/* Table parts and rack parts * Contains: * Table Parts * Reinforced Table Parts * Wooden Table Parts * Rack Parts */ /obj/item/weapon/table_parts name = "table parts" desc = "Parts of a table. Poor table." gender = PLURAL icon = 'icons/obj/items.dmi' icon_state = "table_parts" m_amt = 3750 flags = CONDUCT attack_verb = list("slammed", "bashed", "battered", "bludgeoned", "thrashed", "whacked") /obj/item/weapon/table_parts/reinforced name = "reinforced table parts" desc = "Hard table parts. Well...harder..." icon = 'icons/obj/items.dmi' icon_state = "reinf_tableparts" m_amt = 7500 flags = CONDUCT /obj/item/weapon/table_parts/wood name = "wooden table parts" desc = "Keep away from fire." icon_state = "wood_tableparts" flags = null /obj/item/weapon/table_parts/glass name = "glass table parts" desc = "fragile!" icon_state = "glass_tableparts" flags = null /obj/item/weapon/rack_parts name = "rack parts" desc = "Parts of a rack." icon = 'icons/obj/items.dmi' icon_state = "rack_parts" flags = CONDUCT m_amt = 3750 /* * Table Parts */ /obj/item/weapon/table_parts/attackby(obj/item/weapon/W as obj, mob/user as mob, params) ..() if (istype(W, /obj/item/weapon/wrench)) new /obj/item/stack/sheet/metal( user.loc ) //SN src = null qdel(src) if (istype(W, /obj/item/stack/rods)) if (W:amount >= 4) new /obj/item/weapon/table_parts/reinforced( user.loc ) user << "\blue You reinforce the [name]." W:use(4) qdel(src) else if (W:amount < 4) user << "\red You need at least four rods to do this." /obj/item/weapon/table_parts/attack_self(mob/user as mob) new /obj/structure/table( user.loc ) user.drop_item() qdel(src) return /* * Reinforced Table Parts */ /obj/item/weapon/table_parts/reinforced/attackby(obj/item/weapon/W as obj, mob/user as mob, params) if (istype(W, /obj/item/weapon/wrench)) new /obj/item/stack/sheet/metal( user.loc ) new /obj/item/stack/rods( user.loc ) qdel(src) /obj/item/weapon/table_parts/reinforced/attack_self(mob/user as mob) new /obj/structure/table/reinforced( user.loc ) user.drop_item() qdel(src) return /* * Wooden Table Parts */ /obj/item/weapon/table_parts/wood/attackby(obj/item/weapon/W as obj, mob/user as mob, params) if (istype(W, /obj/item/weapon/wrench)) new /obj/item/stack/sheet/wood( user.loc ) qdel(src) /obj/item/weapon/table_parts/wood/attack_self(mob/user as mob) new /obj/structure/table/woodentable( user.loc ) user.drop_item() qdel(src) return /* * Glass Table Parts */ /obj/item/weapon/table_parts/glass/attackby(obj/item/weapon/W as obj, mob/user as mob, params) if (istype(W, /obj/item/weapon/wrench)) new /obj/item/stack/sheet/metal( user.loc ) new /obj/item/stack/sheet/metal( user.loc ) qdel(src) /obj/item/weapon/table_parts/glass/attack_self(mob/user as mob) new /obj/structure/glasstable_frame( user.loc ) user.drop_item() qdel(src) return /* * Rack Parts */ /obj/item/weapon/rack_parts/attackby(obj/item/weapon/W as obj, mob/user as mob, params) ..() if (istype(W, /obj/item/weapon/wrench)) new /obj/item/stack/sheet/metal( user.loc ) qdel(src) return return /obj/item/weapon/rack_parts/attack_self(mob/user as mob) var/obj/structure/rack/R = new /obj/structure/rack( user.loc ) R.add_fingerprint(user) user.drop_item() qdel(src) return