/obj/item/weapon/grenade name = "grenade" desc = "A hand held grenade, with an adjustable timer." w_class = 2.0 icon = 'icons/obj/grenade.dmi' icon_state = "grenade" item_state = "flashbang" icon_override = 'icons/mob/in-hand/tools.dmi' throw_speed = 4 throw_range = 20 flags = CONDUCT slot_flags = SLOT_BELT var/active = 0 var/det_time = 50 var/display_timer = 1 /obj/item/weapon/grenade/proc/clown_check(var/mob/living/user) if((CLUMSY in user.mutations) && prob(50)) user << "Huh? How does this thing work?" active = 1 icon_state = initial(icon_state) + "_active" playsound(loc, 'sound/weapons/armbomb.ogg', 75, 1, -3) spawn(5) if(user) user.drop_item() prime() return 0 return 1 /*/obj/item/weapon/grenade/afterattack(atom/target as mob|obj|turf|area, mob/user as mob) if (istype(target, /obj/item/weapon/storage)) return ..() // Trying to put it in a full container if (istype(target, /obj/item/weapon/gun/grenadelauncher)) return ..() if((user.get_active_hand() == src) && (!active) && (clown_check(user)) && target.loc != src.loc) user << "You prime the [name]! [det_time/10] seconds!" active = 1 icon_state = initial(icon_state) + "_active" playsound(loc, 'sound/weapons/armbomb.ogg', 75, 1, -3) spawn(det_time) prime() return user.dir = get_dir(user, target) user.drop_item() var/t = (isturf(target) ? target : target.loc) walk_towards(src, t, 3) return*/ /obj/item/weapon/grenade/examine() ..() if(display_timer) if(det_time > 1) usr << "The timer is set to [det_time/10] second\s." else usr << "\The [src] is set for instant detonation." /obj/item/weapon/grenade/attack_self(mob/user as mob) if(!active) if(clown_check(user)) user << "You prime the [name]! [det_time/10] seconds!" active = 1 icon_state = initial(icon_state) + "_active" add_fingerprint(user) var/turf/bombturf = get_turf(src) var/area/A = get_area(bombturf) var/log_str = "[key_name(usr)][isAntag(usr) ? "(ANTAG)" : ""]? has primed a [name] for detonation at [A.name] (JMP)." msg_admin_attack(log_str) log_game(log_str) bombers += "[log_str]" if(iscarbon(user)) var/mob/living/carbon/C = user C.throw_mode_on() spawn(det_time) prime() /obj/item/weapon/grenade/proc/prime() /obj/item/weapon/grenade/proc/update_mob() if(ismob(loc)) var/mob/M = loc M.unEquip(src) /obj/item/weapon/grenade/attackby(obj/item/weapon/W as obj, mob/user as mob, params) if(istype(W, /obj/item/weapon/screwdriver)) switch(det_time) if ("1") det_time = 10 user << "You set the [name] for 1 second detonation time." if ("10") det_time = 30 user << "You set the [name] for 3 second detonation time." if ("30") det_time = 50 user << "You set the [name] for 5 second detonation time." if ("50") det_time = 1 user << "You set the [name] for instant detonation." add_fingerprint(user) ..() /obj/item/weapon/grenade/attack_hand() walk(src, null, null) ..()