/turf/unsimulated/beach name = "Beach" icon = 'icons/misc/beach.dmi' /turf/unsimulated/beach/sand name = "Sand" icon_state = "sand" /turf/unsimulated/beach/coastline name = "Coastline" icon = 'icons/misc/beach2.dmi' icon_state = "sandwater" /turf/unsimulated/beach/water name = "Water" icon_state = "water" /turf/unsimulated/beach/water/New() ..() overlays += image("icon"='icons/misc/beach.dmi',"icon_state"="water2","layer"=MOB_LAYER+0.1)