/obj/structure/largecrate
name = "large crate"
desc = "A hefty wooden crate."
icon = 'icons/obj/storage.dmi'
icon_state = "densecrate"
density = 1
var/obj/item/weapon/paper/manifest/manifest
/obj/structure/largecrate/New()
..()
update_icon()
/obj/structure/largecrate/update_icon()
..()
overlays.Cut()
if(manifest)
overlays += "manifest"
/obj/structure/largecrate/attack_hand(mob/user as mob)
if(manifest)
user << "You tear the manifest off of the crate."
playsound(src.loc, 'sound/items/poster_ripped.ogg', 75, 1)
manifest.loc = loc
if(ishuman(user))
user.put_in_hands(manifest)
manifest = null
update_icon()
return
else
user << "You need a crowbar to pry this open!"
return
/obj/structure/largecrate/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
if(istype(W, /obj/item/weapon/crowbar))
if(manifest)
manifest.loc = loc
manifest = null
update_icon()
new /obj/item/stack/sheet/wood(src)
var/turf/T = get_turf(src)
for(var/obj/O in contents)
O.loc = T
user.visible_message("[user] pries \the [src] open.", \
"You pry open \the [src].", \
"You hear splitting wood.")
qdel(src)
else
return attack_hand(user)
/obj/structure/largecrate/mule
icon_state = "mulecrate"
/obj/structure/largecrate/lisa
icon_state = "lisacrate"
/obj/structure/largecrate/lisa/attackby(obj/item/weapon/W as obj, mob/user as mob) //ugly but oh well
if(istype(W, /obj/item/weapon/crowbar))
new /mob/living/simple_animal/pet/corgi/Lisa(loc)
..()
/obj/structure/largecrate/cow
name = "cow crate"
icon_state = "lisacrate"
/obj/structure/largecrate/cow/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
if(istype(W, /obj/item/weapon/crowbar))
new /mob/living/simple_animal/cow(loc)
..()
/obj/structure/largecrate/goat
name = "goat crate"
icon_state = "lisacrate"
/obj/structure/largecrate/goat/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
if(istype(W, /obj/item/weapon/crowbar))
new /mob/living/simple_animal/hostile/retaliate/goat(loc)
..()
/obj/structure/largecrate/chick
name = "chicken crate"
icon_state = "lisacrate"
/obj/structure/largecrate/chick/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
if(istype(W, /obj/item/weapon/crowbar))
var/num = rand(4, 6)
for(var/i = 0, i < num, i++)
new /mob/living/simple_animal/chick(loc)
..()
/obj/structure/largecrate/cat
name = "cat crate"
icon_state = "lisacrate"
/obj/structure/largecrate/cat/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
if(istype(W, /obj/item/weapon/crowbar))
new /mob/living/simple_animal/pet/cat(loc)
..()