signal.data["done"] = 1 // mark the signal as being broadcasted signal.data["compression"] = 0 // Search for the original signal and mark it as done as well var/datum/signal/original = signal.data["original"] if(original) original.data["done"] = 1 if(signal.data["slow"] > 0) sleep(signal.data["slow"]) // simulate the network lag if necessary /* ###### Broadcast a message using signal.data ###### */ var/datum/radio_frequency/connection = signal.data["connection"] if(connection.frequency in ANTAG_FREQS) // if antag broadcast, just Broadcast_Message(signal.data["connection"], signal.data["mob"], signal.data["vmask"], signal.data["vmessage"], signal.data["radio"], signal.data["message"], signal.data["name"], signal.data["job"], signal.data["realname"], signal.data["vname"],, signal.data["compression"], list(0), connection.frequency, signal.data["verb"], signal.data["language"]) else if(intercept) Broadcast_Message(signal.data["connection"], signal.data["mob"], signal.data["vmask"], signal.data["vmessage"], signal.data["radio"], signal.data["message"], signal.data["name"], signal.data["job"], signal.data["realname"], signal.data["vname"], 3, signal.data["compression"], list(0), connection.frequency, signal.data["verb"], signal.data["language"]) /** Here is the big, bad function that broadcasts a message given the appropriate parameters. @param connection: The datum generated in radio.dm, stored in signal.data["connection"]. @param M: Reference to the mob/speaker, stored in signal.data["mob"] @param vmask: Boolean value if the mob is "hiding" its identity via voice mask, stored in signal.data["vmask"] @param vmessage: If specified, will display this as the message; such as "chimpering" for monkies if the mob is not understood. Stored in signal.data["vmessage"]. @param radio: Reference to the radio broadcasting the message, stored in signal.data["radio"] @param message: The actual string message to display to mobs who understood mob M. Stored in signal.data["message"] @param name: The name to display when a mob receives the message. signal.data["name"] @param job: The name job to display for the AI when it receives the message. signal.data["job"] @param realname: The "real" name associated with the mob. signal.data["realname"] @param vname: If specified, will use this name when mob M is not understood. signal.data["vname"] @param data: If specified: 1 -- Will only broadcast to intercoms 2 -- Will only broadcast to intercoms and station-bounced radios 3 -- Broadcast to syndicate frequency 4 -- AI can't track down this person. Useful for imitation broadcasts where you can't find the actual mob @param compression: If 0, the signal is audible If nonzero, the signal may be partially inaudible or just complete gibberish. @param level: The list of Z levels that the sending radio is broadcasting to. Having 0 in the list broadcasts on all levels @param freq The frequency of the signal **/ /proc/Broadcast_Message(var/datum/radio_frequency/connection, var/mob/M, var/vmask, var/vmessage, var/obj/item/device/radio/radio, var/message, var/name, var/job, var/realname, var/vname, var/data, var/compression, var/list/level, var/freq, var/verbage = "says", var/datum/language/speaking = null, var/atom/follow_target = null) /* ###### Prepare the radio connection ###### */ var/display_freq = freq var/list/obj/item/device/radio/radios = list() // --- Broadcast only to intercom devices --- if(data == 1) for (var/obj/item/device/radio/intercom/R in connection.devices["[RADIO_CHAT]"]) if(R.receive_range(display_freq, level) > -1) radios += R // --- Broadcast only to intercoms and station-bounced radios --- else if(data == 2) for (var/obj/item/device/radio/R in connection.devices["[RADIO_CHAT]"]) if(istype(R, /obj/item/device/radio/headset)) continue if(R.receive_range(display_freq, level) > -1) radios += R // --- Broadcast to antag radios! --- else if(data == 3) for(var/antag_freq in ANTAG_FREQS) var/datum/radio_frequency/antag_connection = radio_controller.return_frequency(antag_freq) for (var/obj/item/device/radio/R in antag_connection.devices["[RADIO_CHAT]"]) if(R.receive_range(antag_freq, level) > -1) radios += R // --- Broadcast to ALL radio devices --- else for (var/obj/item/device/radio/R in connection.devices["[RADIO_CHAT]"]) if(R.receive_range(display_freq, level) > -1) radios += R // Get a list of mobs who can hear from the radios we collected. var/list/receive = get_mobs_in_radio_ranges(radios) /* ###### Organize the receivers into categories for displaying the message ###### */ // Understood the message: var/list/heard_masked = list() // masked name or no real name var/list/heard_normal = list() // normal message // Did not understand the message: var/list/heard_voice = list() // voice message (ie "chimpers") var/list/heard_garbled = list() // garbled message (ie "f*c* **u, **i*er!") var/list/heard_gibberish= list() // completely screwed over message (ie "F%! (O*# *#!<>&**%!") for (var/mob/R in receive) /* --- Loop through the receivers and categorize them --- */ if (R.client && R.client.holder && !(R.client.prefs.toggles & CHAT_RADIO)) //Adminning with 80 people on can be fun when you're trying to talk and all you can hear is radios. continue if(istype(R, /mob/new_player)) // we don't want new players to hear messages. rare but generates runtimes. continue // Ghosts hearing all radio chat don't want to hear syndicate intercepts, they're duplicates if(data == 3 && istype(R, /mob/dead/observer) && R.client && (R.client.prefs.toggles & CHAT_GHOSTRADIO)) continue // --- Check for compression --- if(compression > 0) heard_gibberish += R continue // --- Can understand the speech --- if (!M || R.say_understands(M)) // - Not human or wearing a voice mask - if (!M || !ishuman(M) || vmask) heard_masked += R // - Human and not wearing voice mask - else heard_normal += R // --- Can't understand the speech --- else // - The speaker has a prespecified "voice message" to display if not understood - if (vmessage) heard_voice += R // - Just display a garbled message - else heard_garbled += R /* ###### Begin formatting and sending the message ###### */ if (length(heard_masked) || length(heard_normal) || length(heard_voice) || length(heard_garbled) || length(heard_gibberish)) /* --- Some miscellaneous variables to format the string output --- */ var/freq_text = get_frequency_name(display_freq) var/part_b_extra = "" if(data == 3) // intercepted radio message part_b_extra = " (Intercepted)" var/part_a = "\icon[radio]\[[freq_text]\][part_b_extra] " // goes in the actual output // --- Some more pre-message formatting --- var/part_b = " " // Tweaked for security headsets -- TLE var/part_c = "" // --- Filter the message; place it in quotes apply a verb --- var/quotedmsg = null if(M) quotedmsg = M.say_quote(message) else quotedmsg = "says, \"[message]\"" // --- This following recording is intended for research and feedback in the use of department radio channels --- var/part_blackbox_b = " \[[freq_text]\] " // Tweaked for security headsets -- TLE var/blackbox_msg = "[part_a][name][part_blackbox_b][quotedmsg][part_c]" //var/blackbox_admin_msg = "[part_a][M.name] (Real name: [M.real_name])[part_blackbox_b][quotedmsg][part_c]" //BR.messages_admin += blackbox_admin_msg if(istype(blackbox)) switch(display_freq) if(PUB_FREQ) blackbox.msg_common += blackbox_msg if(SCI_FREQ) blackbox.msg_science += blackbox_msg if(COMM_FREQ) blackbox.msg_command += blackbox_msg if(MED_FREQ) blackbox.msg_medical += blackbox_msg if(ENG_FREQ) blackbox.msg_engineering += blackbox_msg if(SEC_FREQ) blackbox.msg_security += blackbox_msg if(DTH_FREQ) blackbox.msg_deathsquad += blackbox_msg if(SYND_FREQ) blackbox.msg_syndicate += blackbox_msg if(SUP_FREQ) blackbox.msg_cargo += blackbox_msg if(SRV_FREQ) blackbox.msg_service += blackbox_msg else blackbox.messages += blackbox_msg //End of research and feedback code. /* ###### Send the message ###### */ /* --- Process all the mobs that heard a masked voice (understood) --- */ if (length(heard_masked)) for (var/mob/R in heard_masked) R.hear_radio(message,verbage, speaking, part_a, part_b, M, 0, name, follow_target=follow_target) /* --- Process all the mobs that heard the voice normally (understood) --- */ if (length(heard_normal)) for (var/mob/R in heard_normal) R.hear_radio(message, verbage, speaking, part_a, part_b, M, 0, realname, follow_target=follow_target) /* --- Process all the mobs that heard the voice normally (did not understand) --- */ if (length(heard_voice)) for (var/mob/R in heard_voice) R.hear_radio(message,verbage, speaking, part_a, part_b, M,0, vname, follow_target=follow_target) /* --- Process all the mobs that heard a garbled voice (did not understand) --- */ // Displays garbled message (ie "f*c* **u, **i*er!") if (length(heard_garbled)) for (var/mob/R in heard_garbled) R.hear_radio(message, verbage, speaking, part_a, part_b, M, 1, vname, follow_target=follow_target) /* --- Complete gibberish. Usually happens when there's a compressed message --- */ if (length(heard_gibberish)) for (var/mob/R in heard_gibberish) R.hear_radio(message, verbage, speaking, part_a, part_b, M, 1, follow_target=follow_target) return 1 /proc/Broadcast_SimpleMessage(var/source, var/frequency, var/text, var/data, var/mob/M, var/compression, var/level) /* ###### Prepare the radio connection ###### */ if(!M) var/mob/living/carbon/human/H = new M = H var/datum/radio_frequency/connection = radio_controller.return_frequency(frequency) var/display_freq = connection.frequency var/list/receive = list() // --- Broadcast only to intercom devices --- if(data == 1) for (var/obj/item/device/radio/intercom/R in connection.devices["[RADIO_CHAT]"]) var/turf/position = get_turf(R) if(position && position.z == level) receive |= R.send_hear(display_freq, level) // --- Broadcast only to intercoms and station-bounced radios --- else if(data == 2) for (var/obj/item/device/radio/R in connection.devices["[RADIO_CHAT]"]) if(istype(R, /obj/item/device/radio/headset)) continue var/turf/position = get_turf(R) if(position && position.z == level) receive |= R.send_hear(display_freq) // --- Broadcast to antag radios! --- else if(data == 3) for(var/freq in ANTAG_FREQS) var/datum/radio_frequency/antag_connection = radio_controller.return_frequency(freq) for (var/obj/item/device/radio/R in antag_connection.devices["[RADIO_CHAT]"]) var/turf/position = get_turf(R) if(position && position.z == level) receive |= R.send_hear(freq) // --- Broadcast to ALL radio devices --- else for (var/obj/item/device/radio/R in connection.devices["[RADIO_CHAT]"]) var/turf/position = get_turf(R) if(position && position.z == level) receive |= R.send_hear(display_freq) /* ###### Organize the receivers into categories for displaying the message ###### */ // Understood the message: var/list/heard_normal = list() // normal message // Did not understand the message: var/list/heard_garbled = list() // garbled message (ie "f*c* **u, **i*er!") var/list/heard_gibberish= list() // completely screwed over message (ie "F%! (O*# *#!<>&**%!") for (var/mob/R in receive) /* --- Loop through the receivers and categorize them --- */ if (R.client && !(R.client.prefs.toggles & CHAT_RADIO)) //Adminning with 80 people on can be fun when you're trying to talk and all you can hear is radios. continue // --- Check for compression --- if(compression > 0) heard_gibberish += R continue // --- Can understand the speech --- if (R.say_understands(M)) heard_normal += R // --- Can't understand the speech --- else // - Just display a garbled message - heard_garbled += R /* ###### Begin formatting and sending the message ###### */ if (length(heard_normal) || length(heard_garbled) || length(heard_gibberish)) /* --- Some miscellaneous variables to format the string output --- */ var/part_a = "" // goes in the actual output var/freq_text = get_frequency_name(display_freq) // --- Some more pre-message formatting --- var/part_b_extra = "" if(data == 3) // intercepted radio message part_b_extra = " (Intercepted)" // Create a radio headset for the sole purpose of using its icon var/obj/item/device/radio/headset/radio = new var/part_b = " \icon[radio]\[[freq_text]\][part_b_extra] " // Tweaked for security headsets -- TLE var/part_c = "" if (display_freq in ANTAG_FREQS) part_a = "" else if (display_freq==COMM_FREQ) part_a = "" else if (display_freq in DEPT_FREQS) part_a = "" // --- This following recording is intended for research and feedback in the use of department radio channels --- var/part_blackbox_b = " \[[freq_text]\] " // Tweaked for security headsets -- TLE var/blackbox_msg = "[part_a][source][part_blackbox_b]\"[text]\"[part_c]" //var/blackbox_admin_msg = "[part_a][M.name] (Real name: [M.real_name])[part_blackbox_b][quotedmsg][part_c]" //BR.messages_admin += blackbox_admin_msg if(istype(blackbox)) switch(display_freq) if(PUB_FREQ) blackbox.msg_common += blackbox_msg if(SCI_FREQ) blackbox.msg_science += blackbox_msg if(COMM_FREQ) blackbox.msg_command += blackbox_msg if(MED_FREQ) blackbox.msg_medical += blackbox_msg if(ENG_FREQ) blackbox.msg_engineering += blackbox_msg if(SEC_FREQ) blackbox.msg_security += blackbox_msg if(DTH_FREQ) blackbox.msg_deathsquad += blackbox_msg if(SYND_FREQ) blackbox.msg_syndicate += blackbox_msg if(SUP_FREQ) blackbox.msg_cargo += blackbox_msg if(SRV_FREQ) blackbox.msg_service += blackbox_msg else blackbox.messages += blackbox_msg //End of research and feedback code. /* ###### Send the message ###### */ /* --- Process all the mobs that heard the voice normally (understood) --- */ if (length(heard_normal)) var/rendered = "[part_a][source][part_b]\"[text]\"[part_c]" for (var/mob/R in heard_normal) R.show_message(rendered, 2) /* --- Process all the mobs that heard a garbled voice (did not understand) --- */ // Displays garbled message (ie "f*c* **u, **i*er!") if (length(heard_garbled)) var/quotedmsg = "\"[stars(text)]\"" var/rendered = "[part_a][source][part_b][quotedmsg][part_c]" for (var/mob/R in heard_garbled) R.show_message(rendered, 2) /* --- Complete gibberish. Usually happens when there's a compressed message --- */ if (length(heard_gibberish)) var/quotedmsg = "\"[Gibberish(text, compression + 50)]\"" var/rendered = "[part_a][Gibberish(source, compression + 50)][part_b][quotedmsg][part_c]" for (var/mob/R in heard_gibberish) R.show_message(rendered, 2) //Use this to test if an obj can communicate with a Telecommunications Network /atom/proc/test_telecomms() var/datum/signal/signal = src.telecomms_process() var/turf/position = get_turf(src) return (position.z in signal.data["level"] && signal.data["done"]) /atom/proc/telecomms_process(var/do_sleep = 1) // First, we want to generate a new radio signal var/datum/signal/signal = new signal.transmission_method = 2 // 2 would be a subspace transmission. var/turf/pos = get_turf(src) // --- Finally, tag the actual signal with the appropriate values --- signal.data = list( "slow" = 0, // how much to sleep() before broadcasting - simulates net lag "message" = "TEST", "compression" = rand(45, 50), // If the signal is compressed, compress our message too. "traffic" = 0, // dictates the total traffic sum that the signal went through "type" = 4, // determines what type of radio input it is: test broadcast "reject" = 0, "done" = 0, "level" = pos.z // The level it is being broadcasted at. ) signal.frequency = PUB_FREQ// Common channel //#### Sending the signal to all subspace receivers ####// for(var/obj/machinery/telecomms/receiver/R in telecomms_list) R.receive_signal(signal) if(do_sleep) sleep(rand(10,25)) //world.log << "Level: [signal.data["level"]] - Done: [signal.data["done"]]" return signal