/client/proc/only_one_team() if(!ticker) alert("The game hasn't started yet!") return for(var/mob/living/carbon/human/H in player_list) if(H.stat == 2 || !(H.client)) continue if(is_special_character(H)) continue // ticker.mode.traitors += H.mind for (var/obj/item/I in H) if (istype(I, /obj/item/weapon/implant)) continue if(istype (I, /obj/item/organ)) continue qdel(I) H << "You are part of the [station_name()] dodgeball tournament. Throw dodgeballs at crewmembers wearing a different color than you. OOC: Use THROW on an EMPTY-HAND to catch thrown dodgeballs." H.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/captain(H), slot_l_ear) // H.equip_to_slot_or_del(new /obj/item/clothing/head/beret(H), slot_head) H.equip_to_slot_or_del(new /obj/item/weapon/beach_ball/dodgeball(H), slot_l_hand) H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes) if(prob(50)) team_alpha += H H.equip_to_slot_or_del(new /obj/item/clothing/under/color/red/dodgeball(H), slot_w_uniform) var/obj/item/weapon/card/id/W = new(H) W.name = "[H.real_name]'s ID Card" W.icon_state = "centcom" W.access = get_all_accesses() W.access += get_all_centcom_access() W.assignment = "Professional Pee-Wee League Dodgeball Player" W.registered_name = H.real_name H.equip_to_slot_or_del(W, slot_wear_id) H.regenerate_icons() else team_bravo += H H.equip_to_slot_or_del(new /obj/item/clothing/under/color/blue/dodgeball(H), slot_w_uniform) var/obj/item/weapon/card/id/W = new(H) W.name = "[H.real_name]'s ID Card" W.icon_state = "centcom" W.access = get_all_accesses() W.access += get_all_centcom_access() W.assignment = "Professional Pee-Wee League Dodgeball Player" W.registered_name = H.real_name H.equip_to_slot_or_del(W, slot_wear_id) H.regenerate_icons() message_admins("\blue [key_name_admin(usr)] used DODGEBAWWWWWWWL! -NO ATTACK LOGS WILL BE SENT TO ADMINS FROM THIS POINT FORTH-", 1) nologevent = 1 log_admin("[key_name(usr)] used dodgeball.") /obj/item/weapon/beach_ball/dodgeball name = "dodgeball" icon = 'icons/obj/basketball.dmi' icon_state = "dodgeball" item_state = "basketball" desc = "Used for playing the most violent and degrading of childhood games." /obj/item/weapon/beach_ball/dodgeball/throw_impact(atom/hit_atom) ..() if((ishuman(hit_atom))) var/mob/living/carbon/human/H = hit_atom if(H.r_hand == src) return if(H.l_hand == src) return var/mob/A = H.LAssailant if((H in team_alpha) && (A in team_alpha)) A << "\red He's on your team!" return else if((H in team_bravo) && (A in team_bravo)) A << "\red He's on your team!" return else if(!A in team_alpha && !A in team_bravo) A << "\red You're not part of the dodgeball game, sorry!" return else playsound(src, 'sound/items/dodgeball.ogg', 50, 1) visible_message("\red [H] HAS BEEN ELIMINATED!", 3) H.melt() return