/obj/item/stack/tile/plasteel name = "floor tiles" gender = PLURAL singular_name = "floor tile" desc = "Those could work as a pretty decent throwing weapon" icon_state = "tile" w_class = 3.0 force = 6.0 m_amt = 937.5 throwforce = 10.0 throw_speed = 3 throw_range = 7 flags = CONDUCT max_amount = 60 /obj/item/stack/tile/plasteel/New(var/loc, var/amount=null) ..() src.pixel_x = rand(1, 14) src.pixel_y = rand(1, 14) return /* /obj/item/stack/tile/plasteel/attack_self(mob/user as mob) if (usr.stat) return var/T = user.loc if (!( istype(T, /turf) )) user << "\red You must be on the ground!" return if (!( istype(T, /turf/space) )) user << "\red You cannot build on or repair this turf!" return src.build(T) src.add_fingerprint(user) use(1) return */ /obj/item/stack/tile/plasteel/proc/build(turf/S as turf) if (istype(S,/turf/space)) S.ChangeTurf(/turf/simulated/floor/plating/airless) else S.ChangeTurf(/turf/simulated/floor/plating) // var/turf/simulated/floor/W = S.ReplaceWithFloor() // W.make_plating() return