//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32 /obj/item/weapon/implant/freedom name = "freedom" desc = "Use this to escape from those evil Red Shirts." _color = "r" var/activation_emote = "chuckle" var/uses = 1.0 New() src.activation_emote = pick("blink", "blink_r", "eyebrow", "chuckle", "twitch_s", "frown", "nod", "blush", "giggle", "grin", "groan", "shrug", "smile", "pale", "sniff", "whimper", "wink") src.uses = rand(1, 5) ..() return trigger(emote, mob/living/carbon/source as mob) if (src.uses < 1) return 0 if (emote == src.activation_emote) src.uses-- source << "You feel a faint click." if (source.handcuffed) var/obj/item/weapon/W = source.handcuffed source.handcuffed = null source.update_inv_handcuffed() if (source.client) source.client.screen -= W if (W) W.loc = source.loc dropped(source) if (W) W.layer = initial(W.layer) if (source.legcuffed) var/obj/item/weapon/W = source.legcuffed source.legcuffed = null source.update_inv_legcuffed() if (source.client) source.client.screen -= W if (W) W.loc = source.loc dropped(source) if (W) W.layer = initial(W.layer) return implanted(mob/living/carbon/source) source.mind.store_memory("Freedom implant can be activated by using the [src.activation_emote] emote, say *[src.activation_emote] to attempt to activate.", 0, 0) source << "The implanted freedom implant can be activated by using the [src.activation_emote] emote, say *[src.activation_emote] to attempt to activate." return 1 get_data() var/dat = {" Implant Specifications:
Name: Freedom Beacon
Life: optimum 5 uses
Important Notes: Illegal

Implant Details:
Function: Transmits a specialized cluster of signals to override handcuff locking mechanisms
Special Features:
Neuro-Scan- Analyzes certain shadow signals in the nervous system
Integrity: The battery is extremely weak and commonly after injection its life can drive down to only 1 use.
No Implant Specifics"} return dat