/obj/item/weapon/implant/deadman name = "deadman switch implant" desc = "Activates a signal on death." var/obj/item/device/assembly/signaler/signaler icon_state = "implant_evil" get_data() var/dat = {" Implant Specifications:
Name: Robust Corp RX-79 Deadman Switch Implant
Life: Activates upon death.
Important Notes: Sends triggering signal

Implant Details:
Function: Contains a compact, electric signaller that activates upon host death.
Integrity: Implant will occasionally be degraded by the body's immune system and thus will occasionally malfunction."} return dat implanted(mob/source as mob) signaler = new /obj/item/device/assembly/signaler(src) signaler.interact(source) usr.mind.store_memory("Deadman switch will broadcast signal on [signaler.frequency] using encryption [signaler.code].", 0, 0) usr << "Deadman switch will broadcast signal on [signaler.frequency] using encryption [signaler.code]." trigger(emote, source as mob) if(emote == "deathgasp") src.activate("death") return activate(var/cause) if((!cause) || (!src.imp_in)) return 0 signaler.signal() islegal() return 0