/obj/item/weapon/implant/uplink name = "uplink" desc = "Summon things." var/activation_emote = "chuckle" /obj/item/weapon/implant/uplink/New() activation_emote = pick("blink", "blink_r", "eyebrow", "chuckle", "twitch_s", "frown", "nod", "blush", "giggle", "grin", "groan", "shrug", "smile", "pale", "sniff", "whimper", "wink") hidden_uplink = new(src) hidden_uplink.uses = 10 ..() return /obj/item/weapon/implant/uplink/implanted(mob/source) activation_emote = input("Choose activation emote:") in list("blink", "blink_r", "eyebrow", "chuckle", "twitch_s", "frown", "nod", "blush", "giggle", "grin", "groan", "shrug", "smile", "pale", "sniff", "whimper", "wink") source.mind.store_memory("Uplink implant can be activated by using the [src.activation_emote] emote, say *[src.activation_emote] to attempt to activate.", 0, 0) source << "The implanted uplink implant can be activated by using the [src.activation_emote] emote, say *[src.activation_emote] to attempt to activate." hidden_uplink.uplink_owner="[source]" return 1 /obj/item/weapon/implant/uplink/trigger(emote, mob/source as mob) if(hidden_uplink && usr == source) // Let's not have another people activate our uplink hidden_uplink.check_trigger(source, emote, activation_emote) return