/obj/item/weapon/restraints/handcuffs name = "handcuffs" desc = "Use this to keep prisoners in line." gender = PLURAL icon = 'icons/obj/items.dmi' icon_state = "handcuff" flags = CONDUCT slot_flags = SLOT_BELT throwforce = 5 w_class = 2.0 throw_speed = 2 throw_range = 5 m_amt = 500 origin_tech = "materials=1" var/breakouttime = 600 //Deciseconds = 60s = 1 minutes var/cuffsound = 'sound/weapons/handcuffs.ogg' var/trashtype = null //For disposable cuffs /obj/item/weapon/restraints/handcuffs/attack(mob/living/carbon/C, mob/user) if(!user.IsAdvancedToolUser()) return if(CLUMSY in user.mutations && prob(50)) user << "Uh... how do those things work?!" apply_cuffs(user,user) if(!C.handcuffed) C.visible_message("[user] is trying to put [src.name] on [C]!", \ "[user] is trying to put [src.name] on [C]!") playsound(loc, cuffsound, 30, 1, -2) if(do_mob(user, C, 30)) apply_cuffs(C,user) user << "You handcuff [C]." if(istype(src, /obj/item/weapon/restraints/handcuffs/cable)) feedback_add_details("handcuffs","C") else feedback_add_details("handcuffs","H") add_logs(C, user, "handcuffed", src) else user << "You fail to handcuff [C]." /obj/item/weapon/restraints/handcuffs/proc/apply_cuffs(mob/living/carbon/target, mob/user) if(!target.handcuffed) user.drop_item() if(trashtype) target.handcuffed = new trashtype(target) qdel(src) else loc = target target.handcuffed = src target.update_inv_handcuffed(1) return var/last_chew = 0 /mob/living/carbon/human/RestrainedClickOn(var/atom/A) if (A != src) return ..() if (last_chew + 26 > world.time) return var/mob/living/carbon/human/H = A if (!H.handcuffed) return if (H.a_intent != "harm") return if (H.zone_sel.selecting != "mouth") return if (H.wear_mask) return if (istype(H.wear_suit, /obj/item/clothing/suit/straight_jacket)) return var/obj/item/organ/external/O = H.organs_by_name[H.hand ? "l_hand" : "r_hand"] if (!O) return var/s = "[H.name] chews on \his [O.name]!" H.visible_message(s, "You chew on your [O.name]!") H.attack_log += text("\[[time_stamp()]\] [s] ([H.ckey])") log_attack("[s] ([H.ckey])") if(O.take_damage(3,0,1,1,"teeth marks")) H.UpdateDamageIcon() if(prob(10)) O.droplimb() last_chew = world.time /obj/item/weapon/restraints/handcuffs/cable name = "cable restraints" desc = "Looks like some cables tied together. Could be used to tie something up." icon_state = "cuff_red" item_state = "coil_red" breakouttime = 300 //Deciseconds = 30s cuffsound = 'sound/weapons/cablecuff.ogg' /obj/item/weapon/restraints/handcuffs/cable/red icon_state = "cuff_red" /obj/item/weapon/restraints/handcuffs/cable/yellow icon_state = "cuff_yellow" /obj/item/weapon/restraints/handcuffs/cable/blue icon_state = "cuff_blue" /obj/item/weapon/restraints/handcuffs/cable/green icon_state = "cuff_green" /obj/item/weapon/restraints/handcuffs/cable/pink icon_state = "cuff_pink" /obj/item/weapon/restraints/handcuffs/cable/orange icon_state = "cuff_orange" /obj/item/weapon/restraints/handcuffs/cable/cyan icon_state = "cuff_cyan" /obj/item/weapon/restraints/handcuffs/cable/white icon_state = "cuff_white" /obj/item/weapon/restraints/handcuffs/pinkcuffs name = "fluffy pink handcuffs" desc = "Use this to keep prisoners in line. Or you know, your significant other." icon_state = "pinkcuffs" /obj/item/weapon/restraints/handcuffs/cable/attackby(var/obj/item/I, mob/user as mob, params) ..() if(istype(I, /obj/item/stack/rods)) var/obj/item/stack/rods/R = I if (R.use(1)) var/obj/item/weapon/wirerod/W = new /obj/item/weapon/wirerod user.unEquip(src) user.put_in_hands(W) user << "You wrap the cable restraint around the top of the rod." qdel(src) else user << "You need one rod to make a wired rod." return /obj/item/weapon/restraints/handcuffs/cable/zipties name = "zipties" desc = "Plastic, disposable zipties that can be used to restrain temporarily but are destroyed after use." icon_state = "cuff_white" breakouttime = 450 //Deciseconds = 45s trashtype = /obj/item/weapon/restraints/handcuffs/cable/zipties/used /obj/item/weapon/restraints/handcuffs/cable/zipties/cyborg/attack(mob/living/carbon/C, mob/user) if(isrobot(user)) if(!C.handcuffed) playsound(loc, 'sound/weapons/cablecuff.ogg', 30, 1, -2) C.visible_message("[user] is trying to put zipties on [C]!", \ "[user] is trying to put zipties on [C]!") if(do_mob(user, C, 30)) if(!C.handcuffed) C.handcuffed = new /obj/item/weapon/restraints/handcuffs/cable/zipties/used(C) C.update_inv_handcuffed(1) user << "You handcuff [C]." add_logs(C, user, "ziptie-cuffed") else user << "You fail to handcuff [C]." /obj/item/weapon/restraints/handcuffs/cable/zipties/used desc = "A pair of broken zipties." icon_state = "cuff_white_used" /obj/item/weapon/restraints/handcuffs/cable/zipties/used/attack() return //Legcuffs /obj/item/weapon/restraints/legcuffs name = "leg cuffs" desc = "Use this to keep prisoners in line." gender = PLURAL icon = 'icons/obj/items.dmi' icon_state = "handcuff" flags = CONDUCT throwforce = 0 w_class = 3.0 origin_tech = "materials=1" slowdown = 7 var/breakouttime = 300 //Deciseconds = 30s = 0.5 minute /obj/item/weapon/restraints/legcuffs/beartrap name = "bear trap" throw_speed = 1 throw_range = 1 icon_state = "beartrap0" desc = "A trap used to catch bears and other legged creatures." var/armed = 0 /obj/item/weapon/restraints/legcuffs/beartrap/suicide_act(mob/user) user.visible_message("[user] is sticking \his head in the [src.name]! It looks like \he's trying to commit suicide.") playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1) return (BRUTELOSS) /obj/item/weapon/restraints/legcuffs/beartrap/attack_self(mob/user as mob) ..() if(ishuman(user) && !user.stat && !user.restrained()) armed = !armed icon_state = "beartrap[armed]" user << "[src] is now [armed ? "armed" : "disarmed"]" /obj/item/weapon/restraints/legcuffs/beartrap/Crossed(AM as mob|obj) if(armed && isturf(src.loc)) if( (iscarbon(AM) || isanimal(AM)) && !istype(AM, /mob/living/simple_animal/parrot) && !istype(AM, /mob/living/simple_animal/construct) && !istype(AM, /mob/living/simple_animal/shade) && !istype(AM, /mob/living/simple_animal/hostile/viscerator)) var/mob/living/L = AM armed = 0 icon_state = "beartrap0" playsound(src.loc, 'sound/effects/snap.ogg', 50, 1) L.visible_message("[L] triggers \the [src].", \ "You trigger \the [src]!") if(ishuman(AM)) var/mob/living/carbon/H = AM if(H.lying) H.apply_damage(20,BRUTE,"chest") else H.apply_damage(20,BRUTE,(pick("l_leg", "r_leg"))) if(!H.legcuffed) //beartrap can't cuff you leg if there's already a beartrap or legcuffs. H.legcuffed = src src.loc = H H.update_inv_legcuffed(0) feedback_add_details("handcuffs","B") //Yes, I know they're legcuffs. Don't change this, no need for an extra variable. The "B" is used to tell them apart. else L.apply_damage(20,BRUTE) ..()