/obj/machinery/wish_granter name = "Wish Granter" desc = "You're not so sure about this, anymore..." icon = 'icons/obj/device.dmi' icon_state = "syndbeacon" use_power = 0 anchored = 1 density = 1 var/datum/mind/target var/list/types = list() /obj/machinery/wish_granter/New() for(var/supname in all_superheroes) types |= supname ..() /obj/machinery/wish_granter/attack_hand(var/mob/user as mob) usr.set_machine(src) if(!istype(user, /mob/living/carbon/human)) user << "You feel a dark stirring inside of the Wish Granter, something you want nothing of. Your instincts are better than any man's." return else if(is_special_character(user)) user << "Even to a heart as dark as yours, you know nothing good will come of this. Something instinctual makes you pull away." else user << "The power of the Wish Granter have turned you into the superhero the station deserves. You are a masked vigilante, and answer to no man. Will you use your newfound strength to protect the innocent, or will you hunt the guilty?" var/wish if(types.len == 1) wish = pick(types) else wish = input("You want to become...","Wish") as null|anything in types if(!wish) return types -= wish var/mob/living/carbon/human/M = user var/datum/superheroes/S = all_superheroes[wish] if(S) S.create(M) //Remove the wishgranter or teleport it randomly on the station if(!types.len) user << "The wishgranter slowly fades into mist..." qdel(src) return else var/impact_area = findEventArea() var/turf/T = pick(get_area_turfs(impact_area)) if(T) src.loc = T return