/obj/item/weapon/implant/deadman
name = "deadman switch implant"
desc = "Activates a signal on death."
var/obj/item/device/assembly/signaler/signaler
icon_state = "implant_evil"
get_data()
var/dat = {"
Implant Specifications:
Name: Robust Corp RX-79 Deadman Switch Implant
Life: Activates upon death.
Important Notes: Sends triggering signal
Implant Details:
Function: Contains a compact, electric signaller that activates upon host death.
Integrity: Implant will occasionally be degraded by the body's immune system and thus will occasionally malfunction."}
return dat
implanted(mob/source as mob)
signaler = new /obj/item/device/assembly/signaler(src)
signaler.interact(source)
usr.mind.store_memory("Deadman switch will broadcast signal on [signaler.frequency] using encryption [signaler.code].", 0, 0)
usr << "Deadman switch will broadcast signal on [signaler.frequency] using encryption [signaler.code]."
trigger(emote, source as mob)
if(emote == "deathgasp")
src.activate("death")
return
activate(var/cause)
if((!cause) || (!src.imp_in)) return 0
signaler.signal()
islegal()
return 0