/obj/item/weapon/grenade/smokebomb desc = "It is set to detonate in 2 seconds." name = "smoke bomb" icon = 'icons/obj/grenade.dmi' icon_state = "flashbang" det_time = 20 item_state = "flashbang" icon_override = 'icons/mob/in-hand/tools.dmi' slot_flags = SLOT_BELT var/datum/effect/effect/system/bad_smoke_spread/smoke New() ..() src.smoke = new /datum/effect/effect/system/bad_smoke_spread src.smoke.attach(src) prime() playsound(src.loc, 'sound/effects/smoke.ogg', 50, 1, -3) src.smoke.set_up(10, 0, usr.loc) spawn(0) src.smoke.start() sleep(10) src.smoke.start() sleep(10) src.smoke.start() sleep(10) src.smoke.start() for(var/obj/effect/blob/B in view(8,src)) var/damage = round(30/(get_dist(B,src)+1)) B.health -= damage B.update_icon() sleep(80) qdel(src) return