Step 11: Send person on their way
Give the patient one last check-over - make sure they don’t still have any defects and that they have all their possessions. Ask them how they died, if they know, so that you can report any foul play over the radio. Once you’re done, your patient is ready to go back to work! Chances are they do not have Medbay access, so you should let them out of Genetics and the Medbay main entrance.
If you’ve gotten this far, congratulations! You have mastered the art of cloning. Now, the real problem is how to resurrect yourself after that traitor had his way with you for cloning his target.
"}*/
/obj/item/weapon/book/manual/ripley_build_and_repair
name = "APLU \"Ripley\" Construction and Operation Manual"
icon_state ="book"
author = "Weyland-Yutani Corp" // Who wrote the thing, can be changed by pen or PC. It is not automatically assigned
title = "APLU \"Ripley\" Construction and Operation Manual"
//big pile of shit below.
/*dat = {"
Weyland-Yutani - Building Better Worlds
Autonomous Power Loader Unit \"Ripley\"
Specifications:
- Class: Autonomous Power Loader
- Scope: Logistics and Construction
- Weight: 820kg (without operator and with empty cargo compartment)
- Height: 2.5m
- Width: 1.8m
- Top speed: 5km/hour
- Operation in vacuum/hostile environment: Possible
- Airtank Volume: 500liters
- Devices:
- Hydraulic Clamp
- High-speed Drill
- Propulsion Device: Powercell-powered electro-hydraulic system.
- Powercell capacity: Varies.
Construction:
- Connect all exosuit parts to the chassis frame
- Connect all hydraulic fittings and tighten them up with a wrench
- Adjust the servohydraulics with a screwdriver
- Wire the chassis. (Cable is not included.)
- Use the wirecutters to remove the excess cable if needed.
- Install the central control module (Not included. Use supplied datadisk to create one).
- Secure the mainboard with a screwdriver.
- Install the peripherals control module (Not included. Use supplied datadisk to create one).
- Secure the peripherals control module with a screwdriver
- Install the internal armor plating (Not included due to Nanotrasen regulations. Can be made using 5 metal sheets.)
- Secure the internal armor plating with a wrench
- Weld the internal armor plating to the chassis
- Install the external reinforced armor plating (Not included due to Nanotrasen regulations. Can be made using 5 reinforced metal sheets.)
- Secure the external reinforced armor plating with a wrench
- Weld the external reinforced armor plating to the chassis
- Additional Information:
- The firefighting variation is made in a similar fashion.
- A firesuit must be connected to the Firefighter chassis for heat shielding.
- Internal armor is plasteel for additional strength.
- External armor must be installed in 2 parts, totaling 10 sheets.
- Completed mech is more resiliant against fire, and is a bit more durable overall
- Nanotrasen is determined to the safety of its
investments employees.
Operation
Coming soon...
"}*/
/obj/item/weapon/book/manual/research_and_development
name = "Research and Development 101"
icon_state = "rdbook"
author = "Dr. L. Ight"
title = "Research and Development 101"
/*dat = {"
Science For Dummies
So you want to further SCIENCE? Good man/woman/thing! However, SCIENCE is a complicated process even though it's quite easy. For the most part, it's a three step process:
- 1) Deconstruct items in the Destructive Analyzer to advance technology or improve the design.
- 2) Build unlocked designs in the Protolathe and Circuit Imprinter
- 3) Repeat!
Those are the basic steps to furthing science. What do you do science with, however? Well, you have four major tools: R&D Console, the Destructive Analyzer, the Protolathe, and the Circuit Imprinter.
The R&D Console
The R&D console is the cornerstone of any research lab. It is the central system from which the Destructive Analyzer, Protolathe, and Circuit Imprinter (your R&D systems) are controled. More on those systems in their own sections. On its own, the R&D console acts as a database for all your technological gains and new devices you discover. So long as the R&D console remains intact, you'll retain all that SCIENCE you've discovered. Protect it though, because if it gets damaged, you'll lose your data! In addition to this important purpose, the R&D console has a disk menu that lets you transfer data from the database onto disk or from the disk into the database. It also has a settings menu that lets you re-sync with nearby R&D devices (if they've become disconnected), lock the console from the unworthy, upload the data to all other R&D consoles in the network (all R&D consoles are networked by default), connect/disconnect from the network, and purge all data from the database.
NOTE: The technology list screen, circuit imprinter, and protolathe menus are accessible by non-scientists. This is intended to allow 'public' systems for the plebians to utilize some new devices.
Destructive Analyzer
This is the source of all technology. Whenever you put a handheld object in it, it analyzes it and determines what sort of technological advancements you can discover from it. If the technology of the object is equal or higher then your current knowledge, you can destroy the object to further those sciences. Some devices (notably, some devices made from the protolathe and circuit imprinter) aren't 100% reliable when you first discover them. If these devices break down, you can put them into the Destructive Analyzer and improve their reliability rather then futher science. If their reliability is high enough ,it'll also advance their related technologies.
Circuit Imprinter
This machine, along with the Protolathe, is used to actually produce new devices. The Circuit Imprinter takes glass and various chemicals (depends on the design) to produce new circuit boards to build new machines or computers. It can even be used to print AI modules.
Protolathe
This machine is an advanced form of the Autolathe that produce non-circuit designs. Unlike the Autolathe, it can use processed metal, glass, solid plasma, silver, gold, and diamonds along with a variety of chemicals to produce devices. The downside is that, again, not all devices you make are 100% reliable when you first discover them.
Reliability and You
As it has been stated, many devices when they're first discovered do not have a 100% reliablity when you first discover them. Instead, the reliablity of the device is dependent upon a base reliability value, whatever improvements to the design you've discovered through the Destructive Analyzer, and any advancements you've made with the device's source technologies. To be able to improve the reliability of a device, you have to use the device until it breaks beyond repair. Once that happens, you can analyze it in a Destructive Analyzer. Once the device reachs a certain minimum reliability, you'll gain tech advancements from it.
Building a Better Machine
Many machines produces from circuit boards and inserted into a machine frame require a variety of parts to construct. These are parts like capacitors, batteries, matter bins, and so forth. As your knowledge of science improves, more advanced versions are unlocked. If you use these parts when constructing something, its attributes may be improved. For example, if you use an advanced matter bin when constructing an autolathe (rather then a regular one), it'll hold more materials. Experiment around with stock parts of various qualities to see how they affect the end results! Be warned, however: Tier 3 and higher stock parts don't have 100% reliability and their low reliability may affect the reliability of the end machine.
"}*/
/obj/item/weapon/book/manual/robotics_cyborgs
name = "Cyborgs for Dummies"
icon_state = "borgbook"
author = "XISC"
title = "Cyborgs for Dummies"
/*dat = {"
Cyborgs for Dummies
Chapters
- Cyborg Related Equipment
- Cyborg Modules
- Cyborg Construction
- Cyborg Maintenance
- Cyborg Repairs
- In Case of Emergency
Exosuit Fabricator
The Exosuit Fabricator is the most important piece of equipment related to cyborgs. It allows the construction of the core cyborg parts. Without these machines, cyborgs can not be built. It seems that they may also benefit from advanced research techniques.
Cyborg Recharging Station
This useful piece of equipment will suck power out of the power systems to charge a cyborg's power cell back up to full charge.
Robotics Control Console
This useful piece of equipment can be used to immobolize or destroy a cyborg. A word of warning: Cyborgs are expensive pieces of equipment, do not destroy them without good reason, or Nanotrasen may see to it that it never happens again.
When a cyborg is created it picks out of an array of modules to designate its purpose. There are 6 different cyborg modules.
Standard Cyborg
The standard cyborg module is a multi-purpose cyborg. It is equipped with various modules, allowing it to do basic tasks.
A Standard Cyborg comes with:
- Crowbar
- Stun Baton
- Health Analyzer
- Fire Extinguisher
Engineering Cyborg
The Engineering cyborg module comes equipped with various engineering-related tools to help with engineering-related tasks.
An Engineering Cyborg comes with:
- A basic set of engineering tools
- Metal Synthesizer
- Reinforced Glass Synthesizer
- An RCD
- Wire Synthesizer
- Fire Extinguisher
- Built-in Optical Meson Scanners
Mining Cyborg
The Mining Cyborg module comes equipped with the latest in mining equipment. They are efficient at mining due to no need for oxygen, but their power cells limit their time in the mines.
A Mining Cyborg comes with:
- Jackhammer
- Shovel
- Mining Satchel
- Built-in Optical Meson Scanners
Security Cyborg
The Security Cyborg module is equipped with effective security measures used to apprehend and arrest criminals without harming them a bit.
A Security Cyborg comes with:
- Stun Baton
- Handcuffs
- Taser
Janitor Cyborg
The Janitor Cyborg module is equipped with various cleaning-facilitating devices.
A Janitor Cyborg comes with:
- Mop
- Hand Bucket
- Cleaning Spray Synthesizer and Spray Nozzle
Service Cyborg
The service cyborg module comes ready to serve your human needs. It includes various entertainment and refreshment devices. Occasionally some service cyborgs may have been referred to as "Bros"
A Service Cyborg comes with:
- Shaker
- Industrail Dropper
- Platter
- Beer Synthesizer
- Zippo Lighter
- Rapid-Service-Fabricator (Produces various entertainment and refreshment objects)
- Pen
Cyborg construction is a rather easy process, requiring a decent amount of metal and a few other supplies.
The required materials to make a cyborg are:
- Metal
- Two Flashes
- One Power Cell (Preferrably rated to 15000w)
- Some electrical wires
- One Human Brain
- One Man-Machine Interface
Once you have acquired the materials, you can start on construction of your cyborg.
To construct a cyborg, follow the steps below:
- Start the Exosuit Fabricators constructing all of the cyborg parts
- While the parts are being constructed, take your human brain, and place it inside the Man-Machine Interface
- Once you have a Robot Head, place your two flashes inside the eye sockets
- Once you have your Robot Chest, wire the Robot chest, then insert the power cell
- Attach all of the Robot parts to the Robot frame
- Insert the Man-Machine Interface (With the Brain inside) Into the Robot Body
- Congratulations! You have a new cyborg!
Occasionally Cyborgs may require maintenance of a couple types, this could include replacing a power cell with a charged one, or possibly maintaining the cyborg's internal wiring.
Replacing a Power Cell
Replacing a Power cell is a common type of maintenance for cyborgs. It usually involves replacing the cell with a fully charged one, or upgrading the cell with a larger capacity cell.
The steps to replace a cell are follows:
- Unlock the Cyborg's Interface by swiping your ID on it
- Open the Cyborg's outer panel using a crowbar
- Remove the old power cell
- Insert the new power cell
- Close the Cyborg's outer panel using a crowbar
- Lock the Cyborg's Interface by swiping your ID on it, this will prevent non-qualified personnel from attempting to remove the power cell
Exposing the Internal Wiring
Exposing the internal wiring of a cyborg is fairly easy to do, and is mainly used for cyborg repairs.
You can easily expose the internal wiring by following the steps below:
- Follow Steps 1 - 3 of "Replacing a Cyborg's Power Cell"
- Open the cyborg's internal wiring panel by using a screwdriver to unsecure the panel
To re-seal the cyborg's internal wiring:
- Use a screwdriver to secure the cyborg's internal panel
- Follow steps 4 - 6 of "Replacing a Cyborg's Power Cell" to close up the cyborg
Occasionally a Cyborg may become damaged. This could be in the form of impact damage from a heavy or fast-travelling object, or it could be heat damage from high temperatures, or even lasers or Electromagnetic Pulses (EMPs).
Dents
If a cyborg becomes damaged due to impact from heavy or fast-moving objects, it will become dented. Sure, a dent may not seem like much, but it can compromise the structural integrity of the cyborg, possibly causing a critical failure.
Dents in a cyborg's frame are rather easy to repair, all you need is to apply a welding tool to the dented area, and the high-tech cyborg frame will repair the dent under the heat of the welder.
Excessive Heat Damage
If a cyborg becomes damaged due to excessive heat, it is likely that the internal wires will have been damaged. You must replace those wires to ensure that the cyborg remains functioning properly.
To replace the internal wiring follow the steps below:
- Unlock the Cyborg's Interface by swiping your ID
- Open the Cyborg's External Panel using a crowbar
- Remove the Cyborg's Power Cell
- Using a screwdriver, expose the internal wiring or the Cyborg
- Replace the damaged wires inside the cyborg
- Secure the internal wiring cover using a screwdriver
- Insert the Cyborg's Power Cell
- Close the Cyborg's External Panel using a crowbar
- Lock the Cyborg's Interface by swiping your ID
These repair tasks may seem difficult, but are essential to keep your cyborgs running at peak efficiency.
In case of emergency, there are a few steps you can take.
"Rogue" Cyborgs
If the cyborgs seem to become "rogue", they may have non-standard laws. In this case, use extreme caution.
To repair the situation, follow these steps:
- Locate the nearest robotics console
- Determine which cyborgs are "Rogue"
- Press the lockdown button to immobolize the cyborg
- Locate the cyborg
- Expose the cyborg's internal wiring
- Check to make sure the LawSync and AI Sync lights are lit
- If they are not lit, pulse the LawSync wire using a multitool to enable the cyborg's Law Sync
- Proceed to a cyborg upload console. Nanotrasen usually places these in the same location as AI uplaod consoles.
- Use a "Reset" upload moduleto reset the cyborg's laws
- Proceed to a Robotics Control console
- Remove the lockdown on the cyborg
As a last resort
If all else fails in a case of cyborg-related emergency. There may be only one option. Using a Robotics Control console, you may have to remotely detonate the cyborg.
WARNING:
Do not detonate a borg without an explicit reason for doing so. Cyborgs are expensive pieces of Nanotrasen equipment, and you may be punished for detonating them without reason.
"}*/
/obj/item/weapon/book/manual/security_space_law
name = "Space Law"
desc = "A set of Nanotrasen guidelines for keeping law and order on their space stations."
icon_state = "bookSpaceLaw"
author = "Nanotrasen"
title = "Space Law"
dat = {"
"}
/obj/item/weapon/book/manual/engineering_guide
name = "Engineering Textbook"
icon_state ="bookEngineering2"
author = "Engineering Encyclopedia"
title = "Engineering Textbook"
/*dat = {"
"}*/
/obj/item/weapon/book/manual/chef_recipes
name = "Chef Recipes"
icon_state = "cooked_book"
author = "Victoria Ponsonby"
title = "Chef Recipes"
/*dat = {"
Food for Dummies
Here is a guide on basic food recipes and also how to not poison your customers accidentally.
Basics:
Knead an egg and some flour to make dough. Bake that to make a bun or flatten and cut it.
Burger:
Put a bun and some meat into the microwave and turn it on. Then wait.
Bread:
Put some dough and an egg into the microwave and then wait.
Waffles:
Add two lumps of dough and 10u of sugar to the microwave and then wait.
Popcorn:
Add 1 corn to the microwave and wait.
Meat Steak:
Put a slice of meat, 1 unit of salt and 1 unit of pepper into the microwave and wait.
Meat Pie:
Put a flattened piece of dough and some meat into the microwave and wait.
Boiled Spaghetti:
Put the spaghetti (processed flour) and 5 units of water into the microwave and wait.
Donuts:
Add some dough and 5 units of sugar to the microwave and wait.
Fries:
Add one potato to the processor, then bake them in the microwave.
"}*/
/obj/item/weapon/book/manual/barman_recipes
name = "Barman Recipes"
icon_state = "barbook"
author = "Sir John Rose"
title = "Barman Recipes"
/*dat = {"
Drinks for dummies
Heres a guide for some basic drinks.
Manly Dorf:
Mix ale and beer into a glass.
Grog:
Mix rum and water into a glass.
Black Russian:
Mix vodka and kahlua into a glass.
Irish Cream:
Mix cream and whiskey into a glass.
Screwdriver:
Mix vodka and orange juice into a glass.
Cafe Latte:
Mix milk and coffee into a glass.
Mead:
Mix Enzyme, water and sugar into a glass.
Gin Tonic:
Mix gin and tonic into a glass.
Classic Martini:
Mix vermouth and gin into a glass.
"}*/
/obj/item/weapon/book/manual/detective
name = "The Film Noir: Proper Procedures for Investigations"
icon_state ="bookDetective"
author = "Nanotrasen"
title = "The Film Noir: Proper Procedures for Investigations"
/*dat = {"
Detective Work
Between your bouts of self-narration, and drinking whiskey on the rocks, you might get a case or two to solve.
To have the best chance to solve your case, follow these directions:
- Go to the crime scene.
- Take your scanner and scan EVERYTHING (Yes, the doors, the tables, even the dog.)
- Once you are reasonably certain you have every scrap of evidence you can use, find all possible entry points and scan them, too.
- Return to your office.
- Using your forensic scanning computer, scan your Scanner to upload all of your evidence into the database.
- Browse through the resulting dossiers, looking for the one that either has the most complete set of prints, or the most suspicious items handled.
- If you have 80% or more of the print (The print is displayed) go to step 10, otherwise continue to step 8.
- Look for clues from the suit fibres you found on your perp, and go about looking for more evidence with this new information, scanning as you go.
- Try to get a fingerprint card of your perp, as if used in the computer, the prints will be completed on their dossier.
- Assuming you have enough of a print to see it, grab the biggest complete piece of the print and search the security records for it.
- Since you now have both your dossier and the name of the person, print both out as evidence, and get security to nab your baddie.
- Give yourself a pat on the back and a bottle of the ships finest vodka, you did it!.
It really is that easy! Good luck!
"}*/
/obj/item/weapon/book/manual/nuclear
name = "Fission Mailed: Nuclear Sabotage 101"
icon_state ="bookNuclear"
author = "Syndicate"
title = "Fission Mailed: Nuclear Sabotage 101"
/*dat = {"
Nuclear Explosives 101:
Hello and thank you for choosing the Syndicate for your nuclear information needs.
Today's crash course will deal with the operation of a Fusion Class Nanotrasen made Nuclear Device.
First and foremost, DO NOT TOUCH ANYTHING UNTIL THE BOMB IS IN PLACE.
Pressing any button on the compacted bomb will cause it to extend and bolt itself into place.
If this is done to unbolt it one must completely log in which at this time may not be possible.
To make the nuclear device functional:
Place the nuclear device in the designated detonation zone.
Extend and anchor the nuclear device from its interface.
Insert the nuclear authorisation disk into slot.
Type numeric authorisation code into the keypad. This should have been provided. Note: If you make a mistake press R to reset the device.
Press the E button to log onto the device.
You now have activated the device. To deactivate the buttons at anytime for example when you've already prepped the bomb for detonation remove the auth disk OR press the R on the keypad.
Now the bomb CAN ONLY be detonated using the timer. Manual detonation is not an option.
Note: Nanotrasen is a pain in the neck.
Toggle off the SAFETY.
Note: You wouldn't believe how many Syndicate Operatives with doctorates have forgotten this step.
So use the - - and + + to set a det time between 5 seconds and 10 minutes.
Then press the timer toggle button to start the countdown.
Now remove the auth. disk so that the buttons deactivate.
Note: THE BOMB IS STILL SET AND WILL DETONATE
Now before you remove the disk if you need to move the bomb you can:
Toggle off the anchor, move it, and re-anchor.
Good luck. Remember the order:
Disk, Code, Safety, Timer, Disk, RUN!
Intelligence Analysts believe that normal Nanotrasen procedure is for the Captain to secure the nuclear authorisation disk.
Good luck!
"}*/
/obj/item/weapon/book/manual/atmospipes
name = "Pipes and You: Getting To Know Your Scary Tools"
icon_state = "pipingbook"
author = "Maria Crash, Senior Atmospherics Technician"
title = "Pipes and You: Getting To Know Your Scary Tools"
dat = {"
- Author's Forward
- Basic Piping
- Insulated Pipes
- Atmospherics Devices
- Heat Exchange Systems
- Final Checks
Or: What the fuck does a "passive gate" do?
Alright. It has come to my attention that a variety of people are unsure of what a "pipe" is and what it does.
Apparently there is an unnatural fear of these arcane devices and their "gases". Spooky, spooky. So,
this will tell you what every device constructable by an ordinary pipe dispenser within atmospherics actually does.
You are not going to learn what to do with them to be the super best person ever, or how to play guitar with passive gates,
or something like that. Just what stuff does.
The boring ones.
TMost ordinary pipes are pretty straightforward. They hold gas. If gas is moving in a direction for some reason, gas will flow in that direction.
That's about it. Even so, here's all of your wonderful pipe options.
Straight pipes: They're pipes. One-meter sections. Straight line. Pretty simple. Just about every pipe and device is based around this
standard one-meter size, so most things will take up as much space as one of these.
Bent pipes: Pipes with a 90 degree bend at the half-meter mark. My goodness.
Pipe manifolds: Pipes that are essentially a "T" shape, allowing you to connect three things at one point.
4-way manifold: A four-way junction.
Pipe cap: Caps off the end of a pipe. Open ends don't actually vent air, because of the way the pipes are assembled, so, uh. Use them to decorate your house or something.
Manual Valve: A valve that will block off airflow when turned. Can't be used by the AI or cyborgs, because they don't have hands.
< Manual T-Valve: Like a manual valve, but at the center of a manifold instead of a straight pipe.
Special Public Service Announcement.
Our regular pipes are already insulated. These are completely worthless. Punch anyone who uses them.
They actually do something.
This is usually where people get frightened, afraid, and start calling on their gods and/or cowering in fear. Yes, I can see you doing that right now.
Stop it. It's unbecoming. Most of these are fairly straightforward.
Gas Pump: Take a wild guess. It moves gas in the direction it's pointing (marked by the red line on one end). It moves it based on pressure, the maximum output being 4500 kPa (kilopascals).
Ordinary atmospheric pressure, for comparison, is 101.3 kPa, and the minimum pressure of room-temperature pure oxygen needed to not suffocate in a matter of minutes is 16 kPa
(though 18 is preferred using internals, for various reasons).
Volume pump: This pump goes based on volume, instead of pressure, and the possible maximum pressure it can create in the pipe on the recieving end is double the gas pump because of this,
clocking in at an incredible 9000 kPa. If a pipe with this is destroyed or damaged, and this pressure of gas escapes, it can be incredibly dangerous depending on the size of the pipe filled.
Don't hook this to the distribution loop, or you will make babies cry and the Chief Engineer brutally beat you.
Passive gate: This is essentially a cap on the pressure of gas allowed to flow in a specific direction.
When turned on, instead of actively pumping gas, it measures the pressure flowing through it, and whatever pressure you set is the maximum: it'll cap after that.
In addition, it only lets gas flow one way. The direction the gas flows is opposite the red handle on it, which is confusing to people used to the red stripe on pumps pointing the way.
Unary vent: The basic vent used in rooms. It pumps gas into the room, but can't suck it back out. Controlled by the room's air alarm system.
Scrubber: The other half of room equipment. Filters air, and can suck it in entirely in what's called a "panic siphon". Actvating a panic siphon without very good reason will kill someone. Don't do it.
Meter: A little box with some gagues and numbers. Fasten it to any pipe or manifold, and it'll read you the pressure in it. Very useful.
Gas mixer: Two sides are input, one side is output. Mixes the gases pumped into it at the ratio defined. The side perpendicular to the other two is "node 2", for reference.
Can output this gas at pressures from 0-4500 kPa.
Gas filter: Essentially the opposite of a gas mixer. One side is input. The other two sides are output. One gas type will be filtered into the perpendicular output pipe,
the rest will continue out the other side. Can also output from 0-4500 kPa.
Will not set you on fire.
These systems are used to transfer heat only between two pipes. They will not move gases or any other element, but will equalize the temperature (eventually). Note that because of how gases work (remember: pv=nRt),
a higher temperature will raise pressure, and a lower one will lower temperature.
Pipe: This is a pipe that will exchange heat with the surrounding atmosphere. Place in fire for superheating. Place in space for supercooling.
Bent Pipe: Take a wild guess.
Junction:Junction:The point where you connect your normal pipes to heat exchange pipes. Not necessary for heat exchangers, but necessary for H/E pipes/bent pipes.
Heat Exchanger: These funky-looking bits attach to an open pipe end. Put another heat exchanger directly across from it, and you can transfer heat across two pipes without having to have the gases touch.
This normally shouldn't exchange with the ambient air, despite being totally exposed. Just don't ask questions...
That's about it for pipes. Go forth, armed with this knowledge, and try not to break, burn down, or kill anything. Please.
"}
/obj/item/weapon/book/manual/evaguide
name = "EVA Gear and You: Not Spending All Day Inside"
icon_state = "evabook"
author = "Maria Crash, Senior Atmospherics Technician"
title = "EVA Gear and You: Not Spending All Day Inside"
dat = {"
- A forward on using EVA gear
- Donning a Civilian Suits
- Putting on a Hardsuit
- Final Checks
Or: How not to suffocate because there's a hole in your shoes
EVA gear. Wonderful to use. It's useful for mining, engineering, and occasionally just surviving, if things are that bad. Most people have EVA training,
but apparently there are some on a space station who don't. This guide should give you a basic idea of how to use this gear, safely. It's split into two sections:
Civilian suits and hardsuits.
The bulkiest things this side of Alpha Centauri
These suits are the grey ones that are stored in EVA. They're the more simple to get on, but are also a lot bulkier, and provide less protection from environmental hazards such as radiaion or physical impact.
As Medical, Engineering, Security, and Mining all have hardsuits of their own, these don't see much use, but knowing how to put them on is quite useful anyways.
First, take the suit. It should be in three pieces: A top, a bottom, and a helmet. Put the bottom on first, shoes and the like will fit in it. If you have magnetic boots, however,
put them on on top of the suit's feet. Next, get the top on, as you would a shirt. It can be somewhat awkward putting these pieces on, due to the makeup of the suit,
but to an extent they will adjust to you. You can then find the snaps and seals around the waist, where the two pieces meet. Fasten these, and double-check their tightness.
The red indicators around the waist of the lower half will turn green when this is done correctly. Next, put on whatever breathing apparatus you're using, be it a gas mask or a breath mask. Make sure the oxygen tube is fastened into it.
Put on the helmet now, straight forward, and make sure the tube goes into the small opening specifically for internals. Again, fasten seals around the neck, a small indicator light in the inside of the helmet should go from red to off when all is fastened.
There is a small slot on the side of the suit where an emergency oxygen tank or extended emergency oxygen tank will fit,
but it is reccomended to have a full-sized tank on your back for EVA.
Heavy, uncomfortable, still the best option.
These suits come in Engineering, Mining, and the Armory. There's also a couple Medical Hardsuits in EVA. These provide a lot more protection than the standard suits.
Similarly to the other suits, these are split into three parts. Fastening the pant and top are mostly the same as the other spacesuits, with the exception that these are a bit heavier,
though not as bulky. The helmet goes on differently, with the air tube feeing into the suit and out a hole near the left shoulder, while the helmet goes on turned ninety degrees counter-clockwise,
and then is screwed in for one and a quarter full rotations clockwise, leaving the faceplate directly in front of you. There is a small button on the right side of the helmet that activates the helmet light.
The tanks that fasten onto the side slot are emergency tanks, as well as full-sized oxygen tanks, leaving your back free for a backpack or satchel.
Are all seals fastened correctly?
Do you either have shoes on under the suit, or magnetic boots on over it?
Do you have a mask on and internals on the suit or your back?
Do you have a way to communicate with the station in case something goes wrong?
Do you have a second person watching if this is a training session?
If you don't have any further issues, go out and do whatever is necessary.
"}