/obj/item/device/radio/intercom name = "station intercom" desc = "Talk through this." icon_state = "intercom" anchored = 1 w_class = 4.0 canhear_range = 2 flags = CONDUCT | NOBLOODY var/number = 0 var/anyai = 1 var/circuitry_installed=1 var/mob/living/silicon/ai/ai = list() var/last_tick //used to delay the powercheck var/buildstage = 0 /obj/item/device/radio/intercom/universe/New() tag = "UNIVERSE" return ..() /obj/item/device/radio/intercom/New(turf/loc, var/ndir = 0, var/building = 3) ..() buildstage = building if(buildstage) processing_objects.Add(src) else pixel_x = (ndir & 3)? 0 : (ndir == 4 ? 28 : -28) pixel_y = (ndir & 3)? (ndir ==1 ? 28 : -28) : 0 dir=ndir b_stat=1 on = 0 update_icon() /obj/item/device/radio/intercom/Destroy() processing_objects.Remove(src) return ..() /obj/item/device/radio/intercom/attack_ai(mob/user as mob) add_hiddenprint(user) add_fingerprint(user) spawn (0) attack_self(user) /obj/item/device/radio/intercom/attack_hand(mob/user as mob) add_fingerprint(user) spawn (0) attack_self(user) /obj/item/device/radio/intercom/receive_range(freq, level) if (!on) return -1 if(!(0 in level)) var/turf/position = get_turf(src) if(isnull(position) || !(position.z in level)) return -1 if (!src.listening) return -1 if(freq in ANTAG_FREQS) if(!(src.syndie)) return -1//Prevents broadcast of messages over devices lacking the encryption return canhear_range /obj/item/device/radio/intercom/hear_talk(mob/M as mob, msg) if(!src.anyai && !(M in src.ai)) return ..() /obj/item/device/radio/intercom/attackby(obj/item/weapon/W as obj, mob/user as mob) switch(buildstage) if(3) if(iswirecutter(W) && b_stat && wires.IsAllCut()) user << "You cut out the intercoms wiring and disconnect its electronics." playsound(get_turf(src), 'sound/items/Wirecutter.ogg', 50, 1) if(do_after(user, 10)) new /obj/item/stack/cable_coil(get_turf(src),5) on = 0 b_stat = 1 buildstage = 1 update_icon() processing_objects.Remove(src) return 1 else return ..() if(2) if(isscrewdriver(W)) playsound(get_turf(src), 'sound/items/Screwdriver.ogg', 50, 1) if(do_after(user, 10)) update_icon() on = 1 b_stat = 0 buildstage = 3 user << "You secure the electronics!" update_icon() processing_objects.Add(src) for(var/i, i<= 5, i++) wires.UpdateCut(i,1) return 1 if(1) if(iscoil(W)) var/obj/item/stack/cable_coil/coil = W if(coil.amount < 5) user << "You need more cable for this!" return if(do_after(user, 10)) coil.use(5) user << "You wire \the [src]!" buildstage = 2 return 1 if(iscrowbar(W)) user << "You begin removing the electronics..." playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1) if(do_after(user, 10)) new /obj/item/weapon/intercom_electronics(get_turf(src)) user << "The circuitboard pops out!" buildstage = 0 return 1 if(0) if(istype(W,/obj/item/weapon/intercom_electronics)) playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1) if(do_after(user, 10)) qdel(W) user << "You insert \the [W] into \the [src]!" buildstage = 1 return 1 if(iswelder(W)) var/obj/item/weapon/weldingtool/WT=W playsound(get_turf(src), 'sound/items/Welder.ogg', 50, 1) if(!WT.remove_fuel(3, user)) user << "You're out of welding fuel." return 1 if(do_after(user, 10)) user << "You cut the intercom frame from the wall!" new /obj/item/mounted/frame/intercom(get_turf(src)) qdel(src) return 1 /obj/item/device/radio/intercom/update_icon() if(!circuitry_installed) icon_state="intercom-frame" return icon_state = "intercom[!on?"-p":""][b_stat ? "-open":""]" /obj/item/device/radio/intercom/process() if(((world.timeofday - last_tick) > 30) || ((world.timeofday - last_tick) < 0)) last_tick = world.timeofday if(!areaMaster) on = 0 update_icon() return on = areaMaster.powered(EQUIP) // set "on" to the power status update_icon() /obj/item/weapon/intercom_electronics name = "intercom electronics" icon = 'icons/obj/doors/door_assembly.dmi' icon_state = "door_electronics" desc = "Looks like a circuit. Probably is." w_class = 2.0 m_amt = 50 g_amt = 50